Fantasy Focus: Comedic Fantasy- Featuring Claire Buss

This week I’m discussing Comedic Fantasy on my blog. I’m delighted to be able to talk with Claire Buss, author of several books, including the comedic fantasy titled The Rose Thief. Thank you so much for being willing to chat about comedic fantasy with me!

You’re so welcome – thanks for having me!

Will you introduce yourself to the readers a little and talk about your writing?

I’m an avid reader, mum to monsters and fantastic procrastinator. I used to write a lot when I was younger, but when I hit 18ish and struck out on my first attempt at adulting, I stopped and didn’t pick it up again until about 7 years ago, just after I had my little boy. I accidentally fell into a writing workshop and unknowingly entered a book I hadn’t yet written into a book competition. That was the start of my writing journey. My first book, The Gaia Effect, was a hopeful dystopian set about 200 years in the future with a strong female leading cast. I began the book with a waking up scene. Fight me. Then I wrote the first book in my humorous fantasy world, The Rose Thief. Then I released several books of short stories, poetry and 10-minute plays plus some flash fiction collections and more poetry books. I went back and finished the hopeful dystopian trilogy, then went back and wrote some more humorous fantasy. I laugh in the face of genre. But I am firmly in the humorous fantasy camp. For now.

Will you describe the premise of The Rose Thief?

The Rose Thief is the first novel in my humorous fantasy world. Ned Spinks, Chief Thief-Catcher has a problem. Someone is stealing the Emperor’s roses. But that’s not the worst of it. In his infinite wisdom and grace, the Emperor magically imbued his red rose with love so if it was ever removed from the Imperial Rose Gardens then love would be lost, to everyone, forever. It’s up to Ned and his band of motley catchers to apprehend the thief and save the day. But the thief isn’t exactly who they seem to be, neither is the Emperor. Ned and his team will have to go on a quest defeating vampire mermaids, illusionists, estranged family members and an evil sorcerer in order to win the day. What could possibly go wrong?

What inspired you to write humorous fantasy?

I have a natural humour in my writing which often comes out in my observation of people and especially through their interaction in dialogue. I am a huge Pratchett fan and also love Neil Gaiman, Douglas Adamas and Piers Anthony. I devoured these books as well as other typical fantasy books when I was an awkward teenager, so I think they’re in my bones now. It’s not a conscious ‘oh I must write funny’, it just kinda happens.

What are some obstacles to writing comedic fantasy?

Definitely overthinking ‘is this funny’ and also over-using a particular gimmick. It’s usually only funny the first two times, three at a max. Another thing to be wary of is to not give your character enough substance for more heavier themes because you’ve been too focused on making them funny. They need to have layers. Like an ogre. Sorry onion. Also writer’s imposter syndrome which I think every writer suffers from. The book first starts out as an amazing idea but soon becomes a pile of poo before you can grudgingly accept that it might have slight merit as you wait for the first reader review.

What are some triumphs?

Having strangers read my books and love them because they love the characters and they thought it was funny and because it reminds them of Pratchett. It’s such an accolade. And getting the feedback that they can’t wait for the next one is a real kick up the butt to actually get on with writing the next one. Did I mention procrastination?

Oh, I am well acquainted with procrastination. How do you get in the writing “zone”, so to speak?

Ugh. I try not to lean too heavily on the idea of a zone. I have kids. There is always a crisis waiting to happen, currently happening or having just messily happened so there’s always something that needs doing, cleaning, fixing, disinfecting etc and then they want to eat. Kids eat all the time. It’s annoying. Mostly because I can’t do that if I want to avoid looking like a bowling ball. Anyway, back to procrastination…

Usually I stick a pair of headphones on and listen to music way louder than you’re supposed to. Did I mention I have kids? They are also loud. I find mini outlines help though I am by no means a planner. It’s literally a case of hmm, what could happen here and then I type a few lines to help guide the writing flow. I always type those in caps just like I always type XXX when I can’t remember the name of a character or place OR the character or place doesn’t yet have a name. Naming is hard. Then I just go. I’m lucky that I type fast. I can rock out 1000-1500 words in 30-40 minutes provided I don’t let myself get distracted. I can’t guarantee that those words will be awesome but it’s first draft so, it’s okay.

There are days though when I just know that words won’t come so I don’t even bother. It becomes an upsetting experience that leads to more blank page and more procrastination. There are other days when I can type through Fortnite on the TV and train YouTube videos on one screen and My Little Pony on another, all blaring out and me with no headphones on because I just had this really good idea.

Who are some of your favorite authors?

Terry Pratchett, Terry Brooks, Terry Goodkind, Sara Douglass, Robin Hobb, Becky Thomas, Ben Aaronovitch, Frances Hardinge, Robert Jordon, Neil Gaiman, T.W.M Ashford, A.J. Hackwith, N.K. Jemisin, Matt Haig, Gail Carriger, Genevieve Cogman, Karen MacRae, Rachel Caine, Ursula Le Guin, Tanith Lee, Jasper Fforde, Piers Anthony, Douglas Coupland, Douglas Adams, Joe Abercrombie, Brandon Sanderson, Brent Weeks er… I’d better stop there, hadn’t I?

I have a website clairebuss.co.uk and I lurk on various social media sites:

Twitter: www.twitter.com/grasshopper2407

Instagram: www.instagram.com/grasshopper2407

TikTok: www.tiktok.com/@grasshopper2407

Facebook: www.facebook.com/busswriter

Facebook Group: www.facebook.com/groups/BussBookStop

As for my books, I am wide so you can buy them from your favourite book retailer – even real life ones that you walk into although you’ll have to order them in. Still exciting though.

The Rose Thief – www.books2read.com/u/bQaxw6 

The Silk Thief – www.books2read.com/u/49NJMM 

The Bone Thief – www.books2read.com/u/3LRkgD 

The Interspecies Poker Tournament – www.books2read.com/u/m2Vk0R 

**FREE** Ye Olde Magic Shoppe – www.books2read.com/u/4XXPw1 But if you’re Amazon loud and proud then you can find me and all my books here: www.tinyurl.com/ClaireBussBooks

About the author:

Claire Buss is an award-winning multi-genre author and poet. She wanted to be Lois Lane when she grew up but work experience at her local paper was eye-opening. Instead, Claire went on to work in a variety of marketing and administrative roles for over a decade but never felt quite at home. An avid reader, baker and expert procrastinator Claire won second place in the Barking and Dagenham Pen to Print writing competition in 2015 with her debut novel, The Gaia Effect, setting her writing career in motion. Since then, Claire has published seventeen novels and poetry collections and had her short fiction published in six anthologies. The Gaia Effect won the Uncaged Book Reviews Raven Award for Favourite Sci-Fi/Fantasy novel in 2017 and the first book in her humorous fantasy series, The Rose Thief, won in 2019. Working with Pen to Print, Claire delivers regular Book Surgeries offering marketing help and advice to new and established authors. In 2019 Claire was part of the original team involved in creating and establishing Write On! Magazine and continues to support, work and promote the magazine in her role as Deputy Editor, a different kind of Lois who champions new writers and helps them share their creativity. Claire continues to write passionately and is hopelessly addicted to cake.

Fantasy Focus: Comedic Fantasy- Featuring Bjørn Larssen 

This week on Witty and Sarcastic Bookclub, I’m focusing on comedic fantasy! There is such a broad range, and the creativity of comedic authors is boundless. Bjørn Larssen, author of Why Odin Drinks, has kindly shared his time and expertise on comedy, Norse mythology, and feather dusters.
I would also like to thank Sue Bavey for her suggestions and help with this interview.

Thank you so much for chatting about comedic fantasy with me! Would you introduce yourself to the readers?

I’m the sort of person who immediately blanks when asked to say something about himself. (My grandma used to ask me to say “something” in Dutch and I would immediately forget the entire language. Including the word for “something.”) I’m an ex-mathematician (that’s stretching the truth, I have a degree, though); ex-graphic designer; ex-blacksmith; currently a recovering perfectionist, a Norse heathen, and a writer.

Can you talk a little bit about ‘Why Odin Drinks’? 

In the beginning there was confusion… in the shape(s) of Gods who have been tasked with everything, but received no instruction manuals. They don’t know what they can do until it’s done, and only one of them is vaguely aware of the idea of “consequences.” With great power comes great responsibility, but that’s a way too long word to think of when this floozie Freya wears a miniskirt and you don’t even have sweatpants.

The idea actually came from my dark fantasy book, Children – which is also funny, although the dark and the light are balanced differently. Gods having to figure out their powers by trial and error. That would explain a lot about the world, like for instance why celery exists.

To say that you are knowledgeable about Norse mythology would be an enormous understatement. What made you decide to bring the comedic element into ‘Why Odin Drinks’?

The Northmen never had a Holy Book – they had drunken bards. The Norse Gods made mistakes, cheated, lied, stole, or worse – lost… and those who listened to those stories gasped, cried, slammed their fists on the tables, and laughed their bellies off. Those are not “do this or else” stories – they’re “they did this and you won’t believe what happened next” ones. So I didn’t bring the comedic element into it, I just emphasised it.

(Thor would like everyone to know that he has never agreed to wear a dressing gown to recover his hammer by marrying a jötunn king. He is the most hurt by the suggestion that when the king looked under the veil Thor’s rage-filled eyes scared him, though. Thor’s beautiful eyes were in fact full of peace and compassion for the soon-to-be-massacred court of the king. Or rather would be, had this not been a filthy lie, probably made up by his Twitter haters.)

Is it difficult to write characters that are already established in a way that fleshes them out differently and shows a new aspect that does not already exist?

Yes. Certain aspects are locked in place. For instance, Týr has his hand bitten off by Fenrir wolf and I can’t really make that funny. I can make the act Týr’s idea and give him agency, nevertheless it must happen. I call this a pinch. I’ve read other authors’ books that are spun around retellings of myths and often the myths themselves are the weakest parts. It’s difficult when you have an act that must happen or a characteristic that must be there – in the middle of the very different story you’re actually trying to tell.

I try to go around as many of those as I can, and I make smaller, less consequential changes to the Norse lore. For instance, in Why Odin Drinks Frigg, Odin’s wife and Goddess who can foretell the future, finds out that she is going to remain childless. She is the Norse mother figure, though, and according to the Eddas Frigg and Odin did have children together. So now I lock things in place. I have an explanation why the Northmen called Frigg “mother” – that’s what the story is about. I pinched myself now, though. If any of Frigg’s and Odin’s children must appear in a book ten years from now, I better have a very good origin story for them.

I am not incredibly well-versed in Norse mythology, but I do know that certain comic book characters share the names of well-known Norse characters, but they don’t share much else. Do you think the current pop-culture expectations for those characters and mythologies make it more difficult to write about them? 

This is a very good way of phrasing it – they “share the names” indeed. MarvelTM introduced the idea of Father, Son, and the Naughty Ghost, where Odin basically delegates tasks and Loki is a bit of the Fallen Angel But Cute. What they did was an unconscious (apparently) attempt to translate a polytheist faith for people used to monotheism, and it worked too well. The real Thor is not Goody-Two-Shoes-With-Great-Pecs, Odin is not God Almighty, and Loki is not Handsome Devil. So I have to remember I am dealing with those expectations and do it without “…and now we interrupt for this scholarly explanation…”

The humour itself is difficult, because it evolves. Most retellings, such as Neil Gaiman’s Norse Mythology, are limited to the myths that are easiest to adapt to modern sensitivities (and therefore best known). I wrote about The Lay of Harbard for Norsevember and I was surprised at how, frankly, rape-y some of it is. “I made them all submit to my will,” Harbard (Odin) says, “I could have used your help, Thor, you could have helped me hold that gorgeous girl down.” “I would have helped you,” Thor answers, “if I had been there.” This was probably amusing in the 9th century, but there is no way to twist it so that it’s funny in the 2020s. I’m not surprised most writers, including myself, stay away from it. Can’t imagine MarvelTM touching it with a long pole, either.

You introduce the idea of bigotry among the humans, with some thinking they are better than others. Do you think it is important to have a message in your writing, even in comedy?

My biggest inspiration is Calvin & Hobbes, where the characters’ personalities are informed by the works of the theologian John Calvin and philosopher Thomas Hobbes. Those strips often work on multiple levels. They’re funny because Calvin is wearing rocket underpants and simultaneously argues with Hobbes about what constitutes happiness or what man does to nature – in one panel with two sentences on it. They shape the reader’s subconsciousness without slamming them on the head with The Message.

I have my agenda and I have my politics, and there are things I want to talk about, but I also know that people don’t like being yelled at or be told they’re dumb and need to “educate themselves.” Humour is a very powerful weapon. There are jokes in Why Odin Drinks that are just silly and nothing more, and then there are others that smuggle my thoughts about, well, bigotry or sexism or tribalism or basic human traits. It’s funny because it’s true.

In one of the stories in ‘Why Odin Drinks’, I believe one of the characters is portrayed as a dominatrix. How sexual is the humor in that book?

It’s much worse than that! First we meet the dominatrix, Madame A, then the Wise Dom from the cover, Sir Daddy Mímir. Madame A’s favourite, ah… tools, or perhaps her clients’, are an egg whisker and a feather duster. I stole those, I mean – found inspiration in the old TV series ‘Allo ‘Allo. There’s nothing you can call explicit, yet I try to examine why people engage in BDSM without using either the acronym or explaining what it means.

Odin’s visit to Sir Daddy Mímir is my look at dom/sub relationships. The All-Father has to find something special to offer Sir Daddy (and he has to squeeze the word “Sir” out in the first place) to get what he wants. At the same time, Mímir is genuinely concerned about Odin. Odin will lose an eye (that’s another pinch) but that doesn’t mean Mímir actually wants it to happen, and he is more shocked than Odin himself when it does. I can’t remember whether there is anything actually sexual in the story. The word “seductively” appears, though.

I apply the Shrek rules here. A 13-year-old reading Why Odin Drinks will understand something very different from a 30-year-old, and it’s the latter who might be shocked by my audacity. (Although now that Internet exists, I am probably very naive about 13-year-olds.) I’m actually a prude. I feel very uncomfortable writing about sex, so I write around it, sort of.

What would you say are some of the obstacles to writing comedic fantasy?

It’s actually really hard to be funny without overdoing it, or making it too on-the-nose, even though the latter is something satire is supposed to do. Some people will laugh at “peeing dispensers” in Creation, the first story in Why Odin Drinks – some will be disgusted. The former might not appreciate the Douglas Adams inspirations, though, while the latter will sigh in relief. My sense of humour is also seriously weird. My editor sometimes marks something that I think is hilarious and comments simply “?”

I have once watched a Joan Rivers documentary showing her enormous collection of index cards with one-off jokes she came up with. I also write those things down. I use memes and build around them, but the story still needs to be funny for people who don’t even know what a meme is.

There is this episode of Monty Python where the British come up with a joke so funny it makes the German soldiers die from laughing so hard. The joke finally makes its way to one of the highest rank officers, whose face goes puce as he snarls “das is nicht funny!” I have to remember that when someone scoffs at how super nicht funny my writing is.

What is the best thing about writing comedic fantasy?

Laughing at things that are not supposed to be laughed at. 

I have lived through the final years of communism in Poland. No matter what the church-pleasing politicians would want you to believe, communism has fallen because there was no food. You can live without freedom, you can’t live without food. There was a movie director, Stanisław Bareja, who managed to make that funny. His humour was so subtle that it got past the censors, because they knew he was doing something they should demand he changes, but they couldn’t figure out what. It was the humour that carried the people though those years.

2020/2021 have been… not hilarious. I can either sit here and cry my eyes out (I do sometimes) or laugh. It’s not going to change a thing, but I will feel better. When in October 2020 I published Children, which is dark, psychological fantasy, I peppered it with humour that some found inappropriate – most readers thanked me for it, though. It gave them that breath of fresh air. Why Odin Drinks is the opposite, all of the inappropriate humour with serious undertone you can choose to miss.

In a way writing comedic fantasy is my refusal to let the *gestures at everything* get to me.  I’m going to create my world, my hapless Gods, then laugh at all that even though *gestures at everything* is literally trying to kill me. My naked emperor will uncontrollably salivate at the words “feather duster” and “egg whisker.”

How would you say you “get in the zone” regarding your creative process, and comedic writing in particular? 

Randomly. I try to have a routine, sit in my little indoors cabin (longer story) and get In The Zone. There are times, though, when I’m just too tired or depressed to be creative at all, much less funny. This is why I reject the “write every day” advice – if I tried to force it, 1) I would just feel even worse about myself, and 2) you’d notice. Sometimes, though – this mostly happens either at 2am or in the shower, which is why I have a waterproof phone – I’ll have the electric jolt of an idea. (This is dangerous when you’re in the shower.) The zone pulls me in.

Do you have anything on the horizon that you’d like to talk about?

The follow-up, What Odin Drinks, will explain the origin of wine – and how Thor ended up with both a wife and a lover, neither of whom is too chuffed about the other’s existence. Unfortunately, I also came up with a new oooh, shiny. Typo! A new project. Some people know that I’ve actually always wanted to write rom-coms and always failed. Romance is a very difficult genre to write. I got much better at writing, though (I think) so I’m trying again and it looks promising. Being me, I’m tackling difficult themes again, but being me, I’ll also find a way to make it funny. There will be Iceland, there might be a fantasy element here or there, and someone will be hapless enough to search for a waterfall and find an admittedly impressive puddle. Which might or might not be based on personal experience.

Thank you so much for having me!

About the author:

Bjørn Larssen is a Norse heathen made in Poland, but mostly located in a Dutch suburb, except for his heart which he lost in Iceland. Born in 1977, he self-published his first graphic novel at the age of seven in a limited edition of one, following this achievement several decades later with his first book containing multiple sentences and winning awards he didn’t design himself. His writing is described as ‘dark’ and ‘literary’, but he remains incapable of taking anything seriously for more than 60 seconds.

Bjørn has a degree in mathematics and has worked as a graphic designer, a model, a bartender, and a blacksmith (not all at the same time). His hobbies include sitting by open fires, dressing like an extra from Vikings, installing operating systems, and dreaming about living in a log cabin in the north of Iceland. He owns one (1) husband and is owned by one (1) neighbourhood cat.

Readers’ Favorite Gold Medal winner (‘Storytellers’)

2020 Stabby Award Nominee (‘Children’)

Find out more about Bjørn at http://www.bjornlarssen.com

Social media

www.twitter.com/bjornlarssen
www.instagram.com/bjorn_larssen
www.facebook.com/bjornlarssenwriter

To Purchase:

Separate books:
https://books2read.com/storytellers
https://books2read.com/larssen-children
https://books2read.com/whyodindrinks

Collected:
https://bjornlarssen.com/author

Fantasy Focus: Comedic Fantasy- Featuring Sean Gibson

This week my blog is focusing on comedic fantasy, that fantasy subgenre that is responsible for many cups of snorted coffee. I am privileged to have coerced Sean Gibson, author of several novels, including The Part About the Dragon was (Mostly) True, into joining me to talk about comedy, bard-offs, and porkchops.

Hi, Sean! Thank you for being willing to talk about comedic fantasy.

Thanks for having me, Jodie! Well, metaphorically speaking. Literally speaking, I would make a terrible supper, though I wouldn’t be half bad if consumed for elevensies. It’s the armpit of meals.

Will you introduce yourself to the readers a little and talk about your writing?

I am the byproduct of two drunk orcs making the beast with three backs following an epic rock concert. I should note that one of the orcs had two backs—despite their impulsive carnality, they were most definitely not orgy people. They later abandoned me on the doorstep of a dance studio, where I subsequently learned to shimmy for my bread on suburban street corners. I do not earn a lot of bread, for which I blame my hard-working but unimpressively concave chest.

Like David Spade, my writing attempts to be funny yet isn’t even a little funny, but it gets really annoyed and defensively sarcastic when you don’t find it funny. That said, I write both comic fantasy (mostly stories featuring Heloise the Bard) and Victorian fantasy. My most recent book starring Heloise, The Part About the Dragon Was (Mostly) True, inexplicably garnered a starred review from Publishers Weekly, which summarized the book thusly: “Evoking the dry humor of Terry Pratchett and absurdist trope subversions of Monty Python…Gibson’s story is clever, twisty, and bursting with sidesplittingly funny one-liners. Fantasy fans are guaranteed a laugh.


Your books show a lighthearted ribbing of fantasy, and it’s very obvious that you have read (and hopefully enjoyed) a lot of fantasy yourself. What made you decide to take a comedic route in your fantasy?

Well, the dramatic stuff is really hard to write. Puns only require about 17% as much effort. Work smart, not hard, Jodie.

Really, it’s just such a fun playground to run around in. I absolutely love fantasy. It’s played a considerable role in shaping who I am as a human being, as weird as that may sound. But, it can also be utterly absurd—to quote Monty Python, “Strange women lyin’ in ponds distributin’ swords is no basis for a system of government,” right?

And let’s face it: there are a lot of tropes and stereotypes conceived, developed and propagated by a porkchop of straight white guys that are in dire need of being rethought for the audience that’s reading fantasy, especially epic fantasy, today. There’s a lot to play with there, and a lot of opportunities to pay homage while lovingly tweaking and toppling conventions to try to shape something new. (A “porkchop,” incidentally, is the scientific term for a group of white men.)

You know, I do think I’ve seen “porkchop” defined that way in the dictionary. How do you manage to be funny on command? (I’m rarely funny, and never on purpose.)

I’m actually a ventriloquist’s dummy, so all credit goes to the puppeteer with her hand up my ass. It’s murder on the prostate, though.

Come on, now—you are often funny. And I know that at least some of those times are on purpose! You’re also exceedingly cool, as evidenced by the virtual company you keep.

I love that Heloise is a bard! I’m still hoping for a bard-off between her and Kvothe, but in the meantime: what made you decide to choose a bard as an integral part of The Part About the Dragon Was (Mostly) True?

You’re a D&D aficionado like I am, so you know how fun bards are. A bard’s superpower is to make even the most mundane encounter something truly epic. I love the idea that anything can be a story with the right perspective, or at least a little creative license. Have you ever played a bard? If so, you need to share some stories!

My husband is currently playing a bard to my paladin (which I keep unintentionally playing as a rogue) and he somehow managed to convince my character to climb onto a door, which was then pushed into a swampy, noxious lake…which also happened to be the home of an incredibly cranky dragon. I kept wanting to quote the door scene in the movie Titanic. I suspect his bard is already composing songs to immortalize my character’s memory posthumously.

As for that coward Kvothe…he doesn’t have the stones. Heloise would bamboozle him faster than you can say “Skendrickian mungerswallows.” He has thus far refused to take the bait when I’ve challenged him on Twitter, though it’s possible they don’t have Twitter in Temerant, or maybe the Waystone Inn has a bad wifi connection. 

So, let’s raise the stakes: Heloise (and I) hereby officially challenge Kvothe (and Patrick Rothfuss) to a Bard-Off. Each of us has to write an epic poem in our respective bard’s inimitable style (1,000 words or less). We’ll ask the reading public to vote for which one they like best.

I’ll put up $1,000. If Kvothe’s poem wins, I’ll donate the money to Worldbuilders or a charity of Mr. Rothfuss’s choice. If Heloise’s poem wins, I’ll donate the money to the Cancer Research Institute. Everyone wins! Well, except for everyone who has to read Heloise’s poem.

I’m completely and totally serious, by the way, though I suspect Mr. Rothfuss is a bit too busy to take up this absurd gauntlet. Still, I think everyone needs to go forth and spread word of this challenge far and wide. Let’s make it happen.

Yes! This needs to be settled once and for all, and in this wager, everyone wins.

What are some obstacles to writing comedic fantasy?

Comedy is so subjective, right? I mean, “A skeleton walks into a bar and orders a beer and a mop” is objectively hilarious. But, beyond that, when you start trying to be funny in a genre context while still hoping to appeal to a wide audience, it gets tricky. Unless you’re, say, William Goldman and you can call upon the awesome powers of Andre the Giant to drop mad rhymes, it’s really, really hard.

For example, there’s a scene in THE PART ABOUT THE DRAGON where the characters encounter a terrible stench and they all try to describe what it smells like, with each description getting grosser and more ridiculous. And that’s the whole point of the bit—how much grosser and weirder can each description get? It’s like a bunch of comedians doing improv trying to one-up each other, and it just keeps going until they all reach an unspoken agreement that no one can top the last one-liner. And then they move onto the next thing.

I love that kind of comedy, and I love it when it comes in rapid, non-stop waves. But, that is most definitely not everyone’s jam, and a lot of people are going to find it annoying and sophomoric at best.

So, you have to make peace with the fact that what you’re writing is really only going to land with a small subset of fantasy fans—in my case, those would be the ones who share my love of wordplay, dad jokes, scatological humor, and beating a terrible joke to death and then reanimating so you can beat it some more. 

Which, of course, is like three people, one of whom happens to be you, thankfully.

What are some triumphs?

I considered it a huge win when a reviewer wrote about THE PART ABOUT THE DRAGON, “I do not feel there was anything redeeming about this book. I can usually appreciate a good story even when poorly written but this isn’t a good story either.” (Yes, that’s an actual review.) The people have spoken—this is clearly Pulitzer Prize-caliber material.

That highwater mark notwithstanding, getting the pre-pub starred review from Publishers Weekly was huge (and hugely unexpected), as it opened some doors for the book that even a rock giant probably wouldn’t have been able to bash its way through. One of those doors was a BookBub feature in December 2021, which somehow led to the book climbing bestseller charts on multiple platforms, including hitting #1 not just for humorous fantasy on Amazon, but #1 for general humor as well. I’m sure that somewhere, P.G. Wodehouse is rolling in his grave and incredibly grateful he’s not alive to see how egregiously we’ve debased the word “humor.” We even managed to get up to #3 on the overall SFF chart. 

No one writes for chart rankings, but you do write to connect with an audience, and those things have helped people discover the book, and some of those folks have really enjoyed it. I know it’s not everyone’s jam, but I’m so incredibly grateful for those who have taken the time to read it and share a kind word or two about it. That’s really the absolute pinnacle for a writer—or for me, anyway: having someone devote a few hours of their time to hanging out in a world I created and feeling like it was time well spent.

Congratulations on such huge milestones! Of course, now I’m wondering what P.G. Wodehouse’s reaction to your book would be (I kind of think he’d like it). Do you have go-to authors when you need a book that makes you chuckle?

I don’t think writers get funnier than P.G. Wodehouse. There is no better literary cure for the blues. His writing is profound comic gold, even when I have no idea what Bertie Wooster is saying. 

That’s not to say he’s my only go-to for laughs, however—David Sedaris, Terry Pratchett, Tina Fey, Douglas Adams…even Charles Dickens…all can provide a much needed pick-me-up.

And, of course, Bill Watterson and Calvin & Hobbes never fail to make me laugh and think at the same time.

Will you talk a little bit about the recently released Dragons of a Different Tail? (I’m dying to read it.)

No.

I’m totally kidding! Fooled you though, didn’t I? 

I didn’t? Okay, fine. I digress.

DRAGONS OF A DIFFERENT TAIL is a delightful collection of 17 different dragon-focused stories that break, twist, and defy the conventions of western fantasy. I was really struggling to get any writing done during the pandemic. I used to write during my commute, but with working from home and juggling kiddos doing school from home for a year, that time disappeared and I got completely out of rhythm. I needed something to get me back in the groove, and right around the time I was really stressing about it, the publisher of THE PART ABOUT THE DRAGON, Shayne Leighton, just happened to recommend me to a lovely guy named Marx Pyle, who was working on putting together this anthology. 

I loved what Marx had in mind and pitched him a couple of ideas, one of which he liked. That gave me exactly the finite, bite-sized writing focal point that I needed to get writing again. The result was a short story called “Chasing the Dragon,” which is a Victorian-set, Holmesian-flavored story about a pair of detectives investigating a string of deaths at an opium den and finding out that “chasing the dragon” is a far more literal expression than they imagined. 

The stories in the collection are wildly imaginative and come from a great group of writers. I highly encourage you, and everyone else, to check it out! https://books2read.com/dragonstail

I am so incredibly grateful that you invited me to do this, Jodie! You make the reading community a better place with your kindness, creativity, enthusiasm, and, yes, YOUR SENSE OF HUMOR! Thank you for being such an awesome human being!

About the Author:

Sean Gibson, “author” and slackonteur, is not a professional mini biography writer (if he were, this would be much more compelling). Instead, he’s a communications professional by day, hangs out with his amazing wife, son, and daughter by night, and writes somewhere in between. He holds a BA in English Literature from Ohio Wesleyan University and an MBA from the Kelley School of Business at Indiana University, though rumors persist that he also attended mime school (he is silent on the subject). Sean is a fan of sports teams from Detroit, a distressingly large number of bands that rose to prominence in the 1980s, and writing in the third person. He currently resides in Northern Virginia, and, given how much he hates moving, and given that his house has an awesome library, is likely to remain there for some time.

Sean is the author of several stories starring Heloise the Bard, including the #1 bestseller The Part About the Dragon Was (Mostly), the holiday novella “You Just Can’t Hide from Chriskahzaa,” and The Chronicle of Heloise & Grimple. He also wrote the Victorian-set fantasy thriller The Camelot Shadow and its prequel short, “The Strange Task Before Me.” Most recently, he contributed the short story “Chasing the Dragon” to the anthology “Dragons of a Different Tail” published by Cabbit Crossing Publishing. He has written extensively for Kirkus Reviews, and his book reviews have also appeared in Esquire.




Fantasy Focus: Comedic Fantasy- Featuring Andi Ewington

This week I’m focusing on comedic fantasy, a subgenre of fantasy that will leave you in stitches (or leave you bursting stitches- maybe don’t read comedic fantasy right after a surgery). I’m grateful to be chatting with Andi Ewington, coauthor of Campaigns and Companions.

Hi, Andi! Thank you for stopping by to chat about comedic fantasy! 

Will you introduce yourself to the readers a little and talk about your writing?

I’m Andi Ewington, a writer (of sorts) based in Surrey. I’m probably better known for writing graphic novels having worked on comics such as Forty-Five45, Freeway Fighter, Just Cause 3, Dark Souls 2, Vikings, Sunflower and S6X. But recently, I’ve moved away from the panel-by-panel medium to release Campaigns & Companions, which is a step towards traditional book publishing.

In Campaigns and Companions, you show a love of Dungeons and Dragons (as well as an uncanny understanding of how pets of all sorts act). What was the genesis of Campaigns and Companions?

It sprang from a funny meme of a cat playing Dungeons & Dragons I happened across while doomscrolling through Twitter. It immediately had me roaring with laughter and ignited my imagination; I decided to switch my Twitter focus away from complaints about the daily grind of commuting and embrace pets in funny roleplaying game scenarios to the full. After that, I curated a colossal thread that went viral and quickly realised this could make a really fun book. I brought Rhianna Pratchett, Calum Alexander Watt and Alex de Campi to the project, and we all pitched it to Rebellion Publishing (who gave it the thumbs up).

What was your process in bringing that humor to life?

For me, it’s looking at the stereotypical traits that pets have and trying to put a roleplaying twist on it. For example, dogs LOVE chasing after balls—so what would be the equivalent ‘ball’ in a fantasy world? My brain usually settles on a suitably humorous answer—like a fireball. Now, we have a highly amusing scenario of a dog chasing after a fireball. From that idea, I create dialogue to fit the scene and complete the joke. It then goes to Calum, who illustrates a beautiful image that captures it all to perfection.

Do you have any pets?

Growing up, I always had cats and dogs, but it has never quite been the right time with my own family. My wife is a childminder, so it’s pretty tough to have anything with babies and toddlers running around the house too. She’s looking to change career in 2022, so who knows, maybe we’ll be able to get our first dog to join our family—I know the kids are desperate for one!

What are some obstacles to writing comedic fantasy?

Remembering that humour is subjective, and what I find funny won’t always be funny to other people—accepting that is okay. I tend to focus on the idea and stay true to it. The other thing is knowing when to give up on a joke—sometimes you have an image or gif that just doesn’t spark anything; if that happens, I stop and give up trying to make something humorous out of it. I like my jokes to be explosive and immediate—if I’m not feeling it, I usually cut it.

What are some triumphs?

Having Campaigns & Companions published is a huge triumph, especially when someone takes the time to get in touch. Hearing how the jokes made them laugh is a superb feeling that’s hard to beat. Receiving pictures of the book with a cherished pet is fantastic and something that never grows old. Seeing the reviews and the book’s popularity also gives me a real buzz. Beyond this, I think seeing a posted tweet suddenly go further than my intended audience is a huge win!

How do you get into the ‘zone’, so to speak?

I will paraphrase Bruce Banner here and say—that’s my secret, Jodie… I’m always in the zone. In all seriousness, my brain is wired to constantly search for the funny in everything (just ask my long-suffering family). Honestly, I find it really hard to switch off (which comes with its own problems, especially at funerals).

I’ve had the privilege of reading some of your next project, which is both clever and hilarious. Will you talk about it a little bit?

Sure! My next project is called ‘The Hero Interviews’, a full-on 160,000-word novel that follows the adventures of Elburn Barr, a Loremaster who is trying to find out what it’s like to be a ‘hero’ (and his missing ‘heroic’ brother at the same time). Elburn is travelling the realm, interviewing a smorgasbord of characters from fireball-loving Wizards who accidentally incinerated the rest of their adventuring party to stoic Paladins who are desperate to unleash a flurry of swearwords. I like to think of it as the Dungeons & Dragons world that has gone through a high spin cycle before being let loose. There’s almost limitless potential for fun where the rules are ripped up and merged with contemporary situations to create something that should be familiar to everyone.

Thank you so much, Andi!

Andi has graciously allowed me to share the first interview from ‘The Hero Interviews’ below. It had me rolling on the floor. Enjoy!

Interview 1:

Dorn (Human Barbarian)

Whisper the word ‘Barbarian’, and I’d wager your imagination would instantly picture a rage-filled, muscle-bound warrior clad only in a fur loincloth fuelled by a love of spleen removal whilst drinking the nearest tavern dry. You can imagine my disappointment as I sit opposite a muscle-shy, pasty-looking individual; ‘Dorn’ is the latest ‘hero’ to step out of the Heroes Guild, a polite man who seems eager to make a name for himself within the adventuring sphere. We’ve agreed to meet at Dorn’s local tavern, the Spit & Spear, a favourite watering hole of heroes, situated in the lively city of Tronte, a settlement plagued by wannabe-adventurers hoping to be spotted by one of the Heroes Guild’s numerous ‘Scouts’.

The Spit & Spear is mercifully quiet, although I suspect the evening is still too young to attract the hardened drinker questing for the only elixir that matters in their life. The only other patrons of note are a nearby Dwarven Fighter working his way through a flagon-orgy, and a Paladin, who seems to be regaling the barmaid with his tales of adventure. The young lady is so enraptured by the Holy Warrior’s words she’s failed to notice both the Barbarian and I have been without a drink for some considerable time.
 

Me: “Thanks for meeting me—”

Dorn: “My pleasure, it’s not every day I get interviewed by a bona fide Loremaster—I suppose it’s something I’m going to have to get accustomed to…”

Me: “Accustomed to?”

Dorn grins proudly as he turns the collar of his jerkin over; I catch sight of a flash of silver—a badge sits snugly underneath, I can just make out a sword hilt etched into the circle design neatly bisecting a large ‘H’ and ‘G’.

Dorn: “I’m now officially a hero. Finally, I can follow in the footsteps of the greats, like Arin Darkblade1 and Gilva Flamebeard2!”

Me: “Erm… I guess congratulations are in order?”


 1Renowned for being the meanest adventurer in the entire realm—and I don’t mean in the ‘never buys a round of drinks’ kind of way, although I suspect he’s never bought a round of drinks in his life either. No, Arin is an eye-patch wearing hero who has completed more quests and despatched more monsters than any adventurer in living memory.

2Gilva Flamebeard is a legendary Dwarven Cleric who has stepped back from adventuring to become a hermit. As her name suggests, she sports a fiery red beard, which, by all accounts, contrasts sharply with an unusually calm demeanour for a Dwarf. Whether her given Dwarven clan name really is Flamebeard or not has been debated and argued in every tavern at some point or another.


Dorn: “Thanks! To be honest, I’m still in shock; I have to punch myself to make sure I’m not dreaming.”

Me: “Don’t you mean pinch?”

Dorn: “Rogues pinch. Barbarians punch3.”

Me: “Got it—”

As if to emphasise the point, the Barbarian hits himself fully in the face—he shakes his head and looks around as if he’s just woken up.

Dorn: “Nope, it’s still real!”

Me: “You okay?”

Dorn: “Nothing a drink won’t sort out—”

The Barbarian waves trying to catch the eye of the barmaid stood behind the bar—without success.

Me: “Forgive me for saying, but you don’t look how I’d imagine a Barbarian would look.”

Dorn: “Really? What were you expecting?”

Me: “Erm…”

Dorn: “Perhaps you’d prefer it if I were wearing a fur loincloth?”

My cheeks flush red in embarrassment.

Dorn: “Sorry to dispel that particular myth, but the truth is adventuring can get awfully cold. While I’m sure it has its place, a fur loincloth is impractical on so many levels4. If you want to survive on a quest, you need to be wearing layers, lots of layers—and I don’t mean armour either.”

Me: “Forgive me, I was just expected a bit more flesh on show5.”


3Not strictly true, some Rogues have been known to punch, although I’m sure they’d prefer not to let their opponent know it was incoming. While ‘some’ Barbarians have a bad reputation of unwanted pinching, usually of barmaids’ behinds.

4I guess on a frozen adventure, the loins would be nice and warm, while the rest of the Barbarian’s extremities would undoubtedly be frozen solid—still, a warm groin is something not to be sniffed at (quite literally).

5Just to be clear, and as much as this may appear to the contrary, I wasn’t trying to encourage the Barbarian into stripping for me here.


The Barbarian gives me the strangest of looks.

Dorn: “Are you okay? Fighting while wearing just a tight-fitting loincloth is… is a little bit weird, isn’t it?”

Me: “I thought that’s the whole point of being a Barbarian? Attacking your enemies half-naked while lost in a furious battle-rage6?”

Dorn: “You’ve been hanging around with the wrong type of people if you think that’s how Barbarians dress these days.”

Me: “I’m only going by the legendary warriors from days of yore.”


I point to the wall of hero paintings on the far wall, several of which are of muscle-mountains wearing only the tiniest fur loincloths.7

Dorn: “Ha! Those old Barbarians are so out of touch with the modern Barbarians of today. Nobody wears fur loincloths anymore—anyway, I prefer to leave my family jewels to the imagination, if it’s all the same to you…”

He tries to catch the barmaid’s eye but misses once again—the Barbarian thumps the table in frustration.

Dorn: “Balls!”

I feel the need to quickly change the subject away from the Barbarian’s nether regions.

Me: “Did you always want to be a Barbarian?”

The anger-prone warrior laughs at the absurdity of my question.

Dorn: “Me? No—never in my wildest dreams! I actually thought I was going to become a Wizard.”

Me: “A Wizard?

Dorn: “I know, it’s really odd—but I was convinced to switch my focus to the Barbarian class rather than follow a wizardry one. Besides, Wizards are generally frowned upon at the Heroes Guild.”


 6A rage brought on by discovering that someone had just stolen their clothes.

7At least I ‘hoped’ they were wearing loincloths. From where I was sitting it could be mistaken for loin hair.


Me: “Frowned upon—I thought the Heroes Guild would welcome Wizards with open arms8?”

Dorn: “Seems there’s a long-running rivalry between the Heroes Guild and the Wizards Guild—in truth, they hate each other, but recently they’ve begrudgingly agreed on an uneasy peace…”

Me: “How did the feud come about?”

Dorn: “I don’t think the Wizards Guild liked it when the Heroes Guild started recruiting Wizards to their cause—it resulted in the Battle of the Blind Bowman.”

Me: “I’ve never heard of this battle?”

Dorn: “That’s because it happened one fateful afternoon in the middle of a tavern—The Blind Bowman9.”

Me: “They had a battle in a tavern?”

Dorn: “I think I may have oversold the ‘battle’ part of this story—it was more of a untidy brawl with an lot of pushing and accusatory pointing.”

Me: “Who won?”

Dorn: “Nobody, when the dust settled The Blind Bowman was no more—the entire place had either been burnt down by a spell or smashed into tiny pieces by the fist. The warring guilds realised their mistake when they couldn’t order another round of drinks—and immediately held emergency talks in the ashes of the former privy. The Heroes Guild agreed they would not add any more Wizards to their numbers; in exchange, the Wizards Guild agreed to help them recruit more non-Wizard heroes to their ranks.”

Me: “So Wizards only come from the Wizards Guild?”

Dorn: “Officially—yes.”

Me: “Unofficially?”


 8As long as they had been patted down for any concealed Fireballs first.

 9Named after a legendary blind archer who could hit any Goblin with unerring accuracy, a remarkable feat rendered useless if no actual Goblins were around to shoot in the first place.

 10I bet my family’s estate it was a fireball.


Dorn: “I’ve seen a few robe-wearing, book reading types walking around the Heroes Guild—but they could be Loremasters, I suppose11.”

Me: “How does a Loremaster join the Heroes Guild?”

Dorn: “If you get us a couple more ales, I’ll put to good word in for you12.”

I laugh at the boldness of the Barbarian.

Me: “Fair enough—so the Heroes Guild made you a Barbarian instead? I mean no offence by this, but you don’t look the angry-warrior type. Why do you think they wanted you to become a Barbarian?”

The Barbarian narrows his eyes at me.

The Barbarian narrows his eyes at me.

Dorn: “Isn’t it obvious?”

The Barbarian narrows his eyes at me.

Me: “Not really…”

Dorn: “They want me to revamp a Barbarian’s stereotypical image, usher in a new age of warriors who don’t go around smashing up taverns just because they’re a bit angry about poor bar service. They want me to be the face of tomorrow’s Barbarian—a thoughtful, calm Barbarian who has a bit of a sensitive side too.”

The Barbarian flexes an arm muscle. I can’t quite see it, but I don’t want to ruin Dorn’s moment.

Me: “Impressive!13

Dorn: “Yup, I’m the first in a new wave of approachable Barbarians; less rage—more brains.”

Me: “The thinking man’s warrior14?”

The young hero slams the table with his hand before pointing at me excitedly.


11 I seriously doubt any of my profession would be interested in joining the Heroes Guild—the closest a Loremaster usually gets to danger is drinking a hot cup of tea too quickly and burning the roof of their mouth. 

12If we could ‘actually’ get any service that is—the barmaid still hadn’t managed to drag herself away from the Paladin’s vicinity; if I were the Landlord I’d be asking some serious questions about her work ethic.

 13It always pays to tell a Barbarian what they want to hear—even if your whole being is screaming at you to do otherwise.

14Although I suspect Paladins will feel as if they have something to say about this.


Dorn: “The Barbarian with a heart of gold!”

Me: “Catchy. So, have you been on any adventures yet?”

Dorn: “Only the training dungeons. They’re pretty tough and can hurt if you’re not careful—I mean, really hurt. I passed with flying colours, of course. Even resisted sitting on that bloody trapped throne too, unlike the Ranger I was with.”

Me: “What happened to the Ranger?”

Dorn: “He insisted on sitting down and got his backside frozen to it as a consequence.”

Me: “That’s terrible.”

Dorn: “I know, took me ages to pull him free from it—when I finally did he had a huge hole ripped in his breeches.”

Me: “That must have been a bit awkward—?”

Dorn: “Yeah, I had to keep him behind me for the remainder of the adventure—there are some things not even a Barbarian should have to bare witness to.15

The Barbarian looks again for the barmaid, but she’s too still busy, lost in her Paladin-filled daze to notice him—I sense Dorn clenching and unclenching his fists as he slowly boils with anger.

Me: “How did you first get involved with the Heroes Guild?”

Dorn: “I was spotted.”

Me: “Spotted?”

Dorn: “Yes, you know, seen—in this place actually, which is ironic if you think about it.”

Me: “Why’s that?”

The Barbarian grinds his teeth and throws imaginary daggers in the Paladin’s direction.

Dorn: “Because I can’t seem to be seen right now, can I?! SERVICE!!


15Bare indeed!


The Barbarian shouts at the top of his voice, but he is still ignored by the barmaid currently draped over the Holy Warrior.

Me: “Who spotted you?”

Dorn: “A representative of the Heroes Guild—a Scout.”

Me: “Where were you sat?“

I look around the bar try to picture an excitable and nervous Dorn standing around waiting to be spotted by the Heroes Guild Scout.

Dorn: “Here!”

Me: “Here?”

I point to the table we’re currently sat at.

Dorn: “Well, not here exactly, more like over there.”

The Barbarian motions to a table next to us, occupied by a Dwarven Fighter polishing off his tenth flagon of ale—judging by the nine empty flagons sat in front of him17.

I find myself staring at the inebriated Dwarf as he spills more beer on the table than into his mouth.

Dorn: “That’s not the Scout, just in case you were wondering.”

I nod and turn my attention back to the Barbarian.

Me: “How did you find out about this place?”

Dorn: “I heard about the Spit & Spear from a friend. He told me the Heroes Guild Scouts frequented it—and if I wanted to be spotted, I could do a lot worse than hang around the tavern.”

Me: “What happens if you’re lucky enough to be spotted?”

Dorn: “If a Scout thinks you have potential to join the Heroes Guild, they employ a test—”

Me: “Test? What sort of test? Written18?”


16To be fair the Paladin seems to be happily encouraging this.

17I have no idea how this Dwarf has managed to get served not once, but ten times—it is a miraculous feat that should be compared to dragon slaying with only one arm…

18Which would be an overly cruel thing to do to a would-be Barbarian.


Dorn: “No—practical. Sometimes it’s a stolen purse, other times it’s a spontaneous bar-fight—whatever it is, it is always designed to test a specific attribute.”

Me: “What attribute did they test of yours?”

Dorn: “Why, my strength, of course19. Anyway, it so happened that I had struck up a conversation with the very Scout who had taken a keen interest in me.”

Me: “What are the odds? So, what did you two talk about?”
Dorn: “Oh, this and that—he seemed especially interested in my family’s estate on the far side of the Evergreen Forest. That seemed to give him confidence I had the right stuff to join the Guild. He even said he saw in me the potential to be one of the realm’s greatest heroes!”

Me: “What did you say to that?”

Dorn: “It was Bardic music to my ears20—everything I wanted was being promised to me. But at the same time, I had to make an impromptu call to the privy, so I excused myself for a moment to tend to my pressing need. When I returned, I found this brute of a Half-Orc sat at my table, drinking my ale!”

Me: “Who was he? What did you do?”

Dorn: “A stranger, it seemed, who wanted a free drink. Honestly, it’s a bit embarrassing to mention this, but—”

Me: “Go on…”

Dorn: “I barely hit him. I guess I didn’t realise I possessed such strength!”

Me: “You hit him?”
Dorn: “I knocked him straight out of my seat and across the tavern—which immediately started a mass brawl with some Gnomes21 sat at the table in the corner. Once I had dealt with the Gnomes, the impressed Scout clapped me on the back and signed me up, there and then!”

Me: “And that’s when you became a Barbarian?”


19Of course…

20This depends greatly on the Bard doing the ‘singing’ in the first place, of course.

21As much as this sounds unimpressive, fighting something that stands at waist height is fraught with danger for any tall combatants.


Dorn: “He said I was a natural—that I had untapped raw power in my fists!”

Me: “—And you believed him?”

Dorn: “Why wouldn’t I? I had just seen what I could do with my own eyes! But I still held a strong desire to be a Wizard…”

Me: “I guess he explained the problem with being a Wizard?”

Dorn: “Indeed he did—we had a good chat about it, and I agreed to give up my dream of wielding magic in favour of wielding an oversized axe22. Anyway, Barbarians have better perks in the long run. Sure, there’s a clause in the contract, but the Scout said that it was just a standard—”

Me: “Wait a moment—a clause? What clause?

Dorn: “He promised me it was all just legal mumbo-jumbo—the Scout called it a ‘Death in Service’ clause. If you want to join the Heroes Guild, you have to sign the clause—no exceptions.”

Me: “What does the clause do?”

Dorn: “For me? —Nothing… but for the Heroes Guild—they end up owning my family’s estate in the event of my death.”

Me: “That sounds a tad unfair.”

Dorn: “Apparently, it’s standard stuff that every hero signs—it won’t ever happen, not to me. The Scout explained that there’s a sizeable risk in retrieving a hero’s fallen body from a failed quest, not to mention all the funeral arrangements and lost equipment, some of which are magical and very expensive—the Death in Service clause covers for all damage or any loss to property. It’s pretty thoughtful, if you think about it.”

Me: “I see—what else did the Scout say?”

Dorn: “He said he had never seen such a natural athlete—the complete hero he called me! Said he wanted to send me on a category five23 adventure after I had completed all my training dungeons!”

Me: “What’s a category five adventure?”


 22The weapon of choice for any self-respecting Barbarian—closely followed by a heavy fist…

23I’m not sure what this means, but the fact there are four categories before it cannot be a good thing.


Dorn: “Only a quest meant for the hardiest of adventurers—certain death assured24!”

Me: “Aren’t you worried? You might, you know—die?


Dorn: “Nah, you’re talking to the realm’s next greatest Barbarian25, I laugh in the face of death—”

Laughter breaks out from the barmaid sits in the Paladin’s lap; Dorn suddenly kicks back from the table and stands with purpose and drive.

Dorn: “Although the Guild’s next greatest Barbarian is STILL thirsty. Time I finally got that drink—wait here, I’ll be right back.”


I watch as Dorn the Barbarian storms over to the Paladin and the barmaid to make his displeasure known. Not wanting to be caught in the middle of the approaching Battle of the Spit & Spear, I decide to leave this interview post-haste26.


 24See, I was right!

25The realm’s last greatest Barbarian was Thrull the Bitter, who expired after a fight with a group of drunken Gnomes and ended up ironically bitten in the groin and bleeding to death—perhaps not quite the glorious way he had imagined moving on to the Great Beyond.

 26I did leave a polite note explaining my sudden departure, blaming it on a sudden urge to drink elsewhere—specifically, a place with good bar service and less chance of seeing spilt blood…

About the author:

Andi Ewington is a writer who has written numerous titles including Campaigns & Companions, Forty-Five45, S6X, Sunflower, Red Dog, Dark Souls II, Just Cause 3, Freeway Fighter, and Vikings. Andi lives in Surrey, England with his wife, two children and a plethora of childhood RPGs and ‘Choose Your Own Adventure’ gamebooks he refuses to part with. He’s usually found on Twitter as @AndiEwington

Andi is querying right now. Interested publishers can reach him at butwin@me.com or on Twitter as @AndiEwington.

The D&D Connection: Authors and TTRPGs- Rob Edwards

I’m so excited to be able to talk about D&D with author Rob Edwards today! Thank you for taking the time to chat with me!

Will you tell me a little bit about your book, The Ascension Machine?

It’s a science fiction superhero novel, in which a young grifter impersonates a guy and in the process winds up enrolled at a college for alien superheroes. Grey, as he starts calling himself, stays for the novelty, but despite himself finds friends, and a place he belongs. It’s all based on his lie, so to stay at the Justice Academy Grey has to keep lying, even to his new friends. Things escalate, the team end up fighting gangsters and aliens, and investigate strange goings on. It’s an adventure romp with a large cast of characters all dealing with the difficult adjustment of starting college… with super powers.

How about your history with ttrpgs? When did you first start playing, and what drew you to it?

In 1983 I was about 12 or 13, and I came across an advert in some comic books which I became kind of obsessed with. A party of adventurers explore a dungeon, battle a monster then encounter some green slime. I cannot tell you for why, but when the elf rogue shouts “Look out, it’s dripping!” I knew I had to play this game.

I got the “Red Box” Basic set for my next birthday, and never looked back. I’ve played or run every edition of D&D since, as well as many many other systems. 

Here’s the list of some of the games I’ve played in the order of them occurring to me: GURPS, DC Heroes, TORG, Amber Diceless, Golden Heroes, Marvel, Mutants and Masterminds, Hero, Star Wars d6, Star Wars d20, Star Wars Edge of Empire, Ghostbusters, Pathfinder, Starfinder, Spycraft, Fantasycraft, Tunnels and Trolls, MERP, Doctor Who, Song of Ice and Fire, Babylon Project, Wheel of Time, Call of Cthulhu, Arcanis, Seventh Sea, Shadowrun, Twilight 2000, Top Secret SI, Judge Dredd, TMNT… plus a few more for one shots that I’m probably forgetting).

Oh, my greatest Geek pride (as it says in my bio): back when Wizards of the Coast had the Star Wars license and were running the Living Force campaign for convention play, I got to write seven modules for the campaign, meaning someone somewhere at Lucasfilm (probably an intern) read something I wrote in the Star Wars universe and said “OK”. Meaning that, until Disney bought Star Wars, I was briefly, obscurely, canon. 

Anyway, this answer is far too long. Suffice to say I’m almost always the DM these days, which I love, but my rare chances to play are solid gold for me.

That sounds like my husband. He always ends up being a DM. After a less-than -successful attempt on my part several years ago ( I failed to communicate to my players exactly what kind of campaign I was trying to run, which did not go well), I’m still working up my courage to try again. I might give it another go in a decade or so. 

As DM, do you feel like your writing affects how you tell the story? Did your experience with gaming play into your writing at all?

Interesting question. Firstly, I think over time I’ve come to realise that my writing and my DMing, at least for home brew things, come from a very similar place, creatively. I’ve found the more I’m writing, the less I have in the tank for coming up with my own worlds and plotlines for games. And vice versa. As a result, since taking my writing more seriously, I’ve tended to stick to prewritten adventures. Perhaps not as engaging as creating my own world, but still a lot of fun.

I’d say my experience gaming has absolutely everything to do with my writing. I’ve always been a writer, always been a storyteller, for as long as I can remember, but for the best part of four decades, I honed my skills as a storyteller on all my many players. Sometimes triumphantly, sometimes not. When I started writing professionally, I had all of that foundation to build on. A sense of how much foreshadowing is too much. A sense of when the story needs a kick from an action beat. Why world building is important and how too much can be a distraction and suck the pace out of a scene. All of my instinct for that comes from my gaming. (Also reading so very very much in my youth).

That said, I have a D&D campaign world that I’ve run different groups in for…. Wow, is it twenty years now? … There’s a story to be told there, there’s a novel, possibly a trilogy in it. But actually writing the book of the campaign(s)… I’ve tried starting a few times but so far it has totally stumped me.

Wow, twenty years is a huge accomplishment! I bet the world development for that campaign is incredible. Do the characters being played change as the players do, or does each player bring a new facet to the same characters?

Most of the active world building happened for the first campaign — that was a lot — and the original sequel campaign. Those campaigns had the same players, playing different characters two decades apart in the campaign timeline. Since then, I’ve run three variations on the original campaign, always with different characters, always bringing new wrinkles to the way the world works. New characters bring new focus, it’s interesting to see NPCs (non-player characters) who were hugely significant in the original run fading into the background or  taking very different actions and suffering very different fates in later playthroughs. By the same token, NPCs who barely got a name in the original version get the spotlight in later runs.

The most recent version of the campaign fell apart at about the time the pandemic hit. I’ve since decided it’s time to retire that campaign world and start something fresh. Though in this campaign, I’m trying to be a little more improvisational about it all, because I don’t want it to suck the energy out of my writing.

If anyone is super interested, you can get a hint of what some of the setting was like in my short story Virtue’s Blade in the Inklings Press anthology Tales of Magic and Destiny. It’s a new story not taken directly from any specific adventure in that world, but does give a flavour of some of the world building for that campaign. (Or listen to me read it on my podcast here: Episode 39: Virtue’s Pirate · StorycastRob (spotify.com))

You mentioned using your time as DM (Dungeon Master, for those who aren’t familiar with the lingo) to hone your storytelling skills, and how that helped with pacing and foreshadowing. One thing I really enjoyed about The Ascension Machine was that the pacing was never too rushed, nor was it too slow. Your practice definitely made perfect!

I hope this isn’t too much of a spoiler, but Grey was an interesting character in that, while he was conning everyone, at his heart he had a strong moral compass. Is that sort of “alignment” your go-to when gaming? And dovetailing off of that, do you have a favorite character class? Or do you prefer to shake things up when creating your own character (obviously, prewritten adventures are a little different)?

Oh yeah. I know people can get very excited by evil campaigns or characters, but they don’t really interest me. I’m always the good guy in games as a player, if I ever feel the urge to be evil, I have my DMing for that!

As for character classes, I like my characters to be skilled and versatile. They don’t need to be The Best, but I do prefer competence. In pursuit of it, I’ve dabbled in just about every class over the years, but my big go-tos are Sorcerer, Fighter, Bard. My least travelled are probably Druid and Cleric. My current obsession is Artificer, and I think I might actually get to play one soon.

Grey in The Ascension Machine could absolutely be one of my characters in a game. I’ve played plenty of rogues, swindlers and con artists in all sorts of settings, from Jack “Ace” King, a gambler in a Wild West game, to Agent Duchess, my Spycraft “Face” character. In The Ascension Machine, Grey’s plan on Bantus (no details, read the book!) was basically something I pulled in-character for a D&D game one time. 

 I am almost obsessively honest in the real world, so these characters are pure escapism!

Ah, you claim you’re obsessively honest. Perhaps that is what a dishonest person would say? 😉 I must say, I’ve never played an artificer. I bet it would be a blast, though. What would you say to someone who is curious about playing ttrpgs, but has never played before?

Give it a go! The hobby isn’t for everyone, but the only way to find out if it’s for you is to try it for yourself. Oh there are plenty of YouTube shows and let’s plays out there that you can watch to get a sense of how things work (Including our own DragonLance play, right Jodie?) but really you have to play it to be sure. Just, try and find a good DM, they really do make all the difference. If someone is asking me, I might well offer to run a session, if we can find some more players.

But if you’re asking how would I describe ttrpgs to somebody…? The grand description is that it’s cooperative improvised storytelling (with dice). It’s “Let’s Pretend” for grown-ups and kids  (with dice).

Any other description can be contradicted (and even the dice thing, one of my favourite games is Amber, a diceless system based on Roger Zelazny’s books). 

Because, yes, it can be an epic tale of heroes battling monsters, saving the world and getting loot (with dice), if that’s the story your group wants to tell. But it could equally be a disturbing tale of standing against unspeakable horrors where only madness and death awaits (with dice), or a political intrigue with backstabbing (and dice), or… whatever else you need it to be.

It is such a versatile hobby. As long as you can find a group of people who want to tell the same kind of story you do, it can be whatever you want it to be. Usually with dice.

About the author:

Rob Edwards is a British born writer and content creator, living in Finland. His podcast, StorycastRob, features readings from his short stories and extracts from longer work. He writes about coffee, despite not drinking it, spaceships, despite being down-to-earth, and superheroes, despite everything

His debut novel, The Ascension Machine was published in 2020. His short stories can be found in anthologies from Inklings Press and Rivenstone Press.

A life-long gamer and self-professed geek, he is proud of his entry on wookieepedia, the result of writing several Star Wars RPG scenarios in his youth.

Links

Follow him on Twitter: https://twitter.com/StorycastRob

Check out his Podcast: http://storycastrob.co.uk/

Or YouTube: Rob Edwards

The D&D Connection: Authors and TTRPGs- Geoff Habiger

This week on Witty and Sarcastic Bookclub I’m talking about the connection between table top role playing games, such as Dungeons and Dragons, and great authors. Today I’m happy to feature some thoughts on the subject from author Geoff Habiger.

When Jodie mentioned she was looking for authors to share their experiences with gaming and writing I jumped at the chance because gaming – especially TTRPG gaming – has been a big part of my life and an influence for my writing since I was in the 5th grade (many, many yahren ago). In that time, I have played innumerable RPG starting with D&D from the days of the Big Red Box up through 4th edition (I’ve not played 5th ed. yet). Other RPGs I have played include: Rolemaster, Pathfinder, Paranoia, Timemaster, GURPs, Traveller, Star Wars (West End Games version), Mutants and Masterminds, and several home brew systems. RPGs allowed me to spend time with my friends, explore new worlds, and helped fuel my imagination and creativity. I’d spend hours (days sometimes) creating dungeons, making characters, and building new worlds to play in. Based on this background it seems only natural that I became a writer.

Though it wasn’t as natural as you’d think. My path to being a writer took a detour through writing for RPGs. Around the time that Wizards released the 3rd edition of D&D and the open gaming license was created, my best friend (and now co-author, Coy Kissee) and I decided to start our own game company and create material for the D&D OGL system. Thus, Tangent Games was born and the creation of our Ados: Land of Strife campaign setting. For several years we created a new world to explore, our own monster manual (Brixbrix’s Field Guide to the Creatures of Ados), rules for a new religion (out of 20+ in the pantheon) (Jute: Faith of Creation), and an adventure module (Temple of the Forgotten God). Not to mention a ton of game supplements. We created alternate rules for using languages in D&D (Ars Lingua) and rules for creating detailed descriptions of gemstones (Gemerator), and we created supplements to get more mileage from alchemy (Better Damage Through Alchemistry) and how to harness magic from gems (Mineral Magic series) plus several others. 

All of this experience in RPG writing gave me a good foundation to move into writing fiction. There are many similarities between the two, and a few differences. The biggest difference being that most RPG writing is instructional – you are writing the rules for playing the game. Your writing must be clear and concise and must convey the rules to the reader so that they can understand and play (and hopefully enjoy) the game. But that sort of writing doesn’t leave a lot of room for creativity. The goal is to explain how to play the game and there is less importance on plot and story, and practically no character development (even when you are rolling up your character!). At the same time, RPG writing does allow plenty of chances for worldbuilding, and when writing an adventure, you do need to understand plot and story, though this process is very different from a traditional novel because you will never understand the actual motives of the main characters you are writing for – the players (and their player characters) that are playing the game. It is like writing an open-ended choose your adventure story where you have no idea who the main character is, what they can do, or even if they are motivated to complete the adventure as you envision it. 

In addition to the foundation from RPGs my experiences as a gamer, game master (GM), and designer helped when I began our actual writing career, especially with our fantasy series the Constable Inspector Lunaria Adventures. As I developed the basic premise for this series – in a world of magic and monsters, how do the police solve crimes – I wondered where to set the story. I knew we wanted a “classic” fantasy setting, reminiscent of the RPG experience I had loved playing in, and I realized that we already had a great setting in our Ados: Land of Strife campaign world. But I didn’t want to write LitRPG so we couldn’t just drop a story into our RPG world. But Ados gave us the world into which we could play with much of the worldbuilding already done. There is a direct line of influence from our RPG experiences to what goes into our stories from how the world functions to how our characters act and react to any given situation. Our RPG experiences dictate our fight scenes, how magic works in our world, and how to pace our stories. It’s even gotten to the point where we make fun of the RPG experience – especially around adventurers – in our stories. (Note for anybody who’s not yet read our books, Reva *hates* adventurers.)

In the end, I don’t know if I would have become a writer if I hadn’t been a gamer first. The characters we played, the worlds we created, and the stories we got to tell during those caffeine-fueled, all-night game sessions, all became the fodder for me to be the writer I am today. 

Where to find us online:

Website: https://www.habigerkissee.com/

Facebook: https://www.facebook.com/HabigerKisseeAuthors/

Twitter: https://twitter.com/TangentGeoff

Our Books: Wrath of the Fury Blade (book 1) and Joy of the Widow’s Tears (book 2) can be found on our website (https://www.habigerkissee.com/books) where you will find links to buy from indie booksellers or corporate behemoths. Book 3 in our series: Fear the Minister’s Justice, will be out (hopefully) in 2022. 

About the author:

The writing duo of Geoff Habiger and Coy Kissee have been life-long friends since high school in Manhattan, Kansas. (Affectionately known as the Little Apple, which was a much better place to grow up than the Big Apple, in our humble opinion.) We love reading, baseball, cats, role-playing games, comics, and board games (not necessarily in that order and sometimes the cats can be very trying). We’ve spent many hours together over the years (and it’s been many years) basically geeking out and talking about our favorite books, authors, and movies, often discussing what we would do differently to fix a story or make a better script. We eventually turned this passion into something more than just talk and now write the stories that we want to read. 
Coy lives with his wife in Lenexa, Kansas. Geoff lives with his wife and son in Tijeras, New Mexico.

Author Interview: Charles K. Jordan

Ta’Lin’s undead legions threatened to unravel everything until the combined might of Five Kingdoms adjusted to the nature of their foe and rallied to a tenuous stalemate.

Against the backdrop of a deadlocked war, life continues while the embers of well-laid schemes kindle into an inferno that will raze the continent so that it can be reborn.

Gaiaus, a well-connected Maximus of the highly-respected Oliverus family, is offered everything he could have hoped for but can’t help but wonder if promises made will be delivered. Never one to sit back and hope for the best, he bides his time, waiting for more palatable opportunities to present themselves.

Arcanus, the spoiled scion of the waning Dragonsbane family, disagrees with his father’s decision to send him far away to apprentice under a ruthless mentor from an infamous family after the details of his murder came to light.

Kir’Lor’s lavish lifestyle on the Consul of Five comes to an abrupt end when his father strips him of his political duties and reassigns him to the frontlines. Skeptical and unsatisfied with his new role, his options are expanded when a dangerous opportunity arises from an unlikely source.

A continent in crisis holds its collective breath as the threads of fate are woven into a new future.

I recently had the privilege of interviewing Charles K. Jordan, author of Scourge of the Five Kingdoms.

Thank you for chatting with me!

First, will you tell me a little about Scourge of the Five Kingdoms?

To answer this question, I think it would be best to explain what exactly Scourge of the Five Kingdoms is and isn’t. The backdrop of the story is a decade-long war, but it is not a war story. There is a clear threat to the continent from the war, but there is no predestined hero to stop it. There is a lot of political intrigue and maneuvering, but it is not strictly a political thriller. The characters are developed already, so it is not a progression story. These characters have their goals, and many are at the zenith of their prowess. I almost hate to use the term, but it is, in a way, a throwback fantasy in the sense that the story does not focus on a hero, a journey, or an ancient artifact or prophecy. Several sapient races live on the continent in a tenuous peace despite their differences. Because of that, Scourge of the Five Kingdoms has a diverse, large ensemble cast. Also, magic is a common occurrence among the denizens and is treated like any other commodity. 

Scourge of the Five Kingdoms is part one of a six-book series with novellas and further works in the same world coming later. It is a mature series because it does contain content such as violence, alcohol, recreational vices, and non-graphic sexual encounters. If I were to suggest an appropriate age, I would feel comfortable saying 16 years and up would be apt.

What first inspired you to write? What drew you to writing fantasy?

I enjoyed fantasy as a kid. It started first with RPG games, but what made me a fantasy fan for life was the Wheel of Time series by Robert Jordan. The series got me through some difficult times in my life. As I got older, I realized that getting to know those characters as well as I did, was just as influential for me as the actual story was.

Scourge of the Five Kingdoms seems rife with political maneuvering and backstabbing. What were some challenges to writing these complexities?

Making sure that characters behaved the way they would act and are not just taking actions for the sake of moving the plot. There were many times when I would stop writing and think to myself that this character wouldn’t do what I had plotted, and I would have to work out what moves that character would make. It broke lots of initial plot points while writing, but it made the story feel so much more organic, so it was well worth the trouble.

When working on your book, what came first for you: the plot or the characters?

Definitely the characters because their personal goals and quirks are what drive the plot. I wanted to create a story that was moved by the characters instead of the other way around. Even though, as I said before, they ruined my plans more times than I wish to remember.


What was the hardest part or character to write?

The hardest part of writing this series, especially the first book, was that I wanted a large cast. Keeping track of what characters knew, who they met, what they promised, what they were planning long and short-term was challenging at first. It took a lot of notes to make sure I kept it all on target.

Do you have a favorite character in your novel?

Ah, that is a difficult question. I am going to cheat and pick three characters. One, I enjoy the antics of Arcanus Dragonsbane. He is a tough character to like because he is a scumbag, but he is a great character to watch. He is a man of noble blood who has no understanding of how the world outside of his pampered bubble works and expects to be above the law. He is the mold of how I think nobles of a fantasy world would be. Two, Kir’Lor because his story deals a lot with his relationship with his father, Ang’Lor. I think it is a relatable tale for many. The last is Ta’Lin, the story’s main antagonist, who ties most of the characters together. He has some witty interactions with some characters. He is also the driving force behind the conspiracy threatening the Five Kingdoms. 

I feel the character relationships are so vital that interactions and chemistry between certain characters are characters themselves.

That’s an excellent point regarding character relationships! I often feel like a good interaction between characters can say a lot more about who each character really is than pages of explanation can. How do you go about developing that dialogue and the interactions between your characters?

As the characters feel each other out, you start to see bits of their personalities that you couldn’t plot before those interactions began. Again, I try to let my characters shine. That means not allowing myself to make characters interact in a way they ordinarily wouldn’t for the sake of advancing the plot or making things easier on myself as the writer. I also believe that some people click and some don’t, and trust often needs to be earned, and I try to bring that to life through my characters’ interactions. 

To answer your question more directly when characters meet for the first time, I ask myself several questions. Would these characters click? Why or why not? How comfortable are they around each other? What are their goals at the moment? Do they think the other characters can help their goals? And do they have any other issues such as prejudices, stereotypes, bad experiences with the characters’ backgrounds? And whatever else I feel would make a critical impact on their first impression. It seems like a lot, maybe it is a lot, but I think it produces terrific, natural-feeling interactions between the cast.

Is it easier for you to write a hero or a villainous character? Which is more fun?

One of the main ideas of the series is that almost everyone is a shade of gray. Most of the characters are horrible to some degree, so I would say it is probably easier for me to write a villainous or near-villainous character. There is one character that is the closest to an absolute “hero.” His name is Fortexxt Bynder. He was a challenge to write because he was such a change from the other characters in the world. However, with that being said, writing him was fun to write because of his moral compass.

I’m always curious: what is your favorite book (and you can absolutely say your own)?

I would have to say The Great Hunt, again, by Robert Jordan. To me, it is a near-perfect fantasy novel. It has an incredible balance of action and world-building, and even though you know the main heroes are not going to perish, it feels dangerous for them.

But my real hope is that someday, some author will say Scourge of the Five Kingdoms or some other book in the series is their favorite and inspired them to create as other authors inspired me.

Where to purchase Scourge of the Five Kingdoms:
Amazon

About the author:

Charles K. Jordan Bio
Charles K. Jordan was born and raised in the Pacific Northwest. He attended
university in his home state, as well, where he studied Information Technology. After
graduating, he decided to move abroad to experience more than what he had seen in
the United States. He found his way to Japan in 2003, and since then, he has called
Japan home.
Charles K. Jordan was always drawn to fantasy, sci-fi, and adventure. When he was a
young child, the first novel he read was Bunnicula: A Rabbit-Tale of Mystery by
Deborah and James Howe, and from that point, he was hooked. Since then, he has
found inspiration and heroes from various writers in all forms of media. Some of his
heroes include Robert Jordan, J.K. Rowling, George R.R. Martin, Quentin Tarantino,
Terence Winter, Garth Ennis, and Glen Cook, just to name a few. Ever since that
fateful day that led him to pick up Bunnicula, he knew his calling in life would be to
create and hopefully contribute to someone’s growth and dreams.
Charles K. Jordan vowed to himself that no matter what happened in his life. He
would never stop dreaming, writing, and creating.

Dragonlance Week: Interview with Author Margaret Weis

Logo Credit: Wizards of the Coast
Image Credit: Larry Elmore
Banner Credit: Fantasy Book Nerd

I was fortunate enough to be able to interview Margaret Weis, the author/coauthor of DRAGON CORSAIRS, the Darksword trilogy, and the Deathgate Cycle, among other novels. She is also the author/coauthor of many Dragonlance books, including the trilogies that started it all: the Chronicles and the Legends, which I love so very much. You could say that Margaret Weis is a literary hero of mine.

Witty and Sarcastic Bookclub: Hello Ms. Weis (May I call you Margaret?) Before I get to the questions, I want to thank you for being willing to chat a little bit about Dragonlance. I am beyond thrilled!


Witty and Sarcastic Bookclub: I am under the impression that the genesis of Dragonlance involved the idea of a world where dragons play a large role. I would definitely say that Dragonlance fits the bill! Can you give me a little bit of detail about the early days of Dragonlance, and how that concept became the Chronicles?

Margaret Weis: “Dragonlance was created by Tracy and Laura Hickman as they were driving from Utah to Wisconsin to go to work for TSR. They wanted a world where knights rode on dragons and they created the first three characters: Tanis, Laurana and Kitiara. When Tracy came to TSR, he described the concept to management and they put him in charge of creating the game. They wanted novels to go with it. I was hired to edit the novels. When I began working with the team, I fell in love with the world and decided that Tracy and I should write the books.”

W&B: I read somewhere that you wrote most (all?) of the books’ fight scenes. My question here is twofold: is that the case? And how did you and Tracy decide who took point on which parts of the novels?

Margaret Weis: “I do the writing and Tracy does the story telling and world building. And answers my innumerable questions!”

W&S: Are there any characters that are “yours” alone? And do any of the characters share your personality traits in any way?

Margaret Weis: “Raistlin was a character that I knew and understood. Tracy was always a fan of Tanis’s. Par-Salian says there is a little of Raistlin in all of us.:)”

W&S: I credit Raistlin with my ongoing love of morally complicated characters. He could be incredibly cruel (especially to Caramon) but was also capable of extreme compassion (as with Bupu). How did you go about writing such a complex and nuanced character?

Margaret Weis: “I knew Raistlin so well. He was very real to me. I understood him and the co-dependent relationship he had with his brother. As Par-Salian says, there’s a little Raistlin in all of us.”

W&S: One of the many wonderful things about Dragonlance, particularly the earlier books, are the barriers that were broken. Dragons of Autumn Twilight mentions Tanis “recognizing the signs of a dark depression that sometimes overwhelmed the knight”, [Sturm]. Sturm was the first character I read about in the fantasy genre who struggled with mental illness, which was hugely significant to me. There are also many instances of discrimination mentioned throughout. Were these deliberate choices and, if so, what was the reasoning behind them?

Margaret Weis: “We wanted to talk about racial discrimination in a way that would be nonthreatening to our readers. As for Sturm and depression, we wrote about him as we felt he would feel, given everything he had undergone.”

W&S: Many people (myself included) cite Dragonlance as their gateway to fantasy. Its impact hasn’t lessened at all over the years. What do you think it is about Dragonlance and the world of Krynn that continue to draw people in?

Margaret Weis: “I think it’s because the books are about middle-class people, not kings or princes or princesses. Our characters had to work for a living. They are ordinary people, drawn into extraordinary situations.”

W&S: Dovetailing off my previous question a bit: I personally find the characters so well-developed and relatable, that rereading the Dragonlance Chronicles feels a lot like coming home. Throughout the books, especially Dragons of Autumn Twilight, there are examples of events that the companions have experienced together that are mentioned in passing, like shared reminiscences. It really cements that sense of people who know each other very well. Was it difficult to convey that sort of relationship? And did you know going in that many of these mentioned instances would often become storylines in other books as the series grew?

Margaret Weis: “We rather hoped they wouldn’t become storylines! We wanted to leave them mysterious and intriguing. But the books sold so well that fans wanted more.”

W&S: The world-building is astounding. How were you and Tracy able to craft a world that is bigger even than what the reader is shown, as well as hint at places that are visited later on?

Margaret Weis: “The world-building credit goes to the DL design team. They needed a world large enough and detailed enough to accommodate twelve adventure modules.”

W&S: Dragonlance is deservedly beloved. What do you think has contributed to its place among fantasy greats?

Margaret Weis: “I’m not sure. We just wanted to tell a story.:)”

W&S: Did you have a favorite part to write?

Margaret Weis: “No, not really. I love writing!”

W&S: How do you feel about returning to the world of Krynn? Is there anything you’d like to say regarding the upcoming releases?

Margaret Weis: “Wonderful returning. And, no, I’m not permitted to talk about it.”

W&S: Are there any authors that you love or that have influenced you in some way?

Margaret Weis: “So many it’s hard to list them! Charles Dickens (particularly Bleak House), Jane Austen, Chaim Potok, Mary Renault, Rex Stout, Alexander Dumas. The list goes on!”

W&S: Finally, I have a bit of funny question. I was concerned that I would be so star-struck that I would only be able to come up with ridiculous questions, such as “Do you prefer waffles or pancakes?” So, now I have to ask. Are you a waffle or pancake person?

Margaret Weis: “Waffles.:)”

About the author:


Margaret Weis was born and raised in Independence, Missouri. She attended the University of Missouri, Columbia, graduating in 1970 with a BA degree in Literature and Creative Writing. In 1983, she moved to Lake Geneva, Wisconsin, to take a job as book editor at TSR, Inc., producers of the DUNGEONS & DRAGONS® role-playing game. 


At TSR, Weis became part of the DRAGONLANCE® design team. Created by Tracy Hickman, the Dragonlance world has continued to intrigue fans of both the novel and the game for generations. Hickman and Weis wrote the first of many fantasy novels, the DRAGONLANCE CHRONICLES, which are still in print after almost thirty years. The books have sold over twenty-five million copies worldwide. They are thrilled to be writing a new trilogy under the DRAGONLANCE CLASSIC masthead. Watch for the first book in the series to be released in 2022!

Weis is the author/co-author of several other New York Times best-selling series, including DARKSWORD, ROSE OF THE PROHET, STAR OF THE GUARDIANS, THE DEATHGATE CYCLE, and DRAGONSHIPS. Weis and her daughter, Lizz, have written two paranormal romance novels, WARRIOR ANGEL and REBEL ANGEL, published by HarperCollins. She and co-author, Robert Krammes created two trilogies – THE DRAGON BRIGADE and DRAGON CORSAIRS…be sure to check them out! 

Wisconsin is home where Weis lives with her dogs, Tika, Clancy the Hooligan and Joey the Thug. They all enjoy competing in tournaments with their team, the Barkbarians.


Self-published fantasy authors: an interview with Dorian Hart

Wrapping up a month full of interviews with some incredible authors of self-published fantasy, I’m excited to be able to interview Dorian Hart, author of The Heroes of Spira. Before diving in, I want to encourage you, Reader, to check out some self-published authors (be they writers of fantasy or another genre). Okay, now on to the interview!

First, why don’t you tell me a little bit about The Heroes of Spira?

The Heroes of Spira is hopeful epic fantasy with an ensemble cast and loads of magic. By “hopeful” I mean whatever the opposite of Grimdark is; while bad things happen to my protagonists, and they don’t always get along, they are fundamentally good people I want readers to cheer for. The tone is (mostly) light-hearted, and though the series isn’t comedic fantasy, there’s plenty of humor in it.

Who are the Heroes of Spira? They are:

Dranko Blackhope, a priest-turned-pickpocket, kicked out of his church for excessive pranksterism and his irreverent mouth. Being part goblin does not help his reputation.

Ysabel Horn, an elderly farmer’s widow with a practical streak. She’s understandably confused about being chosen to help save the world.

Ernest Roundhill, a baker’s son sorely lacking in self-confidence. He’s wondering why there’s a hundreds-of-years-old statue of himself buried under his neighbor’s tavern.

Aravia Telmir, a brilliant but arrogant wizard’s apprentice who really misses her cat.

Grey Wolf, a hard-bitten mercenary who’s not very happy about his new role as Chosen Hero.

Morningstar of Ell, a priestess of the goddess of night. She’s not allowed to walk outdoors in daylight, which could complicate her inclusion in this motley group.

Tor Bladebearer, a young nobleman’s son and talented swordsman who thinks being picked to help save Spira is the greatest thing that’s ever happened to him.

Kibilhathur Bimson, a shy craftsman who insists his ability to speak with stones isn’t real magic. It’s just something he does.

The five books (three published, the fourth currently in edits, and I’ve begun the first draft of the fifth and final) are in essence one single story. While I think each volume stands on its own just fine, the primary ongoing narrative arc spans all five books, and there are plenty of mysteries, plot threads, and character arcs that stretch across multiple volumes.

In the broadest sense, the stories are about a group of in-over-their-heads would-be heroes saving the world from an ever-escalating and ultimately interconnected series of threats. They explore strange magical locales and contest with all sorts of enemies, human and otherwise, while engaging in plenty of entertaining banter and generally making themselves into a Found Family That Quests Together. It’s classic fantasy, full of wizards, magical artifacts, strange creatures, exploration and quests, gods and prophecies, as well as a villain with a perfect moustache and an unflappable butler with an unexpected secret. If that sounds like something you’d enjoy, you can start with The Ventifact Colossus.

Your description of your book as the opposite of Grimdark makes perfect sense to me. There is a pervading sense of optimism throughout. Was it difficult to keep that feel while also maintaining a sense of urgency in the characters’ quest? How did you go about doing that so well?

Well, first, it’s kind of you to imply that I’m succeeding in at least some of what I set out to do! 😊

My natural preference is for optimistic characters, and my writing style lends itself to lighter, humor-laced storytelling. In that sense, I’m sure I’d find it more difficult to write grim and fatalistic heroes in a dark setting. But also, I don’t think there’s a natural separation between optimism and urgency. Quite the opposite, at least for me; pessimistic characters might be inclined to give up or not care about the problems besetting themselves and the world they inhabit. In large part, the characters’ hopefulness lets me steadily raise the stakes without worrying about keeping them motivated!

What first inspired you to write? What drew you to writing fantasy?

I’ve been writing fiction since I was a wee lad. (The first story I recall writing I scribed when I was 8. It was about two men getting into a series of perilous situations, and who were constantly saved by lucky accidents precipitated by the one who was always drunk. My teacher wrote a note to my parents which (paraphrased) said: “This story is remarkably advanced for a child Dorian’s age, and also we need to have a parent-teacher conference RIGHT NOW about his home life.”)

I’ve been absorbing fantasy books since I was very young, and was inspired most by The Hobbit, Narnia, and the Chronicles of Prydain. If you had asked me what I wanted to be when I grew up any time before my 10th birthday, I would have said “A baseball player for the Philadelphia Phillies.” But around that time, when my lack of athletic prowess was becoming too obvious to ignore, my answer changed to “A fantasy novelist.” That answer hasn’t changed in 40 years.

When working on a book, what comes first for you–the characters or the plot?

Characters first. Always characters. If I can’t make my readers care about my heroes, how can I expect them to become invested in the story?


I’m not saying that plot isn’t important. Even the most vivid characters will have trouble carrying a boring plot. But it’s not enough to make readers think: “I want to know what happens next.” They have to think: “I want to know what happens next to these people.

Did you base any of your characters on yourself in any way?

As though I would be so cruel to my poor characters!

But, seriously, the answer is mostly no – I’m not that interesting a person! – but I do think my personal desire to solve problems diplomatically probably bleeds over into some of my characters and how they interact with one another.

Also, don’t tell anyone, but I have plans to have a character in a future book who makes puns and dad-jokes. I cannot deny that such behavior would have a solid grounding in the author’s psyche.

I’m going to use this as a non-sequitur-ish segue into a small vignette from my family life. I told my wife about my plans for the dad-joking character recently. I also went on to describe a foil character who would HATE the puns and corny jokes at the beginning, but slowly, slowly come around on them, until by the end of the book they’d be making dad-jokes of their own.

My wife’s reaction to that second character: “That’s why they call it ‘fantasy.’”

Several of your characters have unique traits. Poor Ernest has zero self-confidence. Morningstar has a physical trait that makes it difficult for her to be a part of the group at first. Dranko has goblin ancestry, which I don’t think I’ve ever seen in a main character. What are some of the challenges of writing characters that have interior obstacles, as well as those that they face together?

I’ve always imagined my band of heroes (who style themselves “Horn’s Company” part way through the first book) going on three parallel journeys.

The most obvious one is the surface plot; they travel, quest, suffer, and triumph as they peel back layers of the Plot Onion™ and fight to save everything they hold dear.

The second journey is the evolution of the group as a whole. They start out disorganized and a bit hapless, as well as mostly doing what they’re told. By the end they’re making decisions with little guidance or assistance, devising plans, and working as a much more cohesive team. It’s by no means a smooth progression—there are plenty of setbacks and bumps on the road—but Horn’s Company has come a long way by the final book.

Finally, each character is on journey of their own, as they’re shaped and pushed by forces external and internal. Morningstar has to deal with her history of ostracism and feelings of isolation in addition to the physical challenge of walking in daylight. Ernest needs to find his confidence and overcome what we think of today as Imposter Syndrome. Dranko has his goblinoid physical appearance to deal with, as well as the constant consequences of his irreverent attitude. Each of the other heroes has some similar arc of growth and change, though that change isn’t always clearly for the better.

When guiding my characters past (or in some cases smashing them into) their interior obstacles, the biggest challenge for me is pacing their arcs across five books and bringing out their nuances in a natural way. Ernest’s journey, for instance, isn’t a matter of him performing a single brave deed and WHAM! he’s Mr. Confident. Different people change in different ways, at different speeds, and in reaction to different pressures.

You have a background in video game designing. Does your background influence your writing? 

I get asked this a lot, and the disappointing answer is “No, not really.”  My career in video games had me working alongside some fantastic writers – Austin Grossman, and later Ken Levine — who were already doing the vast majority of the storytelling. I found my niche as the “numbers guy” who focused on game balance, resource economies, and progression curves. (I was almost a math major in college before I came to my senses and pursued creative writing.)

Far more relevant to my writing is my history with tabletop RPG’s. I learned the craft of GM-ing from Kevin Kulp, an extraordinarily talented writer and TTRPG designer. Inspired by his skill, I designed and ran a 15-year-long D&D campaign, the bones of which form the skeleton of The Heroes of Spira.

I’m sure some of your readers have just had blaring alarms go off in their heads. “Oh, this is just some dude retelling his D&D campaign! I hate that!” To those people, I can offer this balm: While I used my 15 years of world-building as a foundation, I’ve always centered the characters at the heart of these books. I’ve also put a lot of effort into thinking about why RPG campaigns are typically not well suited for novelization, and what it would take to make that transition work. Before I started the first chapter of the first book, I spent months pondering issues of pacing, characters and their motivations, foreshadowing, the artificial feeling of “leveling up” and “character classes,” and the fact that games and books, at a fundamental level, are aimed at different audiences.

I’d like to think that The Heroes of Spira will evoke the feel of spying on a table where a truly epic D&D campaign is playing out, but without the burden and awkwardness of all the surface trappings of TTRPGs.

One of my favorite review quotes thus far has been this: “While some D&D-inspired novels struggle to be anything but a D&D campaign transcript, The Ventifact Colossus rises above the inspiration and proves to be an entertaining, relatively lighthearted, and satisfying story with a whole lot of heart.”

What was the hardest character or part to write?

I hope it’s not too spoilery to say that there’s a death scene in a later book that got me a bit choked up to write. One side-effect of writing lovable heroes is that I grow quite attached to them. On top of wanting to make sure I gave them a suitably emotional send-off, I was extremely sad to see them go.


Is it easier for you to write a villainous character or a hero? Which is more fun?

I love writing villains! Maybe it’s because I’m such a harmless, dopey, middle-aged*, dad-joking fellow, but I adore the chapters when I get to write the bad guys, be they cackling moustache-twirlers or urbane banter-maesters. The main villain of the fourth book (“The Infinite Tower”) is a person named Axamand who pursues the heroes through a [SPOILER REDACTED]. He’s confident, talented, outwardly likable, enjoys nature, values his relationship with his partner, likes a good challenge, and can’t stop reminding the reader that he’s also a horrific sadist. He’s been the most fun character to write in the series to date. 

*
Can I still say I’m middle-aged at 51? Even though the AARP is flooding my house with mail like Hogwarts trying to make sure Harry gets his invitation?

Do you have any writing quirks, or a routine that you stick to?

I’m not sure this is a quirk per se, but I do a thing that most authors will say loudly NOT to do, which is edit as I go. I can’t help myself. Even knowing I may later delete whole section or chapters, I still smooth out my sentences. Yes, it results in some wasted effort, but it also means my first drafts are remarkably clean. (Not that I don’t still go back and hack them to pieces!)

As for routine, when I’m in drafting mode, I take great pains to write at least 500 words every day, no matter what else is happening or how late it is when I start. I keep a spreadsheet of progress and word counts, and when I miss a day due to emergency or wilderness vacations, I know exactly how much I need to write to maintain a 500 WPD average.


Are you a “pantser” or a “plotter”?

According to my meticulous calculations and overly complicated spreadsheets, I am 83% plotter and 17% pantser.

Before I wrote a single word of the Heroes of Spira, I had outlined all the major plot events and most of the connecting threads for all five books. That has given me a big advantage when it comes to foreshadowing and setting up big scenes in satisfying ways.

I also had character arcs broadly sketched, but I’ve often found my protagonists doing and saying things I hadn’t mapped out. That can lead to some surprising threads that I’ve then had to figure out how to weave into the larger tapestry of the series.

I will say that despite my preference for thorough outlining, sometimes my pants take over. For example (and please excuse the vagueness in the interest of non-spoilage) in one of the books, a character finds himself unexpectedly imprisoned by his enemies. My outline called for a series of conversations between the hero and his captor, along with some thwarted escape attempts, on the way to a pivotal final confrontation. But when I started to write the first scene in that arc, the very first person he encountered was a spy who’d infiltrated the enemy organization, and who promised to help him escape. That person was nowhere in my notes, and literally came into being as I was writing her. It felt perfectly right and proper at the time. I rejiggered that entire sub-arc to accommodate her. And since then, I’ve written that new character into the outline for the final book, where they’ll serve a small but vital role in the story.


I love that your book has that “classic fantasy feel” to it. Do you have any inspirations in the genre, or authors you look up to?

The full list of authors I admire and from whom I derive inspiration would be prohibitively long for this format, but I’m happy to share a few.

Michael J. Sullivan, author of the “Riyria Revelations” and its many prequels, is probably my closest “comp” among writers. Not that I can match his skill, of course, but he writes character-centered adventure stories with a similar “planned arc” feel to Heroes of Spira. (I’ve had two separate reviewers make that connection, so it’s not entirely my imagination!)

Mike Shel is a fellow self-published author who I think is absolutely brilliant. His Iconoclasts series is a great take on D&D-ish storytelling, though his books are much darker and more atmospheric than mine.

Josiah Bancroft inspires me not only with his amazing prose, but also because he’s such a genuine, kind, and helpful person on social media. (I assume he’s that way in real life, too!) I hope if I ever achieve half his success, I can comport myself with such humility and grace.

Lastly, I’m always curious? What is your favorite book (and you can absolutely say your own!)

Oh, goodness. My answer to this question depends on my mood and changes often enough that I’ll give you a half-dozen of my favorites.

Pale Fire, by Vladimir Nabokov is a playful puzzle box of a novel that showcases Nabokov’s gorgeous prose without the subject-matter discomfort of Lolita.

Lord of the Rings, by J.R.R.Tolkien is beautiful and atmospheric, a seminal work in the genre, and my sentimental favorite. Who else can get away with starting so many sentences with “And lo!” and have it not seem corny?!

The Hod King, by Josiah Bancroft is a masterpiece, and its author a true maestro of the perfect simile. (Note that this is the third book in his Books of Babel series, and the author is currently working on the fourth and final volume.) I don’t think I’ve ever been more eager for a book release!

West with the Night is the memoir of Beryl Markham, the first aviator to cross the Atlantic east to west. Utterly gripping, with prose so crackling it’s probably dangerous to read in the bathtub. (The author is one of the few that the famously cantankerous Ernest Hemingway is on record as heaping praise upon.)

The Ten Thousand Doors of January, by Alix E. Harrow. I’m a sucker for elegant prose, and this book delivers the wordsmithing goods in a lovely tale about magic doors and the power of stories.

The Scar, by China Mieville. If you’re ever in the mood for something mind-bendingly weird, often terrifying, and fantastically written, first read Perdido Street Station, and then read this.


Author Bio:

Dorian Hart is the author of the Heroes of Spira epic fantasy series, which currently includes The Ventifact Colossus, The Crosser’s Maze, and The Greatwood Portal. He also wrote the interactive science fiction novella Choice of the Star Captain for Choice of Games.

In a bygone century, Dorian graduated from Wesleyan University with a degree in creative writing. This led circuitously to a 20-year career as a video game designer, where he contributed to many award-winning titles including Thief, System Shock, System Shock 2, and BioShock.

Now he writes books in his Boston-area study, serves as the stay-at-home dad for his two teenage daughters, and happily allows his wife to drag him off on various wilderness adventures.

Self-published Fantasy Authors: an interview with Luke Tarzian

I’m fortunate to be able to hear from Luke Tarzian, author of dark fantasy. Thanks for taking the time to answer my questions!

First, why don’t you tell me a little bit about Vultures? 

VULTURES is…dark. Some people have said it’s the darkest fantasy they’ve ever read (I’m especially chuffed to have been told by one reviewer that it was more brutal than Joe Abercrombie). VULTURES is very much a story about love, loss, grief, and mental illness through the eyes of reluctant heroes. It takes place in a very phantasmagoric landscape full of demons, in a land where dreams are sometimes more than dreams and everyone—I mean everyone—is broken. Think some amalgamation of Edgar Allan Poe, The Licanius Trilogy, and a David Lynch film.”


What first inspired you to write? What drew you to writing fantasy? 

“Reading Harry Potter and wanting to create my own worlds. I’ve been in love with the fantastic since I was a child and Harry Potter was kind of the final push I need to say “Hey—I’m gonna write my own stuff.” I write fantasy for escapism and the ability to self-examine through a fictional lens. I deal with a lot of depression and anxiety, and being able to filter that into my characters and take them on a journey helps me figure out my own issues.”

When working on a book, what comes first for you–the characters or the plot? 

“Characters one-hundred percent.”

Did you base any of your characters on yourself in any way? 

“Oh god, only way too much. A lot of the grief and loss and depression and anxiety and anger issues yada yada yada that the characters in VULTURES are subjected to are very much manifestations of my own struggles. For me, writing those into my characters a) helps make my characters that much more relatable and b) is stupidly and completely cathartic.”

What was the hardest character or part to write? 

“There is a moment in a scene very late in the book, probably in the third to last chapter, that was, in a sense, very real to write as it was heavily, heavily influenced by my mother’s death and her state in the final days before she passed. It was extremely cathartic to write, but it also fucked me up for a few days.”

I see your book is described as featuring anxiety and depression. I am always appreciative of any author who includes mental health representation in their work. Was it difficult to write about those things? 

“Yes and no. Yes because it’s always scary examining yourself, especially to that degree. But no, for the exact same reason, if that makes sense. Once you take a hard look at yourself and realize you have some issues you need to deal with (at least in my case), it becomes that much easier to address your issues through a fictional lens. A lot of the stuff I write I do so because I have a story to tell, but the way it comes out is absolutely related to what’s going on in my head.”

Is it easier for you to write a villainous character or a hero? Which is more fun?

“Honestly, it really depends on the character. I consider myself an exceptionally strong character writer so, at the very least, any character I write is going to be fun. I think the bigger question is what character is the hardest to write, and, for me, it’s any character who is on the precipice of absolute good or absolute evil—because most people are somewhere in between (I think).”

Would you consider yourself more of a “pantser” or a plotter?

“I’d say I’m somewhere in between. I like to have a brief idea of where I’m going—the simplest of roadmaps. But, for the most part, my writing is very exploratory, very instinctive.”

How do you get “in the zone” when writing?

“Coffee and white noise, preferably rain. I don’t really write chronologically either, so I like to pick something I’m especially excited about to start with when I sit down to write as it helps build momentum.”


Luke Tarzian is…
Fantasy Author. Long Doggo Enthusiast. Snoot Booper. Shouter of Profanities. Drinker of Whiskey. These are all titles. I’m the Khaleesi nobody wanted and the one they certainly didn’t deserve, but here we are.