First, why don’t you tell me a little bit about Joy of the Widow’s Tears?
Geoff: “Joy of the Widow’s Tears is the second book in our fantasy detective series, the Constable Inspector Lunaria Adventures. In this book, Reva and her magic-user partner, Seeker Ansee Carya, are sent to investigate a potential double homicide, but when they get to the crime scene, both of the victim’s bodies have disappeared. The case is off to a bad start, and it gets worse when Reva is suspended for the way she handled the arrest of some adventurers. Reva figures that the time off will be good, since her boyfriend, Aavril, has just arrived back in town after spending months at sea. Unfortunately, Reva learns that Aavril has been promoted, and will be returning to sea instead of staying in Tenyl like he’d promised. Meanwhile, Seeker Carya investigates a missing persons case and soon discovers that his missing persons, and the missing murder victims, have all become seemingly invulnerable zombies with very strange powers. Reva must work outside the law to stop the mad cultist who is controlling these undead before they are unleashed upon the city.”
What first inspired you to write? What drew you to writing fantasy?
Geoff:” I would say that I just have an overactive imagination. I always made up stories when I played as a kid, and I realized I could tell these stories to other people. My interest in fantasy came from Dungeons & Dragons. Being able to play games in worlds filled with magic, monsters, and dragons, fueled my interest in reading fantasy, but also in writing it.”
Coy: “Reading. Once you read enough books, on varied subjects, by different authors and in different genres, you start to think “I can do that”. What drew me to fantasy – the short answer, Gary Gygax. I have vast roots in Dungeons & Dragons and other RPGs. Plus, I’ve always liked other legends from real life, like King Arthur and Robin Hood.”
When working on a book, what comes first for you–the characters or the plot?
Geoff: “Yes. They both seem to come about at the same time. Sometimes the plot comes first and a character is developed to suit that story. Other times, it is the character that comes first. For us, more often than not, it is the character that comes first. In the Reva Lunaria series, it was Reva who came first. Our basic premise for the series was, “In a world of magic and monsters, how do the cops solve crimes?” We couldn’t figure out what the stories would be, or what the plots were, until we knew who Reva was. What kind of person is she? How does she act and react?
For our other series, a vampire gangster series that starts with Unremarkable, the basic plot came first. Once we had that, then we found a character, in Saul, who fit into the story that we wanted to tell.”
Did you base any of your characters on yourself in any way?
“Not intentionally. One of the characters (Ansee) is the same height as Geoff and seems to be as timid and cautious as Geoff is, though that wasn’t intentional. We just wanted somebody who could contrast with Reva. On the other hand, Reva very much has Coy’s personality. That does make it pretty easy to write her, since Coy just needs to know how he’d act in a similar situation. But we didn’t start out planning her that way, it just works that her forthrightness and determination, and inability to suffer fools, really matches with Coy’s personality.”
What was the hardest character or part to write?
“For Coy, it is the exposition, writing the back story, information, and other details that give depth. For Geoff, the hardest parts to write are the dialogue, making sure that characters remain true to their own voice and don’t all start sounding the same.
Characters come and go, and if the dialogue isn’t right – if you can’t experience them and get the essence of that character – then you probably need a new character. Coy is very good at making sure that the character’s essence is there and remains consistent throughout the book. Geoff likes the exposition and background, writing the setting and description of people and places. He makes sure that the stage dressing is there for the characters to perform within. We think that our skill sets really complement each other and that really makes our writing click.”
You mesh fantasy with a detective character: what are some challenges with that? What is something you love about putting those two types of books together?
“One challenge is that, when you have a prevalence of magic, you have to prevent the solving of the crime from being too easy. It’s not good if your magic user can just cast a spell and identify the murderer. We have to make sure that there is enough mystery, enough of a challenge, like you’d find in a traditional (non-fantasy) mystery novel, so that the mystery will unfold as the story progresses. To make sure that we don’t let this happen, we have created rules for our magic system, to give us a framework for the world and to make sure that our characters still must face challenges and overcome struggles to be able to solve a crime.
Why do we put them together? They’re fun! We both love detective stories and fantasy stories, so putting them together just made sense. Plus, it’s a shift in the paradigm. It’s not just another detective novel, and not just another fantasy novel. There are so many books in each of those genres already, so in a world of fantasy and mystery, how do you stand out? For us, it was to put them together. Might we have alienated some readers of each genre by doing that? Probably. But have we gained some readers who didn’t know that this was a thing and it was missing from their lives? Heck, yes. And we love meeting them.”
Is it easier for you to write a villainous character or a hero? Which is more fun?
“The villain is easier, hands down. Their motivations are simpler, and generally they don’t have to be as complex as the heroes (though having complexity does give depth). Plus, with villains, we usually don’t have to have deep back stories, or try to interweave multiple sub-plots, character interactions, or other things that our main protagonists have to deal with from book to book.
As to fun, for us it is some of the minor characters that pop into the story, who are neither the hero nor the villain, that are the most fun to write. With them, we are not constrained by their motives or their actions, and we can play them however we want. We sometimes play these minor characters for humor, but we can also play them as over-the-top characters to help contrast with our main characters. In this series, we have several characters that are fun to write. Rhoanlan is a pawn broker, a known fence for stolen items, and a confidential informant that Reva uses. He is based on Sidney Greenstreet’s character of Signor Ferrari in Casablanca – a man who has his fingers in many places, has the pulse of the city, seems to know more information than everybody else, and will give it up for the right price. Rhoanlan has been in both books in the series so far. In Joy of the Widow’s Tears, we introduced several other minor characters that are a lot of fun to write. Pfastbinder is a cleric of Banok, the god of chaos, and this gives us immense freedom in how we play him, and in how he interacts with the other characters. Another new character is Amaryllis, who is a costume designer at Pfenestra’s Playhouse, and is another resource that Reva sometimes uses if she is in need of a disguise. Amaryllis is a blend of Nathan Lane’s character of Albert from The Birdcage and Edna Mode from The Incredibles. This makes Amaryllis very easy to write, and a lot of fun.”
I know you also work in publishing. Does that affect your writing process at all?
“Only in the sense that it means that Geoff has less time to write. It doesn’t really affect the actual writing process itself. We still plot our stories (we are both plotters) and then Geoff usually writes the first draft while Coy then fixes all of Geoff’s mistakes, corrects the dialogue, and makes sure that it is a coherent story.
Where being a publisher really helps is in what happens after the story is written. The publishing company (Shadow Dragon Press, which is an imprint of the main company, Artemesia Publishing, LLC) handles the expenses for editing, cover design, etc., as well as distribution and marketing. Geoff treats himself and Coy the same as he does all of the other writers he publishes, giving just as much focus to their stories so that there is no playing of favorites.”
Lastly, I’m always curious? What is your favorite book (and you can absolutely say your own!)
Coy: “Currently, John Dies at the End by David Wong.”
Geoff: “Without Remorse by Tom Clancy because it is a great character study.”
The writing duo of Geoff Habiger and Coy Kissee have been life-long friends since high school in Manhattan, Kansas. (Affectionately known as the Little Apple, which was a much better place to grow up than the Big Apple, in our humble opinion.) We love reading, baseball, cats, role-playing games, comics, and board games (not necessarily in that order and sometimes the cats can be very trying). We’ve spent many hours together over the years (and it’s been many years) basically geeking out and talking about our favorite books, authors, and movies, often discussing what we would do differently to fix a story or make a better script. We eventually turned this passion into something more than just talk and now write the stories that we want to read.
Coy lives with his wife in Lenexa, Kansas. Geoff lives with his wife and son in Tijeras, New Mexico.