The D&D Connection: Authors and TTRPGs- Geoff Habiger

This week on Witty and Sarcastic Bookclub I’m talking about the connection between table top role playing games, such as Dungeons and Dragons, and great authors. Today I’m happy to feature some thoughts on the subject from author Geoff Habiger.

When Jodie mentioned she was looking for authors to share their experiences with gaming and writing I jumped at the chance because gaming – especially TTRPG gaming – has been a big part of my life and an influence for my writing since I was in the 5th grade (many, many yahren ago). In that time, I have played innumerable RPG starting with D&D from the days of the Big Red Box up through 4th edition (I’ve not played 5th ed. yet). Other RPGs I have played include: Rolemaster, Pathfinder, Paranoia, Timemaster, GURPs, Traveller, Star Wars (West End Games version), Mutants and Masterminds, and several home brew systems. RPGs allowed me to spend time with my friends, explore new worlds, and helped fuel my imagination and creativity. I’d spend hours (days sometimes) creating dungeons, making characters, and building new worlds to play in. Based on this background it seems only natural that I became a writer.

Though it wasn’t as natural as you’d think. My path to being a writer took a detour through writing for RPGs. Around the time that Wizards released the 3rd edition of D&D and the open gaming license was created, my best friend (and now co-author, Coy Kissee) and I decided to start our own game company and create material for the D&D OGL system. Thus, Tangent Games was born and the creation of our Ados: Land of Strife campaign setting. For several years we created a new world to explore, our own monster manual (Brixbrix’s Field Guide to the Creatures of Ados), rules for a new religion (out of 20+ in the pantheon) (Jute: Faith of Creation), and an adventure module (Temple of the Forgotten God). Not to mention a ton of game supplements. We created alternate rules for using languages in D&D (Ars Lingua) and rules for creating detailed descriptions of gemstones (Gemerator), and we created supplements to get more mileage from alchemy (Better Damage Through Alchemistry) and how to harness magic from gems (Mineral Magic series) plus several others. 

All of this experience in RPG writing gave me a good foundation to move into writing fiction. There are many similarities between the two, and a few differences. The biggest difference being that most RPG writing is instructional – you are writing the rules for playing the game. Your writing must be clear and concise and must convey the rules to the reader so that they can understand and play (and hopefully enjoy) the game. But that sort of writing doesn’t leave a lot of room for creativity. The goal is to explain how to play the game and there is less importance on plot and story, and practically no character development (even when you are rolling up your character!). At the same time, RPG writing does allow plenty of chances for worldbuilding, and when writing an adventure, you do need to understand plot and story, though this process is very different from a traditional novel because you will never understand the actual motives of the main characters you are writing for – the players (and their player characters) that are playing the game. It is like writing an open-ended choose your adventure story where you have no idea who the main character is, what they can do, or even if they are motivated to complete the adventure as you envision it. 

In addition to the foundation from RPGs my experiences as a gamer, game master (GM), and designer helped when I began our actual writing career, especially with our fantasy series the Constable Inspector Lunaria Adventures. As I developed the basic premise for this series – in a world of magic and monsters, how do the police solve crimes – I wondered where to set the story. I knew we wanted a “classic” fantasy setting, reminiscent of the RPG experience I had loved playing in, and I realized that we already had a great setting in our Ados: Land of Strife campaign world. But I didn’t want to write LitRPG so we couldn’t just drop a story into our RPG world. But Ados gave us the world into which we could play with much of the worldbuilding already done. There is a direct line of influence from our RPG experiences to what goes into our stories from how the world functions to how our characters act and react to any given situation. Our RPG experiences dictate our fight scenes, how magic works in our world, and how to pace our stories. It’s even gotten to the point where we make fun of the RPG experience – especially around adventurers – in our stories. (Note for anybody who’s not yet read our books, Reva *hates* adventurers.)

In the end, I don’t know if I would have become a writer if I hadn’t been a gamer first. The characters we played, the worlds we created, and the stories we got to tell during those caffeine-fueled, all-night game sessions, all became the fodder for me to be the writer I am today. 

Where to find us online:

Website: https://www.habigerkissee.com/

Facebook: https://www.facebook.com/HabigerKisseeAuthors/

Twitter: https://twitter.com/TangentGeoff

Our Books: Wrath of the Fury Blade (book 1) and Joy of the Widow’s Tears (book 2) can be found on our website (https://www.habigerkissee.com/books) where you will find links to buy from indie booksellers or corporate behemoths. Book 3 in our series: Fear the Minister’s Justice, will be out (hopefully) in 2022. 

About the author:

The writing duo of Geoff Habiger and Coy Kissee have been life-long friends since high school in Manhattan, Kansas. (Affectionately known as the Little Apple, which was a much better place to grow up than the Big Apple, in our humble opinion.) We love reading, baseball, cats, role-playing games, comics, and board games (not necessarily in that order and sometimes the cats can be very trying). We’ve spent many hours together over the years (and it’s been many years) basically geeking out and talking about our favorite books, authors, and movies, often discussing what we would do differently to fix a story or make a better script. We eventually turned this passion into something more than just talk and now write the stories that we want to read. 
Coy lives with his wife in Lenexa, Kansas. Geoff lives with his wife and son in Tijeras, New Mexico.

The D&D Connection: Authors and TTRPGs- Zack Argyle

I am so excited to be talking Dungeons and Dragons with Zack Argyle, author of the Threadlight series. He’s an incredibly talented writer, as well as a fan of D&D.

Thanks for taking the time to chat with me! Will you talk a bit about the Threadlight trilogy?

Of course! I wrote this series as something I would enjoy reading. It takes inspiration from some of my favorite authors: Anthony Ryan, Brandon Sanderson, Brent Weeks, and Brian Staveley, but also takes the theme of family, which is important to me, and brings that to the forefront.

The story originated while thinking about the parents of the chosen one. If they knew when the child was a baby that it was key to saving the world, what would they be willing to do to keep that child safe? But also, what if they failed? Chrys Valerian is a father who will burn the world to protect his family.

When did you start playing ttrpgs?

I joined Pinterest as a software engineer in 2015 and shortly after found out that they had a few D&D groups. One of them had two of my teammates, and they invited me to join. None of us work there anymore, but I do still play with those two teammates who invited me, even though we all live in different states! That group is the three of us and our wives, currently running the Ghosts of Saltmarsh 5e campaign.

Has gaming inspired you in any way?

Being a dungeon master is what gave me the confidence to go all-in on this years-long storytelling adventure! There was a particular moment that I’ll never forget.

Each of the players provided me with backstories at the start of the campaign which I used to weave into the greater arc of Storm King’s Thunder. One night, on the streets of Gauntlgrym, the party had just defeated a powerful foe when a high level member of the Zhentarim faction—their greatest enemy throughout the campaign—appeared. The man dropped to a knee in front of one of the players, then bowed and whispered, “First Lord.” The players gasped. Those two words changed everything in the campaign. It changed the player dynamics, the plot focus, and the tone of the story.

Since you weren’t there, it probably seems like nothing. But in that moment, I knew that I could write a compelling story. I knew that I could take complex arcs and weave them together to create moments of awe. Shortly after, I started seriously writing Voice of War.

As someone who has been on the player end of a moment like that, I absolutely get it. My husband once ran a campaign in which he wrote separate visions for each player of how their character would die (if the visions were correct). They ranged from sweet and satisfying to violent or completely unexpected. Mouths dropped open. One player teared up. It was such a cool moment! 


On the opposite side of that, has publishing books made you more confident in your gaming?

It’s actually quite interesting. As a character, I do think it has helped me be more confident in creating and role-playing more complex, interesting characters. On the other hand, there is an added pressure now when I am the dungeon master for the story to be great! Which is a lot of pressure for something that’s supposed to be fun! The same goes for writing. If you publish a book that people love, there is a lot of pressure to make the next book better. If you succeed, the pressure is compounded for the third book. In a way, it’s given me a bit of empathy toward Patrick Rothfuss. With the acclaim of his first two books, I’m sure he’s freaking out about ending the series well. Same goes for popular TTRPG personalities, like Matthew Mercer (Critical Role) or Griffin McElroy (Adventure Zone). The pressure on their shoulders as DMs is insanely high.

I never would have thought of it that way, but that makes perfect sense. Although, when it comes to the next book in your series, I really don’t think you need to worry. 🙂

Are there any parts in your books that are a direct result of a D&D campaign?

I’ve reused a lot of names between campaigns and the Threadlight series. My first D&D character was Sir Atticus Endin, which led to the Great Lord Malachus Endin. There were also characters named Alverax and Corian. But none of the plot points have yet to be taken from a campaign.

I’ve noticed that many great fantasy authors play D&D. Do you think there is a connection between gaming and writing?

If you enjoy being a dungeon master, which requires a ton of hard work, worldbuilding, juggling of complex scenarios, as well as a wild degree of creativity, then you almost certainly enjoy writing. It doesn’t surprise me at all that so many fantasy authors love TTRPGs!

What are some similarities and differences?

Extensive worldbuilding, characterization, magic-filled fights, and mysteries are all quintessential building blocks of both.

Does gaming help with writing creativity or vice versa?

True role-playing—I believe—does help your writing, because it forces you to learn how to think and make decisions based on the perspective of another person. If you can learn to put yourself into the mind of a character that does not think or act like you, then you will be that much better of a writer.

What do you love about gaming?

For me, it’s the camaraderie. I love being in a situation where people can let down their defenses, where they can be silly, creative, dorky, anything. Mix that in with moments of unpredictable, collectively-inspired storytelling, and it’s just wonderful fun.

I totally agree! I love that you mention the storytelling being collectively-inspired, because it is such a group event. You could take the exact same campaign and play it with two separate groups and the stories would end up being two completely different stories. Do you have a favorite character class, or do you like to mix it up?

Definitely love variety! I’ve played a Gnome Barbarian (Corian), Changeling Sorcerer (Alucard), Tabaxi Rogue (Boots), Human Paladin (Atticus), and Vedalken Druid (Keltrovac). My two current characters are a Firbolg Wizard (Marsh) and an Eladrin Rogue (Rael). I have no shame, so I’ve also done different character voices for each one.

Oh, kudos for the firbolg! I actually had to look that one up. I have yet to do the voices for my character myself (I’m working up to it). The amount of creativity that can be put into making a character is one of my favorite things about D&D. The sky (and the DM’s final word) is the limit! 

What first drew you to writing?

I’ve always loved storytelling. Despite having a degree in electrical engineering, I actually started out my college career in Journalism. Fifteen years later, the itch to write never left me. Mix that in with my love of learning and trying new things, as well as an unhealthy dose of stubborn tenacity, and here I am with a full-time hobby job.

Is there a particular gaming memory that always makes you laugh or smile?

There was a moment in one of our campaigns where the party really grew attached to one of their traveling companions, a hill giant named Moog. One session, Moog had been captured and was going to be killed, mostly as a way for me to simplify the campaign. The sorcerer in the group said “No!” and rushed to save her. I only allowed it because he said he had a spell called Tree Stride that allowed him to move one mile per minute through the forest. He got to the hideout, blasted the captors, and then quickly fell to the floor dead. While rolling for death saves, he rolled a nat 20, got up, and killed the captors, saving their friend. It was already an epic moment that became even better when we realized that he’d mistaken the spell, and he did not actually have Tree Stride—he couldn’t, it was too high level. The sorcerer and Moog became best friends after that, and we still laugh about the wonderful mistake.

What would you say to someone who hasn’t played before but is curious about it?

Do it! Find a group you can feel comfortable with, and just have fun. Play a character that acts just like you would if it helps, then, when you’re ready, try a new character that is wildly different. The friendships you make and the fun you’ll have outweigh any of the fear of getting started. Make it happen!

About the author:

The D&D Connection: Authors and TTRPGs

I’ve noticed something over the last year: many great fantasy authors play D&D. Enough so that it seems there might be a connection between great storytelling and great writing. As table top role-playing games (ttrps) become more of a focus in popular culture, it’s turned into more of a draw for people who maybe haven’t played before. From being considered the game of outsiders and socially inept kids, it’s been shown to be something else. It can be a way to relieve stress, a fun way to pass the time with friends. But maybe it is sometimes something more. Maybe it is a conduit to creativity, a way to practice the art of storytelling, and inspiration for authors? What about the writers who have always played? What has drawn them to these fantastical worlds and situations? Is it a continuation of the very personality traits that led them to write in the first place? Is it inspiration? Or is it just a rocking good time? These are things I’ve been wondering about.

I’m joined this week by several authors as we discuss D&D, its role in storytelling and the effect (or not) that it has on their writing. I’m incredibly grateful to be able to chat about roleplaying, both as a fan of roleplaying and as a reader of excellent fantasy books. I had way too much fun talking to these writers of some amazing fantasy and sci-fi books. Here’s a list, in no particular order, of who to expect this week:

Rob Edwards, author of The Ascension Machine

Amazon

Rowena Andrews, author of The Ravyn’s Words

Amazon

Jonathan Nevair, author of the Wind Tide series

Amazon US

Amazon UK

Jeff Speight, author of Paladin Unbound

Amazon

Zack Argyle, author of the Threadlight series

Amazon

Dorian Hart, author of the Heroes of Spira series

Amazon

Dan Fitzgerald, author of the Maer Cycle

Amazon

Ricardo Victoria, author of the Tempest Blades series

Amazon

Thomas Howard Riley, author of We Break Immortals

Amazon UK

Amazon US

TTRPG’s that are Based on Books

Tomorrow marks the beginning of a week of interviews with authors who enjoy table top role playing games, or TTRPGs. In many ways, TTRPGs and books go hand-in-hand. While the most well known TTRPG is Dungeons and Dragons, you can find books as TTRPGs as well. So, after you’ve read and enjoyed the book, maybe play in its world yourself. Here are just a few:

The Lord of the Rings

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
The One Ring Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit and The Lord of the Rings, allowing you and your friends to set out on your own adventures in Middle-earth. (taken from Amazon)

Who wouldn’t want to adventure in Middle Earth? Tolkien created a rich setting that is perfect to explore in. There are several different editions of LotR roleplaying books, ranging from affordable to “well, let me sell my kidney so I can buy this book”. I’d suggest grabbing the affordable ones and keeping your eyes peeled the next time you’re used book buying.

To buy:

The Lord of the Rings Roleplaying Game Core Book on Amazon

Jane Austen

Romance. Scandal. Manners. Welcome to Good Society, the Jane Austen Tabletop Roleplaying Game. (taken from Story Brewers Role Playing)

Who says classics can’t be played? This is a pre-order right now: the game should be available in October. This has some definite potential and it’s an indie game! If you decide to give it a go, let me know what you think!

To buy:
Good Society

The Dresden Files:

Tell Us Your Story
Beneath the “normal” surface of the world are things and people which most of us don’t want to know about, and will do our best to forget about if we ever come near them. People won’t see what they don’t want to see.
But that’s most of us. And you—you’re not most of us.
What’s Your Story?
Whether you’re a champion of God, changeling, vampire, werewolf, wizard, or plain “vanilla” mortal human being, this volume of The Dresden Files RPG gives you all the rules you need to build characters and tell your own stories in the Dresdenverse. Inside, you’ll uncover the secrets of spellcasting, the extents of mortal and supernatural power, and the hidden occult reality of the unfamiliar city you call home.

I’ll be honest: I really haven’t read much Dresden Files. I think I’ve read one, maybe two books in the series. However, I know a lot of people would love gaming in this world.

To buy:

Evil Hat Productions

Mouse Guard

I love Mouse Guard! This graphic novel series is a surprising combination of adorable illustrations and breathtaking, rather brutal, fantasy. I would expect the TTRPG to be just as great.

To buy:

Mouse Guard Roleplaying Game

Frankenstein

What if Frankenstein got it right?
What if Victor Frankenstein had embraced his discoveries rather than seeking to destroy them?
Rejected by his peers and his family, hunted by the Creature, Victor slips into the background of history. Manipulating people, events, whole countries, Frankenstein slowly plans and executes his revenge.
Carved out of the Balkan conflicts of the mid-1800’s, Victor Frankenstein hijacks the unification of Romania and creates his own country: Promethea. Established on high ideals of equality and scientific advancement for the good of all, the reality is very different.
Creating Promethea saw Victor make deals that compromised the integrity of his vision. Almost literally walled off from the rest of Europe, Promethea is a nightmare where the rich elite feed off the beauty and strength of the poor. While incredible advances across all scientific disciplines promise a bright future, the land is blighted by a new feudal regime – the Harvest.
Even as Frankenstein moves to bring Promethea in line with his original vision, so he is stalked by the Creature. Seeking to destroy all his creator’s works, the Creature and the resistance movement he leads often find they share Frankenstein’s goals. Both Victor and the Creature know that Frankenstein’s gift must never escape the fortified borders of Promethea, bringing the dark harvest to all the world. (taken from Drive Thru RPG)

This particular TTRPG seems to be very loosely based on Mary Shelley’s Frankenstein. I think this could be a really interesting game setting, but I don’t expect it to be much like the original book. Either way, it’s intriguing.

To buy:

Dark Harvest: Legacy of Frankenstein

These are only a few of the books that have been reinterpreted as roleplaying games. There are so many others: Watership Down, The Song of Ice and Fire, and others also have TTRPGs. And of course, there are gaming systems for series such as Dragonlance, Forgotten Realms, and Ravenloft. These books were originally written to tie in with gaming systems, although they have their own self-contained storylines and don’t really fall into the RPGlit category.

What books would you love to see get the roleplaying game treatment? Have you played any of these?

Tales From Alternate Earths 3

Step into fourteen new worlds that might have been…

What if the Ripper had kept killing, Hitchcock had directed Titanic, or an alien attack forced two adversaries into an unlikely alliance?

Visit worlds where wartime experiments unlocked genetic potential, where magic and magical creatures flourish, and where two detectives solve crimes in a world where Rome still rules.

The third Tales From Alternate Earths arrives with more stories and more award-wining authors. Discover these worlds if you dare! (taken from Fantasticfiction)

Thank you to Inkling Press for providing me with this book in exchange for my honest opinion. Tales From Alternate Earths Volume 3 will be available on September third.

This collection takes “What if?” in new and exciting directions. What if the historical events we all (should) know unfolded differently? What ripples would they cause? How would our world be different? The creativity behind these musings and the skill of the writers blew me away.

Short story collections can go either way for me. Sometimes I just can’t connect with the shorter lengths. However, Alternate Earths 3 used the shorter formats to excellent advantage, shining a laser focus on unique ideas. While the entire book is strong, there are a few stories that stood out to me.

The collection started out strong with “Gunpowder Treason” by Alan Smale. It takes a look at how things would have been had Guy Fawkes and company succeeded in the Gunpowder Plot of 1605. It’s told through an interesting perspective- that of a streetwalker. It made the story feel much more personal than if it had been told through multiple points of view.

“Ops and Ostentation” by Rob Edwards followed the indomitable Mrs. Constance Briggs as she encounters a certain man whose military mind has been spoken of often (I’m doing my very best to be vague, and hopefully I’ve succeeded). Her role in the events that unfolded was fascinating. That ending too! It was infinitely satisfying.

I was unsure about “Dust of the Earth” at first, but I ended up really enjoying how author Brent A. Harris wrote it. It’s told in a series of flashbacks which isn’t something I encounter too often. While it was disconcerting at first, I loved that the story ultimately focused on mental health, which is a subject that I am very passionate about.

“To Catch a Ripper” by Minoti Vaishnav gives a new angle on Jack the Ripper, and it’s the most interesting take on the Ripper that I’ve ever read. There were many things about this story that made me oh-so-happy, from the determined main character, to the intrigue and action. If ever this becomes a full-length novel, I’ll be in line to buy it.

I was delighted to see that Ricardo Victoria, an author whose writings I always enjoy, has a story in Alternate Earths 3. His story, “Steel Serpents”, was thought-provoking and incredibly smart. I’ll be thinking about this one for quite a while.

The collection ends just as well as it started, with a story that follows a couple of former KGB operatives. Author D.J. Butler had me hooked right away.

These are just a few of the stories that stood out to me; the entirety of Alternate Earths 3 was clever and entertaining. This collection is perfect for readers who want to be challenged, who like to muse on all the paths history could have taken. I highly recommend picking this one up.

Now for Something Different: Unique or Bizarre Books

Sometimes I enjoy a book that is really different, possibly even a little – dare I say it? – bizarre. I like to be surprised by books, and sometimes I want a book that challenges my expectations. Here are some utterly unique books that I’ve enjoyed.

Your Favorite Band Cannot Save You by Scotto Moore

Your Favorite Band Cannot Save You is a story of music, obsession, violence, and madness by Scotto Moore

I was home alone on a Saturday night when I experienced the most beautiful piece of music I had ever heard in my life.
Beautiful Remorse is the hot new band on the scene, releasing one track a day for ten days straight. Each track has a mysterious name and a strangely powerful effect on the band’s fans.
A curious music blogger decides to investigate the phenomenon up close by following Beautiful Remorse on tour across Texas and Kansas, realizing along the way that the band’s lead singer, is hiding an incredible, impossible secret.
At the Publisher’s request, this title is being sold without Digital Rights Management Software (DRM) applied.

Your Favorite Band Cannot Save You is a book that goes straight past unique and right into weird. I mean that as a compliment. I would bet money that no one could possibly figure out where this book is going. It’s twisty and disconcerting and I was on board for all of it! You can find my review here.

Duckett and Dyer: Dicks for Hire by G.M. Nair

Michael Duckett is fed up with his life. His job is a drag, and his roommate and best friend of fifteen years, Stephanie Dyer, is only making him more anxious with her lazy irresponsibility. Things continue to escalate when they face the threat of imminent eviction from their palatial 5th floor walk-up and find that someone has been plastering ads all over the city for their Detective Agency.The only problem is: He and Stephanie don’t have one of those.Despite their baffling levels of incompetence, Stephanie eagerly pursues this crazy scheme and drags Michael, kicking and screaming, into the fray only to find that they are way out of their depth. They stumble upon a web of missing people that are curiously linked to a sexually audacious theoretical physicist and his experiments with the fabric of space-time. And unless Michael and Stephanie can put their personal issues aside and fix the multi-verse, the concept of existence itself may, ironically, no longer exist.

I read this one with Beth from Before We Go Blog and we had a blast discussing the odd goings-on. I laughed so stinking hard! In a time where laughs are sorely needed, this one definitely fits the bill. You can find my review here.

Around the Dark Dial by J.D. Sanderson

Take a trip around the dark dial with eleven original and thought-provoking short stories that invoke the wonder and mystery of old-time radio dramas. Forget all that you know about modern sci-fi. In Around the Dark Dial, it’s all about the unexpected.

“Around the Dark Dial is a good old-fashioned science fiction, full of twists and surprises and the sense of wonder, but leavened with modern sensibilities-there’s a lot to recommend here, with stories ranging from the present day to the far future, from the promise of new technology to the dystopic future we all dread.” – David Wellington, author of The Last Astronaut

This collection of short stories by J.D. Sanderson was creative and fascinating. Each story was different and it really is unlike anything else I’ve ever had the pleasure to read. This was a different sort of science fiction, one that was very thought provoking. You can find my review here.

Piranesi by Susanna Clarke

Piranesi’s house is no ordinary building: its rooms are infinite, its corridors endless, its walls are lined with thousands upon thousands of statues, each one different from all the others. Within the labyrinth of halls an ocean is imprisoned; waves thunder up staircases, rooms are flooded in an instant. But Piranesi is not afraid; he understands the tides as he understands the pattern of the labyrinth itself. He lives to explore the house.

There is one other person in the house―a man called The Other, who visits Piranesi twice a week and asks for help with research into A Great and Secret Knowledge. But as Piranesi explores, evidence emerges of another person, and a terrible truth begins to unravel, revealing a world beyond the one Piranesi has always known.

For readers of Neil Gaiman’s The Ocean at the End of the Lane and fans of Madeline Miller’s CircePiranesi introduces an astonishing new world, an infinite labyrinth, full of startling images and surreal beauty, haunted by the tides and the clouds.

Piranesi was beautifully written. It was also a little bit confusing. Author Susanna Clarke deliberately gives only bits and pieces of information. I was left with almost as many questions as answers. The prose was magnificent, though. You can find my review here.

“The Tale of the Three Beautiful Raptor Sisters, and the Prince Who Was Made of Meat” by Brooke Bolander from Uncanny Magazine

This is by far the best fairy tale about dinosaurs that I’ve ever read. It’s also the only fairy tale about dinosaurs that I’ve read. It shouldn’t work, but it does. It’s odd and clever, and so much fun! You can read my review here.

The Metamorphosis by Franz Kafka

This story is so flipping weird, but I love it! It’s thought-provoking and one of the few “classics” that I think actually benefits from being picked apart in a school setting, just because it’s so fascinating to get other opinions on this one.

What about you? What “odd” books have you enjoyed?

Quick Fire Fantasy Book Tag

Witty and Sarcastic Bookclub

Irresponsiblereader had this awesome tag on his blog today. You know I never miss a chance to talk about fantasy books, so I’m taking part.

Rules:

  • Thank the person who tagged you and link back to their post
  • Link to the creator’s blog (thebookwormdreamer.wordpress.com) in your post
  • Answer the prompts below – all fantasy books!
  • Tag 5 others to take part

Enjoy!

5 Star Read: The Name of the Wind by Patrick Rothfuss

See, here’s the weird thing: I really, really don’t like the sequel to this book. The first book is so amazing, though, that it doesn’t matter. I fell in love with The Name of the Wind from the very beginning, when I read about the silence of three parts. Read it below, and you’ll see why:

Image result for the name of the wind“The Waystone Inn lay in silence, and it was a silence of three parts.

The most obvious part was…

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The Invisible Library by Genevieve Cogman

Witty and Sarcastic Bookclub

I was immediately curious about this book: the title held so many possibilities! I’d just watched the TV show The Librarians (which I highly recommend, if you haven’t seen it), and this looked like a fun adventure in the same vein. Indeed, it was!

The main character is Irene, a spunky employee of the Library, a place that collects  dangerous fiction from multiple realities and stores them. Honestly, I’m still a bit shaky on what makes a book “dangerous” enough to be added to the Library’s collection: if you’ve read this book and have the answer, please let me know!

This book already had a lot going for it: A unique premise, room for lots of creativity-after all, multiple realities can look any way an author wants-, and a female main character who is able to think quickly and act decisively. She’s very self-assured, despite being far from perfect.

In…

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The House in the Cerulean Sea by TJ Klune

Witty and Sarcastic Bookclub

Linus Baker is a by-the-book case worker in the Department in Charge of Magical Youth. He’s tasked with determining whether six dangerous magical children are likely to bring about the end of the world.

Arthur Parnassus is the master of the orphanage. He would do anything to keep the children safe, even if it means the world will burn. And his secrets will come to light.

The House in the Cerulean Seais an enchanting love story, masterfully told, about the profound experience of discovering an unlikely family in an unexpected place―and realizing that family is yours. (taken from Amazon)

The House in the Cerulean Sea is the sweetest, coziest, most delightful book I’ve ever read that also includes the antichrist. Okay, let me try again. That first sentence paints a rather odd picture. This book is wonderful. It’s comfort in written form. It’s a reminder that happy endings (or…

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Why You Should Get the Maer Cycle Omnibus by Dan Fitzgerald

Please enjoy all three Maer Cycle novels in one ebook with more short stories and series art.

Hollow Road. Legends describe the Maer as savage man-beasts haunting the mountains, their bodies and faces covered with hair. Creatures of unimaginable strength, cunning, and cruelty. Bedtime stories to keep children indoors at night. Soldiers’ tales to frighten new recruits.
It is said the Maer once ruled the Silver Hills, but they have long since passed into oblivion.
This is the story of their return.
Carl, Sinnie, and Finn, companions since childhood, are tasked with bringing a friend’s body home for burial. Along the way, they find there is more to the stories than they ever imagined, and the mountains hold threats even darker than the Maer. What they discover on their journey will change the way they see the world forever.
Travel down Hollow Road to find out which legends are true, and which have been twisted.

The Archive. In Hollow Road three companions discovered the monsters of legend were all too real…Rumors among the Maer tell of an underground library called the Archive, which houses a wealth of knowledge and terrible magics that could be used to start the biggest war seen since the Great Betrayal. A mixed group of humans and Maer set off on an historic quest to find the Archive and protect it from those who would use it to destroy everything they hold dear. As the cold of winter bears down upon them, they trek through forbidding mountains beset by dangers they could have never imagined. They follow a set of ancient clues deep into the Silver Hills, forging surprising alliances and making new enemies.The humans and Maer are linked by more than their quest to find the Archive and stop an insidious war. A mystical surrogacy may bridge the gap between two peoples, and many hearts entwine as their adventure hurtles toward its bloody conclusion.

The Place Below. It’s been twenty-five years since the Battle for the Archive. Peace reigns over the Silver Hills, and humans and Maer are preparing to sign their first trade agreement. Even warring tribes of the Free Maer have set aside old quarrels. Sasha is a young scholar of mixed Maer and human parentage, traveling throughout the Maer lands collecting stories of the Ka-lar, the buried Forever Kings. She finds a reference in the Archive to a Ka-lar named Kuun, a scholar in life, who was laid down in an ancient brightstone mine, beneath a mountain said to be the home of the fabled Skin Maer. The lure of the tale is too strong to resist. Joined by some old friends, Sasha sets out to uncover secrets that have lain buried for over a thousand years. In The Place Below, the Maer Cycle comes to a close as the darkest mysteries of the Maer are at last brought into the light.

A while ago, I read a book called Hollow Road by Dan Fitzgerald. Holy crow! That book was the beginning of a fantastic journey into a new world peopled with incredibly complex characters. The Maer Cycle, of which Hollow Road is the first, is a perfect example of a series that transcends the expectations of its genre. Dan Fitzgerald is an extremely talented writer and, luckily for all readers, he has just rereleased the Maer Cycle in a new Omnibus! You can find my review of Hollow Road here. However, I strongly recommend reading what other bloggers have to say about the Maer Cycle since words sort of deserted me for this book.

Beneath a Thousand Skies sums Hollow Road up brilliantly.
Omnilegent: A Need to Read wrote a wonderful review of The Archive.
Jake is Reading described The Place Below perfectly.

If you’ve been curious about The Maer Cycle, now is the time to pick up the entire series. You can find the Omnibus on Amazon. Happy reading!