The Black Coast by Mike Brooks

War Dragons. Fearsome Raiders. A Daemonic Warlord on the Rise.

When the citizens of Black Keep see ships on the horizon, terror takes them because they know who is coming: for generations, the keep has been raided by the fearsome clanspeople of Tjakorsha. Saddling their war dragons, Black Keep’s warriors rush to defend their home only to discover that the clanspeople have not come to pillage at all. Driven from their own land by a daemonic despot who prophesises the end of the world, the raiders come
in search of a new home . . .

Meanwhile the wider continent of Narida is lurching toward war. Black Keep is about to be caught in the crossfire – if only its new mismatched society can survive.

Large in size, and ambitious in scope, The Black Coast (book one in the God-King Chronicles) perfectly lives up to the saying, “Slow and steady wins the race”. While it did not contain as much action as I was expecting, it was still a fascinating read.

The main storyline of this book features two separate cultures trying to coexist peacefully. A clan of the Tjakorsha people have just shown up at the Black Keep. Normally, that is cause for huge concern, as the Tjakorsha are raiders. However, in this instance, something has changed: the Black Eagle Clan is hoping to settle alongside the people of the Black Keep and live peaceably. Daimon of the Black Keep goes against the wishes of his law-father to allow this, adding an extra level to this already-unique plotline. This meshing of two very separate cultures makes for an engrossing story. There is no lack of danger or action, but the main risk is with two very different cultures attempting to mesh and live side-by-side.

There is much more to The Black Coast than just a joining of two cultures, and this is where things got a little muddy for me. I wanted so much to like the other storylines, especially that of Tila, a political mastermind with a double life (which I will not spoil by discussing). Unfortunately, they failed to suck me in. While the world is huge, with unique cultures, traditions, and speech patterns, I was left feeling a little overwhelmed by it all. It was a bit much for me to keep track of, and I’m sure I missed something important. It didn’t matter in the long run, though, because the Black Keep storyline was so interesting.

The Black Coast seems to be a book that is entirely set up for the rest of the series. I was left intrigued but feeling like I was still waiting for things to start. Another book that I had a similar reaction to was The Dragonbone Chair, the first book in the Memory, Sorrow, and Thorn series by Tad Williams. As with that book, I have a feeling that The Black Coast is ramping up to what will be an amazing series, one that rewards patience. Go into this book expecting a slow buildup, epic worldbuilding, and a lot to mull over.

My review was originally published in Grimdark Magazine. Find it (and more) here.

A Class Above: Books for Fans of D&D

Witty and Sarcastic Bookclub

Throughout this week, I’ve been discussing Dungeons and Dragons’ character classes, and giving examples of each class in literature. I have had an enormous amount of help with this. So many bookbloggers and authors have contributed to each post and I want to give a huge THANK YOU to everyone who made this series so awesome: Behind the Pages, Ricardo Victoria, Ryan Howse, The Swordsmith, Geeky Galaxy, Beneath a Thousand Skies, Bees and Books, The Irresponsible Reader, Kerri McBookNerd, and The Cyberbard. There is no way this series would have worked out without all of you taking the time and effort to contribute. You are the best!

I figure the appropriate way to end this week’s posts would be to shake it up a little bit: instead of talking about D&D classes in novels, I’m going to give some suggestions of…

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Tales From the Hinterland by Melissa Albert

Before The Hazel Wood, there was Althea Proserpine’s Tales from the Hinterland…

Journey into the Hinterland, a brutal and beautiful world where a young woman spends a night with Death, brides are wed to a mysterious house in the trees, and an enchantress is killed twice―and still lives. (taken from Amazon)

The funny thing about The Hazel Wood (and its sequel) by Melissa Albert is that, for me, the best parts weren’t the main storyline. Nope. The best parts were the undeniably eerie fairy tales come-to-life that bled through into the pages of the books. I told my husband that if a collection of Hinterland tales was every published, I’d be super excited to read it. So, of course I had to snag a copy of Tales from the Hinterland!

These completely original fairy tales were about characters that crossed over from the fictional world into the real one in The Hazel Wood books. And they were as creepy as it gets without descending into full-on horror. Let’s just say that the majority of them did not end well for the “hero”. In fact, most of them didn’t have a hero per se. What they did have was a ton of creativity and a darker tone that sent shivers down the spine.

One thing that stood out to me was that the main characters were all female. There were naïve females, clever ones, even evil ones. But males were always in a supporting role. It was an interesting choice. It didn’t change my enjoyment of the book, either positively or negatively; it was just something I noticed.

Another thing that I really liked was that not a single tale seemed even remotely like an existing fairy tale. There were no Beauty and the Beast retellings, and Little Red Riding Hood didn’t make an appearance. The stories were 100% original. It was refreshing to see entirely new ideas (not that I mind a good fairy tale reimagining).

There wasn’t a single story that felt lesser than or out of place. My main complaint, in fact, is that the tone was similar in several tales. I am not even sure if that should be a complaint: that the stories fit well together. Hmm…something to think about.

There were three stories that stood out to me. One was The Door that Wasn’t There, which was equal parts creepy and sad. It’s about two sisters who were locked in a room to starve and what one of them does to survive (no, there’s no cannibalism. Ew!). The feeling that Melissa Albert created in this story was a little bit gothic and a whole lot of unearthly.

The second story that kept me enthralled was The Mother and the Dagger. This felt like your usual tale told to scare kids into coming home before dark- but with a twist that was uncanny and creeptastic. The way this one was written, like someone is talking to you, stood out from the other stories and drew me in. I loved the ending, which had an abrupt finality to it.

Finally, was Twice-Killed Katherine. That character was one of the bits of fairy tales that showed up in The Hazel Wood, and the one that I found the most intriguing. While the story didn’t go the way I expected, it was nonetheless fascinating and really cool to see the backstory the author had for her. That one also felt different in that what was left unsaid could have been stretched and expanded on to create an entirely separate novel in its own right.

Tales from the Hinterland was by far my favorite book that takes place in the Hazel Wood universe (so to speak), even though it’s not a straight-through narrative. It was eerie and intelligent, and definitely not a book to read alone at night. I wouldn’t necessarily call it horror- maybe horror-adjacent. Either way, it was really stinking good.

The Ventifact Colossus by Dorian Hart- Storytellers on Tour

Book Blurb:
Banished to an otherworldly prison for centuries, the monstrous Emperor Naradawk is about to break free and wreak havoc upon the world of Spira. The archmage Abernathy can no longer keep the monster at bay, and has summoned a collection of would-be heroes to help set things right.

Surely he made a mistake. These *can’t* be the right people.

Dranko is priest-turned-pickpocket, expelled from his church for his antics. Kibilhathur is a painfully shy craftsman who speaks to stones. Aravia is a wizard’s apprentice whose intellect is eclipsed only by her arrogance. Ernest is a terrified baker’s son. Morningstar is a priestess forbidden from daylight. Tor is a young nobleman with attention issues. Ysabel is an elderly farm woman. Grey Wolf is a hard-bitten mercenary.

None of them are qualified to save the world, but they’ll have to do. Even Abernathy himself seems uncertain as to why he chose them.

What starts with a simple scouting mission soon spirals into something more far-reaching and sinister. The heroes will contest with dream warriors, evil cultists, sentient gemstones, and a devious yet infuriatingly polite gentleman with a perfect mustache, on their way to a desperate encounter with the unstoppable: The Ventifact Colossus.

The Ventifact Colossus is Book One of the Heroes of Spira.

My Review:

Thank you to the author for providing me with this book in exchange for my honest opinion. Also, thank you to Storytellers on Tour for allowing me to join this tour. Books one through three of the Heroes of Spira series are available now, with book four, The Infinite Tower, coming out on April 30th.

One of the things I love about fantasy is that you can take a commonality – like a group of unlikely heroes – and make it something new and different. In The Ventifact Colossus, author Dorian Hart created a world that is full of adventure and heart. Brace yourselves, folks: this is going to be a rave.

Where should I start? First of all, the characters were fabulous. The book opens with Dranko, a priest-turned-thief who just happens to also be part human, part goblin. He’s bristly, but a good guy underneath a tough exterior. You can tell he’s been kicked around by life a bit. He finds himself with an unexpected new employer: a wizard who has gathered a ragtag group of possible-heroes. Dranko ends up traveling with several others, each with their own personality and struggles, in an attempt to prevent a very bad thing (no spoilers from me). However, as much as I loved the storyline, it was the well-written characters that won me over.

There is a three-way tie for my favorite characters. Yes, I know that’s a bit ridiculous, but I can’t narrow it down more than that. I thought Dranko was fascinating and had hidden depth. Every time I thought I figured him out, a new facet of his personality would be revealed. I also loved the kindly older woman, Mrs. Horn. She was so sweet, but had a steel backbone. She wasn’t a fighter, like some of the others, nor was she a healer, but her role was vital to the group nonetheless. And Ernie! Oh, how I loved that character! He was a jumble of low self-esteem and a huge heart. Watching his character grow and evolve was so much fun!

I love how interconnected everything was. One thing would have ramifications for others that I never saw coming. It was never done just for convenience though, and the world never felt small. On the contrary, the world was vast and felt Tolkien-esqe (ish?) in that I knew there were things left undiscovered and yet to be experienced. I’ve continued on in the series, and let me just say: the world continues to be large and intriguing.

Perhaps my favorite thing about The Ventifact Colossus is its underlying theme of hope and the goodness of people. Don’t get me wrong: the stakes are high, and the author definitely loves making the reader emotional (I’m still salty about a particular scene), but the pages didn’t scream, “Doooommmm!” at me every time I opened the book.

This is the sort of book that reminds me why fantasy is my favorite genre. Come for the adventure, stay for the amazing characters. I highly recommend this book, and the series continues to be fantastic.

Find more great reviews for The Ventifact Colossus on Storytellers on Tour!

About the author:

Dorian Hart is the author of the Heroes of Spira epic fantasy series, which currently includes The Ventifact Colossus, The Crosser’s Maze, and The Greatwood Portal. The fourth book, The Infinite Tower, should be out in February or March of 2021.

In a bygone century, Dorian graduated from Wesleyan University with a degree in creative writing. This led circuitously to a 20-year career as a video game designer, where he contributed to many award-winning titles including Thief, System Shock, System Shock 2, and BioShock.

Now he writes books in his Boston-area study, serves as the stay-at-home dad for his two teenage daughters, and happily allows his wife to drag him off on various wilderness adventures. He also spends time torturing his piano, playing the sport of pickleball, losing at board games, making terrible dad jokes, and trembling beneath the shadow of his towering TBR.

Website: https://dorianhart.com/the-heroes-of-spira/

Twitter: https://twitter.com/DorianHart

We Lie With Death (The Reborn Empire book 2) by Devin Madson

There is no calm after the storm.
 
In Kisia’s conquered north, former empress Miko Ts’ai is more determined than ever to save her empire. Yet, as her hunt for allies grows increasingly desperate, she may learn too late that power lies not in names but in people.
 
Dishiva e’Jaroven is fiercely loyal to the new Levanti emperor. Only he can lead them, but his next choice will challenge everything she wants to believe about her people’s future.
 
Abandoned by his Second Swords, Rah e’Torin must learn to survive without a herd. But honor dictates he bring his warriors home-a path that could be his salvation or lead to his destruction.
 
And sold to the Witchdoctor, Cassandra Marius’ desperate search for a cure ties her fate inextricably to Empress Hana and her true nature could condemn them both. (taken from Amazon)

Thank you to Orbit Books for providing me with a copy of this book in exchange for my honest opinion. Both We Lie With Death, and We Ride the Storm (book one) are available now. You can find my review of We Ride the Storm here.

After reading and loving We Ride the Storm, I had ridiculously high expectations for We Lie With Death. I thought, “How can the follow up be as good as the first book?”. Devin Madson is a phenomenal writer, that’s how. This book is freaking incredible.

We Lie With Death picks up right after We Ride the Storm and doesn’t pause for a minute. While the pacing is different, there is never a dull moment. There are revelations, new points of view, and plenty of the intrigue that I so love to read. While having multiple points of view in books can sometimes be problematic, Madson handled each one skillfully and kept the characters’ personalities from meshing into each other.

The world building was incredible, of course, with even more being shown and developed. But where I thought We Lie With Death shines is in the relationships between the characters. There were dynamics being shown and explored that had me completely sucked in. It changed how I viewed the characters and showed off just how nuanced they all are.

Rah was my favorite in We Ride the Storm, but he slipped a little in this book. His stubbornness kind of annoyed me. Instead, it was Cassandra that kept me riveted throughout. Her relationship with Hanna was interesting to say the least. They are opposite in many ways and it just…worked.

I’m not going to say too much about the plot, for fear of giving something away. Suffice to say, it was layered and fascinating. The reader was given some answers (and a few more questions). As with book one, I will say that this is on the harsher side of fantasy.

There really isn’t a thing that I would change about the book. We Lie With Death is a fantastic book and a worthy follow-up to one of my favorite reads from last year.

A Class Above: Books for Fans of D&D

Throughout this week, I’ve been discussing Dungeons and Dragons’ character classes, and giving examples of each class in literature. I have had an enormous amount of help with this. So many bookbloggers and authors have contributed to each post and I want to give a huge THANK YOU to everyone who made this series so awesome: Behind the Pages, Ricardo Victoria, Ryan Howse, The Swordsmith, Geeky Galaxy, Beneath a Thousand Skies, Bees and Books, The Irresponsible Reader, Kerri McBookNerd, and The Cyberbard. There is no way this series would have worked out without all of you taking the time and effort to contribute. You are the best!

I figure the appropriate way to end this week’s posts would be to shake it up a little bit: instead of talking about D&D classes in novels, I’m going to give some suggestions of novels for fans of Dungeons and Dragons. I’ll explain a little bit about the reason behind my picks. And..away we go!

First, before I run away with it, Geeky Galaxy has a recommendation:

NPCs by Drew Hayes

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? (taken from Amazon)

“NPCs is a lot less serious and lots more fun. If you’ve wondered what happens when your adventuring party disappears, leaving the locals of the average fantasy tavern to pick up the pieces, NPCs is the book for you. Perfect for D&D and fantasy video games (think Divinity: Original Sin 2 or Skyrim), then this may just be the book for you!”

Now, brace yourself: I’m about to spout opinions.

Kings of the Wyld by Nicholas Eames

Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld.

Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay’s door with a plea for help — the kind of mission that only the very brave or the very stupid would sign up for.

It’s time to get the band back together. (taken from Amazon)

Oh, how I loved this book! This is the best “we’re getting the band back together” book I think I’ve ever read. It’s also perfect for fans of roleplaying games. It has an effortless sense of humor, lots of viscera (and heart), the group dynamic, and it’s just flat-out fun. (Review)

Dragonlance Chronicles by Margaret Weis and Tracy Hickman

Once merely creatures of legend, the dragons have returned to Krynn. But with their arrival comes the departure of the old gods—and all healing magic. As war threatens to engulf the land, lifelong friends reunite for an adventure that will change their lives and shape their world forever . . . 
 
When Tanis, Sturm, Caramon, Raistlin, Flint, and Tasslehoff see a woman use a blue crystal staff to heal a villager, they wonder if it’s a sign the gods have not abandoned them after all. Fueled by this glimmer of hope, the Companions band together to uncover the truth behind the gods’ absence—though they aren’t the only ones with an interest in the staff. The Seekers, a new religious order, wants the artifact for their own ends, believing it will help them replace the gods and overtake the continent of Ansalon. Now, the Companions must assume the unlikely roles of heroes if they hope to prevent the staff from falling into the hands of darkness. (taken from Amazon)

If you’ve followed my blog for a while, there’s no way you’re surprised that I brought Dragonlance into this. I promise, it isn’t my adoration of this series that puts it on the list. It absolutely fits. Originally, this trilogy was written in conjunction with TSR (now owned by Wizards of the Coast, the creators of Dungeons and Dragons). It has that adventuring feel, a mismatched group of companions that have to fight inner and outer darkness, and a vast world peopled with all sorts of fantastical creatures. Oh- and did I mention that there are actually Dragonlance campaign settings? Yup, you can totally play D&D in Dragonlance’s world of Krynn.

Wheel of Time series by Robert Jordan

The Wheel of Time turns and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. What was, what will be, and what is, may yet fall under the Shadow.

When The Two Rivers is attacked by Trollocs–a savage tribe of half-men, half-beasts–five villagers flee that night into a world they barely imagined, with new dangers waiting in the shadows and in the light. (taken from Amazon)

Not only is there the D&D party dynamic, this series has something that most gamers will recognize: characters “level up”. They don’t start out awesome. Instead, they improve as they go along, facing bigger challenges as their skills grow.

Lexcalibur: Useful Poetry for Adventurers Above and Below the World by Jerry Holkins and Mike Krahulik

And now for something different. Lexcalibur is not a novel. Nope. Instead, it’s a poetry collection that is perfect for roleplaying gamers and fantasy lovers of all kinds. It’s full of humor and wonder. (Review)

Okay, gamers, your turn: what books give you that wonderful “D&D feel”?

Links to the blog series:

A Class Above: D&D Classes in Books- Fighters and Barbarians
A Class Above: D&D Classes in Books- Paladins, Clerics, and Druids
A Class Above: D&D Classes in Books- Rogues and Rangers
A Class Above: D&D Classes in Books- Bards and Magic Users

A Class Above: D&D Classes in Books – Bards and Magic Users

I thought it would be fun to talk about “classes” in Dungeons and Dragons (and other roleplaying games) and their counterparts in books. A “class” is kind of a set group of skills that is generally used by a specific profession. For example, “fighter class”-boiled down- consists of excelling at some sort of combat.

I put out a call for contributions from the writing community. Both book bloggers and authors answered in a huge way! This post is one of a series because everyone’s contributions were so detailed and genius. You can also check out the posts on fighters and barbarians; paladins, clerics, and druids; and rangers and rogues. Today, I’m digging into the subject of bards and magic users!

Bard: Bards use music and song to either help or hinder. They are often puckish. While they tend to stay more on the sidelines, they are more than capable of holding their own in battle. They do sometimes have some magic spells, but they tend to be illusory as opposed to destructive, and the main focus is on their art.

The Cyberbard shares his thoughts on bards: “Why be the best at everything when you can simply make everyone THINK you are? That seems to be the core of Kvothe, the protagonist of Patrick Rothfuss’s “Kingkiller Chronicles”. A story wrapped in legend, then bespeckled in enigma and mystery… yes, I do believe we have entered Bard country. Kvothe, as a narrator, has been established to be somewhat… unreliable. He embellishes and diminishes in equal parts, all to maximize the artistic value of his tale to the reader. Why let facts get in the way of a ripping tale? The art of story-telling is most certainly the purview of a Bard, and Kvothe is no exception: he is the architect of his own legend. What else defines a classic Bard? Music, for one thing, and Rothfuss (as expressed through Kvothe and other characters) repeatedly reminds the reader that Kvothe is considered one of the great performers/songwriters of his time. Just like a D&D Bard, Kvothe can do just about anything: he can integrate himself convincingly into politics, charm a lock, create masterful artifice, expertly forge documents, and gain mastery over the very elements by speaking their True Names. Importantly, while he can do all these things, there is often someone else who surpasses him in talent for each individual skill. He is a jack of all trades! Did I mention he is also a Monk?
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Yes, Kvothe is a MULTICLASS character! At one point in his career, Kvothe The Arcane sought the teachings of the Adem and earned his place among them (albeit as an outsider). There, he became versed in the way of the Lethani, the path of correct action. While his wild nature clashed with their teachings, he learned much from their disciplined way and became a passable combatant (both open-handed and with a sword). If you are a reader looking to play as Kvothe in your first D&D game, start as a (Variant) Human Bard, and take “Alert” as the feat you have for your race. Max out your Charisma and Dexterity scores, and keep average scores for your Strength and Constitution. Keep your Wisdom on the lower side, no more than average… Kvothe is not known for his decision-making skills. Your intelligence should also be fairly high for his various Knowledge skills! Later, as you gain levels, I suggest taking no more than 2 levels of Monk; Kvothe was an initiate, at best. For those veteran D&D players out there: if you’re a fan of Bards and their shenanigans, give the “Kingkiller Chronicles” a try (starting with “The Name of the Wind”). They’re big books, but you’ll want to take your time with them anyhow to appreciate the beautiful prose.”

“Words are pale shadows of forgotten names. As names have power, words have power. Words can light fires in the minds of men. Words can wring tears from the hardest hearts.”– Patrick Rothfuss, The Name of the Wind

Witty and Sarcastic Bookclub has words of her own: I was fortunate to recently read a book with an excellent bard who also so happens to be the narrator of the story. I’m talking about Heloise from The Part About the Dragon Was (Mostly) True by Sean Gibson. She is in the middle of things (which makes her the perfect one to tell the tale, right?), full of sass, and has a rather high opinion of herself. She’s also a blast to read about and is a perfect example of a bard in a more lighthearted setting.

[Referring to Heloise] “…if not the most well-known bard in Erithea (yet), arguably the most talented, and unarguably the cleverest”– Sean Gibson, The Part About the Dragon Was (Mostly) True

There are a few different types of magic users in Dungeons and Dragons (warlocks, sorcerers, and wizards). While there are distinctions, they can be a little hard to explain. So I’ve decided to refer to magic users here as “traditional” and “non-traditional”. Any annoyance that causes is my fault, and not the fault of any of the contributors. Sorry in advance.

Traditional Magic User: This would be where magic schools, patrons, and spell books lay. Time, effort, and a fair amount of patience are what set traditional magic users apart. These would generally fall in the wizard category. The study and acquisition of magic is constant and demanding, but the payoff can be huge. Think fireballs and lightning bolts.

Behind the Pages has excellent examples of a traditional magic user: “Weak and bullied as a child, Raistlin Majere [from the Dragonlance series] risked his life to claim magic as his own. He spends countless hours memorizing spells from his books, and thirsts for power. Magic is everything to him. Even his own brother’s life does not compare to the need to discover new spells. His body is frail, but his mind is sharp. With a few simple gestures and a handful of components, he can obliterate his foes.”

“I can kill with a single word. I can hurl a ball of fire into the midst of my enemies. I rule a squadron of skeletal warriors, who can destroy by touch alone. I can raise a wall of ice to protect those I serve. The invisible is discernible to my eyes. Ordinary magic spells crumble in my presence.” – Margaret Weis and Tracy Hickman, Time of the Twins

“Camellia Beauregard from The Belles series by Dhonielle Clayton. As a Belle Camellia can use her magic to manipulate and form a person into the most beautiful being. The limits of power stem from what her clients can endure, and if she pushes too far she will break them. Trained from birth Camellia knows her limits. But then she begins to dig into the past of the Belles. Where the knowledge of dark deeds lays hidden. And with that knowledge comes power and sacrifice.”

“Don’t be fools. You can’t have both. Who wants love when one can be powerful?”-Dhonielle Clayton, The Belles

Ricardo Victoria weighs in: ” I think that for a modern take on Wizards, Harry Dresden would be the best option. He is smart, resourceful, not a squishy wizard but neither a physical fighter (that’s what Murphy or the Knights of the Cross are for). He would have a wide array of spells, ranging from fireballs to necromancy (remember the T-Rex). He also possesses a large collection of items to store or channel magic, from his staff to his ring, passing by his duster and his blasting rod. As A White Knight of the Sidhe, his Con [constitution] stats get a boost. Due to his high Int [intelligence] and Char [charisma] stats, he has managed to accrued a series of allies, and deal with supernatural beings to help deal with those difficult high-level quests. He also has pickpocketing and lock picking skills, proper of an illusionist as part of his cover.

“The building was on fire, and it wasn’t my fault.”-Jim Butcher, Blood Rites (Dresden Files #6)

Witty and Sarcastic Bookclub’s thoughts on the matter: I had two examples, but thanks to Behind the Pages’ excellent paragraph on Raistlin, I am left without one (grr!). However, my second example is also a marvelous wizard. I’m talking about Aravia from The Ventifact Colossus by Dorian Hart. Technically, she is a wizard’s apprentice, not a full-blown wizard, but one wouldn’t know it from her skill level. She’s intelligent, dedicated to her magic, and a talented magic user. She gets Horn’s Company out of many a scrape (and into a few of them too).

“Knowledge and its accumulation were the most important things in her life. Knowing that she shared a house with seventy-nine spellbooks that she was forbidden to read was like working in a bakery and being denied the bread.”– Dorian Hart, The Ventifact Colossus

Non-traditional Magic Users: These would be the magic users that literally have magic in the blood. Dragonborn, half-demons, etc. fall smack into this category. So, too, do characters who have made a bargain of some sort to receive their powers. Think: magic users who take shortcuts.

Witty and Sarcastic Bookclub weighs in: “Magnus Bane, the delightful self-styled High Warlock of Brooklyn from Cassandra Clare’s Shadowhunter series, is the perfect example of a warlock. He comes by his power through his blood-he’s a half demon. He also has a snarky attitude, and has somehow found himself surrounded by a gaggle of demon-hunting teenagers. Awkward.

“’There’s no need to clarify my finger snap,” said Magnus. “The implication was clear in the snap itself.’”– Cassandra Clare, City of Ashes

Meet the Contributors:

The Cyberbard is a talented blogger who reviews beer and books with equal skill and authority. Check out his blog for the latest on good reads, particularly science fiction, fantasy, and horror.

Behind the Pages is an excellent blog and beta reading site, run by the talented Tabitha. Her reviews are very insightful and incredibly well-written. She has excellent taste and never fails to review books that would have snuck under my radar, adding to my already way-too-long list of books to read.

Ricardo Victoria is the author of The Tempest Blades fantasy series. Book one, The Withered King, (which I highly recommend reading), is available now. Book two, The Cursed Titans will be released this summer and is available for pre-order on Amazon.

A Class Above: D&D Classes in Books-Rogues and Rangers

Over the last few days, I’ve been talking about roleplaying classes in books. A “class” is a set of criteria that sort of shows what type of character someone is playing. For example, boiled down, a paladin is a holy warrior. Examples of different Dungeons and Dragons character classes can be found all throughout literature.

When I decided to tackle this subject, I knew that I wouldn’t do it well on my own. Some amazing bloggers and authors offered their expertise as well! Today, I’m talking about rogues and rangers. You can find my posts about fighters and barbarians here, and my post about paladins, clerics, and druids here. Now, on to today’s post!


Rogue: Rogues use stealth, and cunning to defeat their foes or prevail in a situation. Rather than rushing straight into danger, guns blazing (or giant swords decapitating), rogues prefer to use their own unique skill set to accurately assess the situation and shift the odds in their favor. Rogues can be thieves, assassins, or even con artists. If a rogue is around, best to keep your hands on your valuables!

The Irresponsible Reader has a great take on the subject of rogues: “When I sat down to think about rogue characters (they were still called “thieves” when I played, but changing times and all), I was more than a little surprised at how many came to mind. I’m not sure what it says about me that, in almost every genre, I can think of a handful of stellar examples. The character that created this appreciation in me is James “Slippery Jim” Bolivar deGriz, the Stainless Steel Rat.

Thirty-thousand plus years from now, society is almost entirely crimeless. It’s orderly. It’s safe. It’s comfortable. It’s (arguably) boring. There’s some petty crime, but most of the criminals are caught quickly and dealt with by the law.
Then there are what diGriz calls Stainless Steel Rats.

Jim is a thief, a con man, a non-violent criminal (unless he absolutely has to be, and then he can be ruthless). There’s no safe he can’t crack, no lock he can’t pick, no building he can’t get into, no artifact he can’t find a way to walk away with. He’s smooth, he’s witty, he’s charming, he’s…well, roguish. He’s a loving husband (utterly smitten with his wife, actually), a good father (if you grant training his sons to be criminals like he and his wife), and in return for not being in prison for the rest of his life, he’s working to bring down other criminals like him all over the galaxy. Think White Collar or Catch Me If You Can. “

“…At a certain stage the realization strikes through that one must either live outside of society’s bonds or die of absolute boredom. ” – Harry Harrison, The Stainless Steel Rat

Beneath a Thousand Skies explains why she thinks Thren Felhorn from the Shadowdance series by David Dalgish is a great rogue: “Rogues are fun. There’s nothing like rolling high and knowing that your target isn’t going to have a clue you’re there until you introduce them to your dagger, or slipping out of situations with nary a scratch because of evasion. Then there’s the sneaking, intrigue, and outright thievery because what better way is there to get what you want?

That is who Thren Felhorn is, and more. He’s the quintessential rogue- a thief, a survivor, an assassin- and he has a ruthless streak a mile wide when he needs it. He also blurs that line of living in the moment, focusing on the current situation or target, and looking to the future and clawing (and stabbing) his way to the top. There are moments when you’ll love him, moments when you’ll hate him, but you can’t help but be drawn to him and into his world.”

“‘That’s how you gut someone,” Thren whispered into the man’s ear as if he were a dying lover. A twist, a yank, and the sword came free.”-David Dalgish, Cloak and Spider

Behind the Pages has two great examples of rogue characters, starting with Jenks from The Hollow series by Kim Harrison: “Skilled at stealth, at a few inches tall this pixy is the perfect backup on a heist. He can detect electronics and is a pro at putting cameras on loop. While he isn’t a hardened criminal, Jenks has no problem helping his teammates steal for legitimate jobs. He specializes in aerial combat and has the ability to pix his enemies causing itching sores on exposed skin. Most overlook him due to his size, and it makes him the main scout for his party searching out traps and ambushes.”

“You can trust me to keep my word. I always keep my word, promises or threats.”– Kim Harrison, Dead Witch Walking

Behind the Pages also has some thoughts on Kaz Brekker from Six of Crows by Leigh Bardugo: “After a tragedy left him on the streets, Kaz learned to steal to survive. Money is his motivator and if you offer enough, he will steal whatever your heart’s desire. Danger and consequences hold no bounds for Kaz. No lock can hold him back, and his quick mind enables his team to pull off the most complicated of heists.”

“‘I’m a businessman,” he’d told her. “No more, no less.”
“You’re a thief, Kaz.”
“Isn’t that what I just said?”
 – Leigh Bardugo, Six of Crows

Witty and Sarcastic Bookclub gets on her soapbox: I love rogues so, so much! I almost always play a rogue of some sort when I’m gaming. In fact, a recent D&D character that I created just happened to be an assassin that had been hired to, um…eliminate a member of the party. The rest of the players were none the wiser. Good times. Everyone else has such great examples of rogues in books, but I want to add a couple more: Both Ardor Benn and Quarrah from The Thousand Deaths of Ardor Benn fit the bill. Ardor is a charismatic con artist, always a step ahead. He rolls with the punches and is able to think on his feet. Every time I thought one of his cons was going sideways, he’d turn it to his advantage. He would have been right at home planning the heist in Ocean’s Eleven. Then there’s Quarrah, a talented cat burglar (her eyesight is not the greatest, which I think is awesome in a thief). Together, they make for two very unique characters that show the range a roguish character has.

“‘That’s just it,” said Remaught. “I know exactly who you are. Ardor Benn, ruse artist.”
“Extraordinaire,” said Ard.
“Excuse me?” Remaught asked.
“Ardor Benn, ruse artist extraordinaire,” Ard corrected.”

Ranger: Hunters, wilderness survivors, and protectors, rangers are often what stands between civilization and the monsters that live in the wild. They do well in game settings that require treks through the unknown, being more at home outside the comforts of civilization. Like druids, rangers have spells taken from nature’s power. These spells tend to focus on skills that will help with survival and with the fight against what pushes against the boundaries between nature and society.

Kerri McBookNerd has great experience with rangers: “I’ve been playing D&D for a minute and, though I’ve dabbled in almost all of the classes, my tried and true favorite has always been the ranger. I’ve always connected with characters that love to be out in nature and tend to face danger from a respectable distance, lol. Rangers in my mind tend to be outsiders who aren’t 100% comfortable in polite company and gravitate more towards four-legged friends. They’re good at tracking, they’re good at hiding, and they know how to live off the land. And, as anyone who has met one of the rangers I’ve played, they have quite a sarcastic mouth on them! That’s why I think Fie from The Merciful Crow series would make a great ranger! She has lots of experience fending for herself or her clan in the wilderness. She tends to get on with animals (especially cats) more than people. And her wit is sharp enough to draw blood! Though Fie and her clan are outcasts due to prejudices in the kingdom, she generally prefers to stay away from “civilized” society, anyways. She’s got a bit of magic, too, so I’m definitely sensing a sorcerer subclass here. I think she would make a fantastic ranger!”

“Pa’d taught her to watch the starving wolf. When beasts go hungry too long, he’d said, they forget what they ought to fear.”-Margaret Owen, The Merciful Crow

Ricard Victoria has a few good examples of rangers in literature: ” the most obvious option would be Aragorn [from The Lord of the Rings], but I think Jon Snow [from A Song of Ice and Fire] fits the role as well, especially during his time as a sworn brother of the Night’s Watch. He has a combat style of two-weapon fighting, which would help him to wield effectively Long Claw. His armor could be considered light. He also has an Animal Companion in Ghost. The Wild Empathy ability would account for his nascent warging powers (in a low-level campaign anyways). His time with the Wildlings would have given him good tracking skills as well as the endurance proper of a ranger. Talking about the Wildings, one could argue that they would be his Favored Enemy, but I think the White Walkers make for a better Favored Enemy. He would have also as part of his background (and this is a spoiler), some draconic blood (you know, because of who he really is son of). Longclaw would be a bastard sword with a Keen Edge enhancement that could evolve into a Vorpal sword. Jon could have high stats in Con, Char, and Dexterity. Decent intelligence and wisdom.”

Yet even so, Jon Snow was not sorry he had come. There were wonders here as well. He had seen sunlight flashing on icy thin waterfalls as they plunged over the lips of sheer stone cliffs, and a mountain meadow full of autumn wildflowers, blue coldsnaps and bright scarlet frostfires and stands of piper’s grass in russet and gold. He had peered down ravines so deep and black they seemed certain to end in some hell, and he had ridden his garron over a wind-eaten bridge of natural stone with nothing but sky to either side. Eagles nested in the heights and came down to hunt the valleys, circling effortlessly on great blue-grey wings that seemed almost part of the sky.”– George R.R. Martin, A Song of Ice and Fire

Witty and Sarcastic Bookclub gives her thoughts on rangers: Personally, I think Raven from The Black Company by Glen Cook is a good example of a ranger. Yes, he prefers to use a sharp knife over a bow (which is usually the ranger’s weapon of choice), but he can use a bow with the best of them. He’s a great tracker and even knows a little bit of magic.

“I can laugh at peasants and townies chained all their lives to a tiny corner of the earth while I roam its face and see its wonders, but when I go down, there will be no child to carry my name, no family to mourn me save my comrades, no one to remember, no one to raise a marker over my cold bit of ground.”– Glen Cook, Shadows Linger

Meet the Contributors:

The Irresponsible Reader is one of my very favorite blogs. Covering a wide variety of genres from comics through biographies, the reviews on this blog are detailed and interesting. The Irresponsible Reader is responsible (ha!) for many additions to my “to be read” list.

Beneath a Thousand Skies talks about all things nerdy on her blog, including books and Dungeons and Dragons. A perfect haven for those with an eye toward imaginative books, Beneath a Thousand Skies is definitely a blog to follow.

Behind the Pages is an excellent blog and beta reading site, run by the talented Tabitha. Her reviews are very insightful and incredibly well-written. She has excellent taste and never fails to review books that would have snuck under my radar, adding to my already way-too-long list of books to read.

Kerri McBookNerd is a great blogger. She’s my go-to for Young Adult Fantasy reviews (her other reviews are just as great)! Her reviews are creative and unique. You can’t go wrong, following her blog. I guarantee you’ll find some new gems to check out.

Ricardo Victoria is the author of The Tempest Blades fantasy series. Book one, The Withered King, (which I highly recommend reading), is available now. Book two, The Cursed Titans will be released this summer and is available for pre-order on Amazon.

A Class Above: D&D Classes in Books- Paladins, Clerics, and Druids

I had the idea to discuss Dungeons and Dragons classes (which is very similar to the class system in most roleplaying games) and its similarity to characters in books. Basically, a “class” is a set group of skills that is generally used by a specific profession. For example, “fighter class” consists of excelling at some sort of combat.

I asked for contributions from book bloggers and authors and what they came up with is brilliant. What had started out as a single post has turned into a few, with each post discussing a different set of classes. You can find my post on Fighters and Barbarians here. Today, let’s talk about paladins, clerics, and druids. Here we go!

Paladin: Take a fighter and add a fair dose of religious fervor, a strong code of conduct, and an oath to fulfill, and you’ve got the general idea. Paladins get a power boost from either their god or their commitment to their cause. Boiled down: holy warrior. Or, if you’re feeling saucy, an unholy warrior.

I’m happy to have The Swordsmith joining in the conversation :

“Firstly, I am delighted to be contributing to the Witty and Sarcastic Book club for the first time!  It’s an amazing blog that I follow and when Jodie put out this interesting call, I just knew that I wanted to be a part of this post.

I have a feeling this is going to be a great post. Jodie’s request was to match a character from fiction to a Dungeons and Dragons class and I had so many ideas!  I settled on something though, it seemed so bizarre but then thinking about it I just had to write about Murderbot from the Murderbot Diaries by Martha Wells as a Paladin!

Go with me on this one as Paladins are a holy warrior class in D&D, while Murderbot isn’t the major comparison is that it always tries to do the right thing.  This is an important part of the books and the character, this part of the character drew comparisons to the Paladin class. It reminded me of one cool dude I am playing D&D with at the moment and guess what?  He’s playing as a Paladin.

Doing the right thing or what you perceive to be the right thing is tough, Paladin’s can have a very hard time in D&D and Murderbot..well the character is an interesting one because it fights for what it believes, for it believes to be doing the right thing when it does.  I can’t say too much without spoilers but I just knew that the character connotations were there.

Thank you to Jodie for allowing me to let loose my love of Murderbot and comparing it to a Paladin class, enjoy the rest of the post!”


Author Ricardo Victoria also has some thoughts on the paladin class: “This class gets a lot of flak due to its apparent rigidity, but I blame that more on the player (no offense) than on the class, as not many people know or like or can play a Lawful Good character without trying to make it a cardboard cutout. That’s why I think the best example of how a Paladin should be is Sgt. Carrot from Discworld. Strong as an ox? Check? Abides by the Law? Check. Charismatic? Check. Compassionate? Check. Innocent? Check. Can pound you to an inch of your life if you hurt an innocent? For sure. Carrot proves that a Paladin can abide by the spirit of the rule, rather than the letter, can be courteous yet dangerous, flexible when needed, and smart in an unexpected way, especially with clever interpretations of the law. But his most important trait is that he could have the power (it’s somewhat of a secret that he is the true heir to the crown of Ankh-Morpok, and he knows that). The thing is he doesn’t want it. He just wants to protect the innocent and then go home, even if he is pretty much married to his job. That, for me, is how a paladin should be played.”

Witty and Sarcastic Bookclub, on paladins: “For me, I picture Sir Gawain as the epitome of a holy warrior. In Sir Gawain and the Green Knight, he is very concerned with honor and adhering to the strict code he’s sworn to uphold. There are themes regarding service to the helpless, as well as to God. His sense of morality and his code of conduct guide him in every aspect of his life.



Cleric: More than a healer, but not quite a paladin, clerics are servants of their deities. Clerics have the ability to heal as well as possibly harm through magical means granted by their god. However, unlike a priest or acolyte (who usually stay in a town or temple), clerics take their skills to the frontlines, helping those such as paladins in their holy cause.

Geeky Galaxy has some great thoughts on clerics: “Trudi Canavan has a great many series that covers every angle of character archetypes, from rogues to magicians, and the one I’m going to talk about a little more, clerics. Age of the Five #1 is called Priestess of the White and features all manner of religious icons, from cults, to gods and of course, clerics. This series is perfect if you love a rich depth to your fantasy worlds with a particular focus on religion and politics. It’s perfect for the sort of person who wants to get lost in a book for hours at a time!


Beneath a Thousand Skies
shares her thoughts on clerics: “Anyone who’s ever played D&D has likely has the cleric call them out on their nonsense at least once. The long-suffering cleric is part healer, part priestess/priest, part counsellor, and often (but not always0 the common sense of the party. They can also pack quite a punch when they want to.

For me, that is Gilda from the Godblind trilogy in a nutshell. In many ways, she’s central to the story and plays a pivotal role in the lives and stories of many of the characters. Yet she’s also an unsung hero, and she is a perfect example of someone straddling that line between priestess, counsellor, and healer. She might not have magic, but she has powe, heart, and that all-important common sense and she has a mean right hook when needed (just ask Lanta).”

“There’s little I understand about your religion, about why you would choose a life of fear and of pain over a world of life and light and beauty and an afterlife of joy and oneness. Because life is hard, aye, but it isn’t brutal. Brutal’s what we do to each other. Hard is what the seasons do to us.”-Anna Stephens, Darksoul

Witty and Sarcastic Bookclub says: Clerics are probably the class that I have the least experience with. However, Melisandre from George R.R. Martin’s A Song of Ice and Fire series comes to mind. Her deity is called the Lord of Light and, to be honest, she really weirded me out.


Druid: Druids are representative of nature. They get their power- healing, magical spells, etc.- from either the land itself or from a nature deity. They can even shift into an animal form.

I love Bees and Books’ take on druids: “Were the Animorphs a huge part of your childhood? Those tattered, much loved paperbacks certainly were a staple in all of the school libraries I visited.
Prepare yourselves for a Big Brain moment but the Animorphs were just like Druids in D&D. Take the primary power of an Animorph: the ability to morph into a creature they have seen and touched, thereby acquiring the DNA of the creature permanently. The Animorph in question then can use that shape for morphing at any time, though they are limited to the time period they can stay in shift otherwise they may become stuck as that creature. The Animorph power (given to them by the alien Andalites) is similar to a class feature of the D&D Druid, namely the Wildshape feature. Wildshape allows Druids to transform into a creature that they have seen–as opposed to touch/acquire DNA from. This mechanic limits Druids to only creatures from their region, or that they see while on their adventures at the DM’s discretion. Additionally, there are limitations that lift over time as the Druid levels up such as not being able to transform into flying or swimming creatures, and the difficulty rating that Druids can transform up to. It’s relatively easy to transform into a rat, but it takes a while before a Druid can be a giant eagle. These limitations for both Druids and Animorphs mean that they can really only transform into creatures they have access to, and have to be clever when thinking about what to transform into for fighting and other adventures.
More experienced Druids also gain additional features, depending on their Druid Circle, that can boost their abilities while in Wildshape, increase the time they can be shifted, or broaden the options for what they can shift into. Similarly, as the Animorphs grow and learn their abilities in the books they become more proficient in shifting, and even find ways around tricky situations such as getting stuck in shift.”



Witty and Sarcastic Bookclub weighs in: Allanon from the Shanara series by Terry Brooks is a pretty good example of a typical druid.



Meet the contributors:

The Swordsmith is a wonderful blog focusing on fantasy literature. The posts are full of detail and so well-written! I highly suggest checking out The Swordsmith anytime you’re looking for a great new book to check out. You won’t be sorry!

Ricardo Victoria is the author of The Tempest Blades fantasy series. Book one, The Withered King, (which I highly recommend reading), is available now. Book two, The Cursed Titans will be released this summer and is available for pre-order on Amazon.

Beneath a Thousand Skies talks about all things nerdy on her blog, including books and Dungeons and Dragons. A perfect haven for those with an eye toward imaginative books, Beneath a Thousand Skies is definitely a blog to follow.

Geeky Galaxy is a great blog that covers a bit of everything, from book reviews to thoughts on book-to-movie adaptations. Her content is always fun to read, and her writer’s voice is a fantastic!

Bees and Books is a delightful blog, and one of my go-to’s for fantasy opinions. Bees and Books’ posts are so unique and always give me something to mull over.





A Class Above: D&D Classes in Books- Fighters and Barbarians

There used to a be a bit of a “these people are weird” attitude toward people who enjoyed roleplaying games, such as Dungeons and Dragons. It was pretty funny to hear it coming from readers of fantasy (or any genre, really: you’d be surprised at the similarities that can be found). I’m assuming some of the judgement came from a place of discomfort at older kids and adults using their imaginations. I’m honestly not sure. Fortunately, D&D, and other roleplaying games are becoming much more accepted, which is great because playing can be pretty stinking fun.

As I briefly mentioned, there are similarities between books and roleplaying games. Both require the use of imagination to fill in pictures, both allow for a suspension of disbelief, and both take us to new and unusual places, constrained only by the author (or Dungeon Master).

A ‘character class’ is a profession or set of skills that help differentiate different types of characters in roleplaying. I put a call out for bookbloggers and authors to give their thoughts on D&D classes in books and they answered in a big way! In fact, what I originally thought of as a single post has become a few, each post focusing on two or three of the main character classes. While I have each writer’s link attached to their amazing contribution, please make sure to check out a more detailed introduction to each of them at the bottom of the post. I’ve also included my own ideas here and there, as well as some loose definitions of each character class. Enjoy!

FIGHTER: This is pretty self-explanatory, but also has a lot of room for creativity. A warlord, knight, or rich person’s bodyguard are all different types of fighters. A fighter has a ton of skill with a weapon, and functions as a pretty good meat shield (can you tell I’ve used the fighter in that capacity before?).

Behind the Pages gives examples of fighters in fantasy : “

“Atae from Kaji Warriors: Shifting Strength by Kelly A. Nix. To the Kaji warriors, being a halfbreed means being weak. Atae refuses to back down and engages in rigorous combat training to stay at the top of her warrior class. Strength and skill in battle are revered among the Kaji, and Atae will do everything in her power to become a true warrior. Trained in both hand to hand combat and weaponry, Atae will cut down her foes without a second thought.”


“Kate Daniels from the Kate Daniels series by Ilona Andrews: Kate was raised to be a weapon. Forced into fighting pits from a young age, it was hit the ground running or die trying. Any weapon in her hands is lethal, though she prefers her sword. When she unleashes a combination of magic and blade, she is a near unstoppable force.”

“I gave him a smile. I was aiming for sweet, but he turned a shade paler and scooted a bit farther from me. Note to self: work more on sweet and less on psycho-killer.” – Ilona Andrews, Magic Strikes


Ricardo Victoria, author of The Tempest Blades series says: “Here, there is a lot to choose from in Fantasy. I think this is the class most well represented. So I will keep this one short: Boromir [from The Lord of the Rings]. Aside from the fact that he is the character from the Fellowship that needs more love, he is a classical fighter. Knows all sort of weapons, can improvise during a fight, has the Con [constitution] of an Ent (I mean, how many arrows did he take before falling?). He even trains Merry and Pippin. Had he lived to amend for his sole mistake, he would have been Aragorn’s second hand.”

Witty and Sarcastic Bookclub shares an opinion: For me, when I think of the D&D fighter class, my mind immediately goes to Clay “Slowhand” Cooper from Kings of the Wyld by Nicholas Eames. He’s a used-to-be-impressive warrior, a member of an elite mercenary group. He has major fighting skills-or at least, he used to. He and his friends come out of retirement for one last impressive feat-one that may get them killed.

“Clay pushed his body off him and mumbled another apology – because, enemy or not, when you hit a man in the nuts with a magic hammer the least you could say was sorry.”– Nicholas Eames, Kings of the Wyld

Barbarian: the simplest way I can think of to describe a barbarian is as a fighter with anger issues. They thrive on violence and chaotic battles (although they may not always crave them). Their anger can give them a berserker state of mind: think an overdose of adrenalin allowing someone to do the nigh impossible.

Ryan Howse, author, reviewer for Grimdark Magazine and contributor for Before We Go Blog, weighs in: “For gamers, barbarians are often some of the most memorable and dynamic characters played. They tend to be chaotic (in earlier editions, being a lawful barbarian was against the rules) and their ignorance of civilized customs provides some obvious comedic fodder.

But barbarians are not fools. They just don’t care about civilization. People who are fools don’t survive the wilds—especially fantasy versions of the wilds, with all the strange new monsters and dangerous terrain that implies.

Fafhrd, from Fritz Leiber’s Fafhrd and the Grey Mouser series, is an iconic barbarian. He’s the bruiser of the duo, and the tank. He’s a massive man from an ice-covered land, and he mostly wants to spend his adventuring loot on women and ale.

The greatest part about these stories is that while they’re classics of the genre, they feel closer to a real tabletop game than even the best tie-in fiction.

In the first chronological story of Fafhrd, he straps rockets to his boots to make a jump down a hill. That feels absolutely like something out of an all-night gaming session where the barbarian has a ridiculous plan and rolls just well enough to make it work.

There’s also a story where Fafhrd and the Grey Mouser die, and end up dealing with Death Itself, which again feels like a DM trying to keep the campaign going after a TPK [total party kill]. (They get better.)”

 “And even when we serve, we make the rules. We bow to no man’s ultimate command, dance to no wizard’s drumming, join no mob, hark to no wildering hate-call. When we draw sword, it’s for ourselves alone.”– Fritz Leiber , Sword in the Mist

Witty and Sarcastic Bookclub chimes in: I see Beowulf as the ultimate barbarian. He fights Grendel with near-supernatural strength ( Grendel definitely meets his match), and several other feats of strength are boasted about throughout the epic poem. He feels no fear and isn’t big on laying traps, or making battle plans. Any character that divests a monster of its arm without using a weapon to do it lands in the “berserker” category for me.

Meet the contributors:

Behind the Pages
is an excellent blog and beta reading site, run by the talented Tabitha. Her reviews are very insightful and incredibly well-written. She has excellent taste and never fails to review books that would have snuck under my radar, adding to my already way-too-long list of books to read.

Ricardo Victoria is the author of The Tempest Blades fantasy series. Book one, The Withered King, (which I highly recommend reading), is available now. Book two, The Cursed Titans will be released this summer and is available for pre-order on Amazon.



Ryan Howse is a literary jack-of-all-trades. The author of several books, he also reviews for Grimdark Magazine and is a regular addition to BeforeWeGoBlog. I honestly have no idea how he found the time to contribute to my post, but I’m excited that he did!