Conversations on Hope in the Fantastical Featuring Joanna Maciejewska

My blog has been focusing on the idea of hope in the fantastical lately. It’s a theme found over and over throughout fantasy and science fiction (as well as other genres) and I was curious what authors would have to say about it. Luckily, several authors were generous with their time and opinions.

Today, I’m excited to feature a guest post from Joanna Maciejewska, author of Pacts Arcane and Otherwise.

Hope, Friendship, and Epic Fantasy

Hope is one of those feelings that often keeps us going when things turn dire, and when the world becomes a shade too dark for us to cope, we escape into fiction. That escape might take different forms: to find comfort in learning that there are worlds more cruel and darker than ours, or to find comfort in exploring worlds full of wonder and magic.

Yet, it seems like there’s no middle ground, and our choices are limited to going “all grimdark” or “full high fantasy”, and it’s hard to find worlds that carry the realism of the world live in and at the same time can provide a genuine injection of hope.

When creating a world and a story, it felt like a hard balance to strike, and my solution was… friendship. In the real world, I’m lucky to have a handful of wonderful friends. Not only are they there for me when I need support, but they offer their companionship, experience, and time. Thanks to them, things rarely feel hopeless.

That’s why I wanted to preserve that feeling in my story. The world of Pacts Arcane and Otherwise is full of things we know too well: evil, cruelty, betrayal, lies, corruption, petty people… you name it. There are even otherworldly creatures who are more violent and brutal than humans meddling in human matters and manipulating their human pawns.

With all of that, my books could easily take the grimdark turn, but I think putting friendship in the focus of the story softened the hard edges of the unforgiving setting. Kamira and Veelk, the main characters and best friends for years, go through a lot, together and alone, facing dangers and difficult choices, but their friendship never comes into question. At any point, either would gladly give his or her life for the other, and they keep no secrets.

I think that promise of the friendship never broken is what helps my books to be hopeful while avoiding the feeling of sugarcoated issues or lack of realism. And thus it helps to carry hope, that feeling we often need to survive, off the pages of the series and into the real world, because most of us has at least one close friend we can confide in and who stays by our side through the worst storms. And if Kamira and Veelk, working together, can stand against anything, maybe we could as well. This kind of hope is what I want to bring to my readers.

About the author:

Joanna might be a bit too cautious to do anything even remotely daring or dangerous herself, so she writes about daring adventures and dangerous magic instead. Yet, she found enough courage to abandon her life in Poland and move to Ireland, and then some years later, she abandoned her life in Ireland to move over to the US. She’s determined to settle there, once she finally chooses which state to reside in.

When she’s not writing or thinking about writing, she plays video games or makes amateur art. She lives the happy life of a recluse, surrounded by her husband, a stuffed red monkey, and a small collection of books she insisted on hauling across two continents.

More about the series and purchase links: https://authorjm.com/books/pacts-arcane-and-otherwise-series 

Direct purchase link for By the Pact (first in series): https://books2read.com/ByThePact 

Website: https://authorjm.com/ 

Facebook: https://www.facebook.com/AuthorJMac/

Instagram: https://www.instagram.com/authorjmac/

Twitter: https://twitter.com/AuthorJMac/

Mastodon: https://indiepocalypse.social/@AuthorJMac

Goodreads: https://www.goodreads.com/authorjmac 

Bookbub: https://www.bookbub.com/authors/joanna-maciejewska 

Conversations on Hope in the Fantastical: An Interview with Michael Lortz

Lately, my blog has been focusing on the idea of hope in literature, particularly in fantasy and science fiction. Hope is something that can be found in many fantasy and sci-fi books in one shape or another.

I’m happy to be able to discuss the theme of hope in the fantastical with Michael Lortz, author of Curveball at the Crossroads.

WS: Hi Michael. Thank you for agreeing to talk with me about hope in the fantastical.

ML: Thank you for having me. Always a pleasure to talk about what inspires us.

WS: Curveball at the Crossroads is described as being about second chances.  What led you to write a book with such strong themes of hope and second chances?

ML: Good question. Let me talk about second chances first. I read several real-life stories of sports injuries and being a big fan of blues music and the crossroads folklore, I wondered what would happen if I put the two stories together. If someone’s dreams were ripped from them, what extent would they go to get those dreams back?

Now to the hope part. What if a deal you made cost you everything you grew to love? My main character makes a deal with the Devil. As he matures, he doesn’t want to lose his soul. That’s the main conflict. The Devil is possibly the most powerful antagonist in all of fiction. It would be very easy for the character to give up and the Devil to win and the book is over. I did think about that ending as I wrote. The challenge for me as a writer was to figure out how the main character could defeat the Devil.

This might sound weird, but I took a lot of influence from professional wrestling in writing the conflict. In professional wrestling, the bad guy always commits a moral violation. He might cheat or hit the good guy when he is not looking. He is a rule breaker. The crowd cheers for the good guy to reset the moral balance. If the bad guy was weak or beatable, resetting the moral balance would be easy. There would be no challenge. The goal is to make the bad guy as strong as possible, but still beatable. This gives the audience – in our case, the readers – hope that the good will win out. Pro wrestling fans, like many readers, believe in comeuppance. 

WS: That is an interesting comparison. It seems like, in your book, you have obstacles to hope that are both internal (JaMark’s emotional state) and external (the deal with the Devil). Was one struggle more difficult to write than the other and why?

ML: Wow. I never thought of one conflict as harder to write. But the more I think about it, the internal obstacle was probably the harder of the two to write. The reason for this is because as a writer, you put yourself in the character’s mind state. JaMark is lost before he makes a deal with the Devil. He knows it and his family sees it. In order to write that and make it believable, I had to put myself into the mind of my own struggles. That realism is important, especially in regards to dialogue. There are parts of the story where he talks with other characters about his struggles. That has to be as real as possible in order to bring in the reader.

One of the important parts of the book (no spoilers!) is that a deal with the Devil can impact both your external and internal state. Do you keep it a secret? Do you tell people all of your interactions with the Devil? The Devil is a cunning, devious antagonist who will make life nearly impossible if you go it alone. 

WS: Your main character, JaMark, loses something incredibly important to him and it changes the trajectory of his life. Was it difficult to write a character who faces such big setbacks while keeping a hopeful tone?

ML: In my book, JaMark loses his ability to play baseball and with that loss, he loses his hopes for a better future. I set the story in rural Mississippi, the poorest part of the United States. JaMark has pinned his dreams on his left arm. When his arm breaks in his final amateur game, his life spirals downward. He eventually makes a deal with Devil to return to his dreams of playing professional baseball.

I wanted that strong ebb and flow of hope and setback. There are a lot of ups for JaMark, but there are also a lot of downs. At one point, he takes to alcohol and pills to ease the pain. But he realizes, through the help of key side characters, that there are no shortcuts in life. With their help, he is able to gather the strength, courage, and hope needed to face the Devil.

WS: Do you feel that themes of hope are important in the fantastical?

ML: Definitely. In the fantastical, authors can create evils of unlimited power. With a strong antagonist, the only way good can prevail is through hope. I mentioned the Devil as a strong antagonist. I am also a fan of the Star Wars Universe and that was definitely an indirect influence. When you look at Darth Vader, he looks unstoppable. But the main characters never lose hope. The challenge as writers is creating a situation for the protagonist so all they have left is hope.

WS: How do you define subgenres such as noblebright (or hopeful fantasy) or “cozy” books? Is it possible to have strong themes of hope in darker books?

ML: Honestly, I had to look up noblebright. Very interesting. From noblebright.org, “The world of a noblebright story is not perfect, and indeed can sometimes be quite dark. Actions have consequences, and even good characters can make terrible mistakes. But a noblebright story is generally hopeful in tone, even if there are plenty of bad, grim, dark things going on in the world.”

I think that is a really good definition of Curveball at the Crossroads.

I think there is a lot of darkness in our own world, where sometimes hope is all we have. Take world hunger, for example. I hope we can solve that one day. It helps to be positive. As a big music fan as well, I believe dark music, like dark novels, is for us to relate to, and eventually rise above. Curveball at the Crossroads has a lot of blues music influence. The blues is a music heavily based on relatability through bad times. If you have no money, you have the blues. At one point or another, many of us can relate to having no money.

But in relating to others, we are able to dissipate our pain or find someone who has gone on the same journey. And that’s where we find hope. Sometimes the hope is obvious. Sometimes hope is in the understanding that we are not alone in dark times. In Curveball at the Crossroads, the main character definitely finds that out along the way. 

WS: I like what you mentioned about sometimes hope is the understanding that we are not alone during dark times. Do you think that a side character is often the more hopeful one in books? Why or why not?

ML: Yes. Definitely. A perfect example in fantasy is Frodo and Sam in Lord of the Rings. As the Sparknotes.com page on Lord of the Rings states, “If Frodo’s burden is to carry the ring, Sam’s is to carry Frodo.” That’s perfect.

The side characters in Curveball at the Crossroads were often the most fun to write because of their interactions with JaMark. Not all had to be as directly involved as Sam to Frodo, but I like when side characters help guide the journey. If they care about the main character, they probably see the conflict. Some might even have seen the conflict occur in unwritten backstories. Maybe it becomes a Wizard of Oz scenario where they form a group and strength in numbers to solve all of their problems. Whatever their involvement, their energy can be vital to the main character.

WS: Do you gravitate toward books with a hopeful tone?

ML: In the books I read, I think I do prefer those with a hopeful tone. As I mentioned, there is too much darkness in the real world for me to read books with a bleak worldview. Although I do appreciate stories or sections of stories that leave me worried about how or if our hero will save the day. As a Star Wars fan, I call those “Empire Strikes Back” endings.

WS: That makes perfect sense! I think you need those moments of uncertainty to really appreciate the themes of hope.

About the author:

Michael Lortz received his BA in Creative Writing from Florida State University. After getting a day job in the defense industry, he started writing about sports and music in his spare time on his personal blog. He has now written for many of the most popular baseball sites and covered music for local news media. His baseball writing and research has been quoted in USAToday, on ESPN.com, and at local county commissioner meetings. Michael lives in Tampa, Florida and Curveball at the Crossroads is his first novel.

Purchase Link:

Curveball at the Crossroads

Conversations on Hope in the Fantastical: An Interview with Joyce Reynolds-Ward

Recently, my blog has been focusing on the idea of hope in the fantastical. Themes of hope lost and found are found in many fantasy and science fiction books, so I went to the experts to ask about their thoughts about hope in the fantastical: authors themselves.

I’m happy to have had the chance to interview Joyce Reynolds-Ward, author of many book series including The Netwalk Sequence.

WS: Hi, Joyce! Thank you for taking the time to talk with me about hope in the fantastical. You have many books under your belt! Do they all feature themes of hope in some way?

JRW: Most of my books have some sort of hopeful element. Darkness might creep in, the characters go through a lot (and may lose something dear to them), but in the long run, what I am very much into doing is writing some sort of uplifting ending. I have a couple of dark short stories under my belt, but it’s not what I usually write.

WS: Knowing that you have written a couple of darker stories, how did the writing process differ when writing darker plotlines or worlds as opposed to writing those more hopeful in tone? 

JRW: I don’t think there’s a difference in process.

Well, perhaps I might be listening to darker music. The last one—which is being circulated right now in hopes of finding a market—was explicitly written while listening to Neil Young’s “Powderfinger,” but it was also somewhat inspired by that song. My newest release, A Different Life: Now. Always. Forever. was clearly shaped by the Supreme Court striking down Roe v. Wade. The darker elements in that story definitely come from that real-life happening.

Generally, though, if I swing dark, it’s because of a prompt or something happening in the real world that swings me in that direction. Some of my darker short stories were written during a time when I was struggling to keep my day job as a teacher because I had been targeted by an administrator.

WS: What draws you to writing hopeful books?

JRW: I just can’t stand to write books that don’t offer some sort of positive hope at some point in the story. I’ve never been able to really enjoy the endings where everyone suffers and/or dies when I’m reading or watching a story, so I don’t enjoy writing those books either. Not that my work is all sweetness and light! Far from it. My characters undergo a lot—divorce, past trauma, loss of what they love best—but they find a means to overcome it. We have enough despair and darkness in real life. I’d like to point the way to hopeful alternatives.

Though I will admit, some of the books that I thought would be all sweetness and light started turning on me. Oh, they still have the positive endings…but some darkness (primarily political) keeps creeping in.

WS: Do you think fantasy and science-fiction are uniquely placed to function as a safe space for discussing real-life struggles or fears? Why or why not?

JRW: Fantasy and science fiction offer the opportunity to discuss real-life issues out of the immediately emotional context of contemporary life. SFF allows us to strip away superficial matters that might obstruct looking at a particular struggle or fear, and postulate a different path than the one we may be currently taking, for example. This is especially important when looking at political struggles and fears. I will be honest. All of my work has some sort of political element—whether I’m making a statement about feminism (all of it), or commenting on other political trends I see happening.

Look. I’m a former political activist with a degree in political science. If I were to really double down and start focusing on current events, I’d probably be a decent pundit, because to date the projections I’ve made for my science fiction work have for the most part played out. Back in the ‘90s, when I was doing the worldbuilding for my Netwalk Sequence series, I honestly saw the ‘20s and ‘30s as being a very rough time on the political front, with the rise of growing repression, reversion, and fascism. I wish I could find those notes because, well, then I could pinpoint just how accurate my forecasting was. At the time, I was writing book reviews for a Portland alternative magazine, and most of the books I got were political analyses.

All the same, now that we’re here—I can also look at the work where I started projecting more positive outcomes by the ‘40s and ‘50s. I still believe that. But I now feel that many of us need to be projecting what that positive future is, and how we get there. Without the endless pronouncements of doom that far too many folx are into writing.

WS: Do you think that hopeful stories are important and if so, why?

JRW: I touched a little bit on that in an earlier question, but yes. I do think that hopeful stories are important. Even in The Lord of the Rings, which has some very dark pieces to it, there’s still a hopeful ending. I think we as humans need to be aware that there is more to life than pain, brutality, and suffering. That things can be better. That things should be better.

Without the awareness of possible positive outcomes, how can we otherwise make the choices for a better world? How can we strive to better outcomes for all if we can’t visualize what that will look like? Being able to see what positive alternatives look like is important.

WS: I agree and my first thought regarding hope in fantasy was, in fact, Samwise. What you said about humans needing to be aware that things should be better but also needing to be aware of possible positive outcomes is very interesting. Do your characters ever struggle with having differing ideas regarding how to reach a more positive outcome?

JRW: Not really because that’s generally not the story I’m trying to write. My characters tend to try to grasp for the best positive outcomes. 

Well, wait. There are some differing ideas in the Goddess’s Honor series, but those choices also get narrowed down by events. 

In the Netwalk Sequence, Diana Landreth and her daughter Melanie Fielding have some very different ideas about how to best deal with the dangerous alien artifact they call the Gizmo—and that leads to the conflict in the final book of the series, where the Gizmo manipulates Diana until it’s almost too late (I ended up using second person POV for Diana in that book, and it was chilling to see the degree to which second person present can depict someone slowly sliding into delusional thinking).

In the Martiniere books, one of the big twists (that gets explored in several alternative universes) is just when Gabe tells Ruby who he really is. Gabe struggles with that disclosure (except in the A Different Life series, where things are really different from the original series). I’m currently serializing a story where disclosure happens much earlier in their relationship before Gabe is silenced by mind control programming for twenty-one years. At this point, the story is as much for me working on plot possibilities as it is anything else (the book, working title The Cost of Power, is currently serializing on my Martiniere Stories Substack for free. You can find the first episode at https://joycef1d.substack.com/p/no-good-choices-part-one). Call it a writing exercise.

WS: Who are some of your favorite authors?

JRW: Oh, I’m always adding favorites to my lists! Often I’ll go on a reading binge of an author whose stories I like. Right now I’m reading a lot of library e-books. I read widely, not so heavily in some genres as I used to do, but still….Some of my long-term favorites are:

John Steinbeck

Ursula K. Le Guin

Beverly Jenkins

Luis Alberto Urrea

Jamie Ford

Craig Johnson

Laura Pritchett

Kate Elliott

Rebecca Roanhorse

N.K. Jemisin

And a lot, lot more….

About the author:

Joyce Reynolds-Ward has been called “the best writer I’ve never heard of” by one reviewer. Her work includes themes of high-stakes family and political conflict, digital sentience, personal agency and control, realistic strong women, and (whenever possible) horses, frequently in Pacific Northwest settings.

She is the author of The Netwalk Sequence series, the Goddess’s Honor series, The Martiniere Legacy series, The People of the Martiniere Legacy series, and The Martiniere Multiverse series as well as standalones Beating the Apocalypse, Klone’s Stronghold and Alien Savvy. 

Samples of her Martiniere short stories/novel in progress and her nonfiction can be found on Substack at either Speculations from the Wide Open Spaces (writing), Speculations on Politics and Political History (politics), or Martiniere Stories (fiction).

Joyce is a Self-Published Fantasy Blog Off Semifinalist, a Writers of the Future SemiFinalist, and an Anthology Builder Finalist. She is the Secretary of the Northwest Independent Writers Association, a member of the Science Fiction and Fantasy Writers Association, and a member of Soroptimists International.

Find out more about Joyce at her website, http://www.joycereynoldsward.com. Joyce is @JoyceReynoldsW1 on Twitter, jreynoldsward on Tumblr, joycereynoldsward on Counter.Social, and jreynoldsward on Dreamwidth.

Purchase links:

The Netwalk Sequence
Goddess’s Honor
The Martiniere Legacy
The People of the Martiniere Legacy
Martiniere Multiverse

Conversations on Hope in the Fantastical Featuring Ricardo Victoria

Continuing my blog series about hope in the fantastical, today I am delighted to feature a guest post from Ricardo Victoria. Ricardo is the author of the excellent hopepunk series, The Tempest Blades (you can read my review of book 1 here). Here are his thoughts on hope in the fantastical.

When I was a kid, I often wondered why the last thing to come out from Pandora’s box was hope. After a myriad of evils, hope comes up. What can a tiny bird can do in what’s basically a screwed-up world with deities that border on evil?

It’s a question that even today I make myself, with different answers every time. Especially this time as I’m writing this post on hope in the fantastical. Why even write about hope, or even include it as a main component of your books, when the world is going to hell in a handbasket? 

I can only think of one answer: because as with the tiny bird, hope is always there, in the back row, on the bottom of the box, waiting to jump off, to be noticed, to be remembered. So someone has to write about it. I kinda touched on this very topic at my blog during the toughest time of the COVID pandemic (so if you want to read about that, here is the link: The Power of Hope).

I’m well aware that one of the modern trends in fantasy is grimdark, this –and apologies for the succinct and probably inaccurate- depiction of morally grey characters barely surviving an uncaring world. Power to those who like it (the farthest I got into grimdark was GoT), and more power to those that have the fortitude to write it. I just can’t. And I tried. My most ‘morally ambiguous’ story ended with no ambiguity, rather more like with the hope of redemption for the character.

So that’s why I latched onto hopepunk, which is kinda the opposite of the aforementioned trend. A common misconception of hopepunk is that everything is sunshine, candies, and happiness. Nah, it’s not like that. Hopepunk is more about finding hope and using it to keep moving, to keep fighting, to keep living, even amidst the direst of circumstances. Paraphrasing the message of the superb third episode of “The Last of Us”, it’s not enough with surviving. You have to live. Which I think is the actual message of hopepunk and of writing hope in your fantasy stories in general.

There is no denying that both in real life and in fantasy stories, things can get dark, very dark, before the light at the end of the tunnel is glimpsed. The main cast of Lord of the Rings, the granddaddy of modern fantasy, is always on the verge of total failure, and yet somehow, the quest gets solved by a series of events that started way back in The Hobbit. Hope is sneaky like that. Like a ninja.

And like a ninja, will always jump at you even when you least expect it. That’s why hope hasn’t gone out and probably will never get out of fashion, at least when it comes to fantasy. Maybe it’s because humans need hope to process real-life struggles as part of trying to remain somewhat functional. Because we have to believe that in real life, as with our favorite characters in fantasy, things can and will get better at the end of the day, and the end of the story. I would even dare to say that having hope is essential for our mental health. This is why we use stories to process trauma, fears, dreams, aspirations, desires. Fantasy is not just about escapism –though it can be part- nor is less “worthy” than “literary fare”. Fantasy is about what can inspire us to keep fighting against the dark forces of our demons, against the pressures of our daily lives. It’s about giving us a chance to believe that things can improve, that maybe, in our small trenches, we can contribute to make a better world, with perhaps something as mundane as smiling at that retail worker that has been enduring rude customers all day.

Fantasy and hope are allies, are companions, are the weapon and shield we take on our dangerous journeys. Are about finding solace when we need it the most. And that’s the importance of hope in fantasy, I believe. Hope is at the end of the day, an inimical part of the human psyche, the root of faith, the fuel of willpower, the foundation of creativity. And that’s why at the end of the day heroes like Superman, like Captain America, the goody two shoes speak more to use even if we don’t actually listen -and are probably the hardest to write because not many writers get them, shock value and cynicism is easier to write and sell than actual hope against all odds-. Thus I tell you, don’t dismiss hope in fantasy as a childish thing. Hope in fantasy is the foundation on which we can build a better world, fight for a better one. Heck, as Pratchett showed us in the Discworld series, hope can even feed the kind of silent, slow-burning righteous rage at the state of the world that makes try to make it right, even if it never will be, because the other alternative is to fell into despair. And if we allow that, then all will be truly lost. As long as hope remains, you can get up for another day and live.

I write hopepunk, yes, in part due to my own mental health circumstances, but also because as much of a cynic as I can be, I want, I need to believe that you can get out of problems, change things somehow if you believe you can (and has served me well). My characters, like those from LOTR, see defeat closer than victory at the most critical moments. Yet they get up and keep going at it, as long as they can draw a breath (and sometimes even when they can’t) because for them the alternative is losing their heart and with it, the world.

And that’s where I believe that the true value of hope in fantasy resides: it’s to keep our metaphorical heart beating so we can keep moving and improve the world, in the measure we can.

So maybe like with Pandora’s box, that hopepunk book you just get when you were looking for something else, was there for a reason. Don’t dismiss it, just read it and form your own opinion, because paraphrasing Walt Whitman: Sometimes, Life doesn’t give you the books you want, it gives you the books you need.

About the author:

Ricardo Victoria is a Mexican writer of science fiction, fantasy, horror, and a mix of all of them. He’s the author of the hopepunk science fantasy series Tempest Blades, of which book 3 will be released on June 13th of this year, by Shadow Dragon Press, an imprint of Artemesia Publishing. 

He is one of the co-founders of Inklings Press, a small publisher of thematic anthologies, has written episodes for The Wicked Library podcast, and has been nominated to a Sidewise Awards and two New Mexico-Arizona Book Awards. He has written and published over a dozen of short stories.

He also holds a Ph.D. in Design –with an emphasis on sustainability- from Loughborough University, and a love of fiction, board games, comic books, and action figures, especially Ninja Turtles. He lives in Toluca, Mexico with his wife and pet dogs and works as a full-time lecturer and researcher at the local university.–

Ricardo Victoria
https://ricardovictoriau.com/
https://scifantastique.com/

Purchase links:

The Tempest Blades series

To pre-order book 3:

The Magick of Chaos

Conversations on Hope in the Fantastical Hub

Below are the links to each guest post/interview on hope in the fantastical.

Conversations on Hope in the Fantastical: Featuring Dorian Hart

Conversations on Hope in the Fantastical: An Interview with DH Willison

Conversations on Hope in the Fantastical Featuring Ricardo Victora

Conversations on Hope in the Fantastical: An Interview with Raina Nightingale

Conversations on Hope in the Fantastical Featuring JCM Berne

Conversations on Hope in the Fantastical Featuring Joyce Reynolds-Ward

Conversations on Hope in the Fantastical Featuring Michael Lortz

Conversations on Hope in the Fantastical: An Interview with Beth Tabler

Conversations on Hope in the Fantastical Featuring Joanna Maciewjewska

An Author’s Monster Manual Featuring Geoff Habiger

An Author’s Monster Manual wouldn’t be complete without including Geoff Habiger. Not only is Geoff the coauthor of the fantastic Constable Inspector Lunaria Adventures, but he has also designed games. I’m happy to feature him and his addition to a hypothetical Author’s Monster Manual.

Today, he’s here to introduce you (or reintroduce for those who have read the book) to the Disciple of Pain!

I have often thought that writing a book is like making a movie, except in a book the author is responsible for everything. The author is the location scout, set builder, wardrobe, and prop master. You pick the cast, write the dialogue, and try to get your actors to follow the script all while making sure that everything follows a plot the audience can understand. And if you write in horror, science fiction, or fantasy then you may also do fight choreography, model building, special effects, and creature design.

This can be a daunting task even for an experienced writer. I like to think that I have a secret advantage in this regard since I’ve been doing all of this for years before I ever became a writer. No, I’m not a famous actor or director. I’m not even the best boy or key grip. 

My secret advantage? 

I play RPGs.See the source image

I’ve been playing RPGs for 40 years starting with the iconic D&D red box in the 5th grade with the funky plastic dice you had to color in with a crayon. (Yes, I’m THAT old!) I was instantly hooked and have played and GM’d games ever since. Being the GM (game master for those of you in the back) is a lot like being a movie director or an author. The game system gives you a framework to build upon, but the game, like a book or a movie, is only limited by your imagination.

I you’ve ever played any sort of RPG you know that the rules for character creation and game play are important to making the game work. Ability scores, skills, hit points, powers or feats, and saving throws are there to shape the character, NPC, or monster. Giving them life and allowing them to interact with your imagined world with a few dice rolls. 

Having spent so long playing RPGs the transition to writing fantasy felt natural for me. I’ve made hundreds of characters of the years, as well as creating the worlds into which to play them in. In fact, the setting for our Constable Inspector Lunaria Adventures is the world we (my co-author Coy Kissee and I) created for our D&D campaigns – Ados, Land of Strife.

While there are similarities between RPGs and novel writing, you can’t take a character or monster from your RPG and just plop them into your book. (Unless you are writing LitRPG, I suppose.) The stats for your character or monster need to be translated into the story in such a way that it doesn’t feel like you are using a stat block. (Stats, if you don’t know, are the numbers that make the RPG work – ability scores, weapon damage, hit points, etc.) In the RPG I can say that my character did 8 points of damage to a monster with their longsword and the GM will duly record that information, letting me know if the monster is still a threat or not. But that doesn’t work when writing fiction. 

In our second Constable Inspector Lunaria Adventure novel, Joy of the Widow’s Tears, we introduce a creepy undead creature for our heroes – Reva Lunaria and Ansee Carya – to face. This creature, the Disciple of Dreen, was based on an undead monster we created for our D&D world. In the D&D game the Disciple is a nasty undead, able to resist being turned by clerics, deals painful attacks that drains a character’s strength, and, most nasty of all, reflects any damage they take back on their attacker so they can experience Dreen’s “blessing” of pain all while speaking a repetitive, droning mantra to their foul god. (Dreen is a minor god of pain and suffering in the Ados setting.) An unprepared party will be severely challenged by even a small number of Disciples. 

But we couldn’t just take the Disciples and drop them into our novel. We had to figure out how their game states would translate to the novel so that a reader, even one who’s never played a RPG before (shocker, I know!), would be able to know what was happening. For example, a fear effect in the game only requires a dice roll to see if your character runs away or stands fast. In the novel we had to describe this game effect for the reader:

“Gania swallowed and felt his throat go dry and his palms begin to sweat. Butterflies shot through his gut and he had to steel himself to keep from running.”

Having the stat block gave us the framework we needed to write the fear that Constable Kai Gania felt and showed him making his save. 

Having the stat block made the job of writing the Disciples into Joy of the Widow’s Tears easier. I knew what they could do from a game sense, so I didn’t have to think up anything new, just translate the game rules into the flowery descriptions needed for the novel. 

In the end we were able to make a monster that was a very real threat for our heroes while grounding that monster in the “reality” of the RPG system. Could I have created such a monster without having the RPG background? Probably. But I don’t know if it would have been as menacing or felt as real. It would certainly have been less fun. 

Here’s the D&D 5e stat block for the Disciple of Pain. It’s slightly different from the original one created for the 3.5 edition of the game, but still just as nasty. (Huge thank you to my co-author Coy for translating the Disciple from 3.5 to 5e as I have not played the 5th edition yet.)

Disciple of Pain

The creature shambles toward you, ragged skin falling off of flesh and bones. Holes and tears cover its body, and its bony claws reach out toward you. A hollow, nearly silent moan issues from it, the rhythmic tone becoming clearer as the creature nears you, “Dreen brings pain, pain brings life, join with the pain!” Strange tattoos and ritual scaring can be seen covering the creature’s body. A cold shiver of fright runs up your spine as you realize this zombie is not what it appears to be.

—–

Disciple of Pain

Medium undead, chaotic evil

Armor Class: 10

Hit Points: 15 (2d8+ 6)

Speed: 30 ft.

STR: 13 (+1)

DEX: 6 (-2)

CON: 16 (+3)

INT: 3 (-4)

WIS: 6 (- 2)

CHA: 5 (- 3)

Saving Throws: Wis +0

Damage Immunities: necrotic, poison

Condition Immunities: poisoned

Senses: darkvision 60 ft., passive Perception 8

Languages: can only repeat its mantra in the languages it knew in life

Challenge: 1/2 (100 XP) 

Frightful Presence: Each creature with fewer Hit Dice than the disciple of pain within 30 feet of it and can hear it chanting its prayers to Dreen must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the creature can still hear the disciple of pain’s chants, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the disciple of pain’s Frightful Presence for the next 24 hours.

Blessing of Dreen: In addition to bestowing the blessing of pain upon those that would be converted by the disciples, Dreen also gave them resistance to the actions of clerics to turn the disciples. A disciple of pain has advantage on saving throws against features that turn undead.

Reverse Damage. Dreen, in granting the final wish of the first disciple of pain, gave His disciples the ability to feel the pain of attacks directed at them, but the damage itself is redirected at the disciple’s opponent, allowing them to feel the glory of Dreen along with the disciple. Any time the disciple of pain receives damage from any source, it must make a Constitution saving throw with a DC of the amount of damage received, unless the damage is radiant or from a silvered weapon. On a successful save, the disciple of pain is unaffected, and the damage is reflected back at the attacker as though it originated from the disciple of pain, turning the attacker into the target.

ACTIONS 

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4 (1d6 + 1) piercing damage plus 3 (1d4+1) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises in 1d4 rounds as a disciple of pain.

Strategies and Tactics

Disciples of pain are feared in combat. They quickly move to attack any creatures that approach them, hoping to make a new disciple. Their frightful presence, relentless attacks and damage resistance make them dangerous opponents. A disciple of pain attacks with its clawed hands and will focus its attacks on the first creature it sees, ignoring all other attacks directed at it.

Ecology

The first disciple of pain was a devoted cleric of Dreen who, upon his death, was raised by Dreen as an eternal disciple to spread fear and pain through the world. New disciples were formed, many willingly and some not, and now they can be found throughout the land. 

Environment: Most disciples haunt ancient Dreen temples or places of worship, waiting for victims to be ‘converted’ until they have a large enough group to spread across the land. They can be found in any land or environment across the planet. They are most commonly found in dungeons, abandoned temples, or places of worship to Dreen.

Physical Description: A disciple of pain is often mistaken for a zombie at first. They move with a slight shuffling when not attacking and their bodies have a rotting appearance from a distance. Upon closer inspection an observer will notice that the bodies are relatively intact but are covered in scars, tattoos, body piercing, and flayed skin. Their skin is a pale white color and the hands have been skinned, their fingers elongated into sharp talons. A disciple of pain usually wears the clothing they wore at death, now torn and ragged. They constantly mumble prayers and praises to Dreen, usually a variant on “Praise to the God of Pain, praise Dreen.” When attacking they will let out a long wail and chant, “Dreen brings pain, pain brings life, join with the pain!” one of the lines of prayer in Dreen services.

Alignment: Disciples of pain are always chaotic evil. They seek to cause as much pain and suffering to the world as only through the glory of pain can Dreen’s blessing and knowledge be fully understood. 

Disciple of Pain Lore

Clerics and others with access to the Religion skill are aware of many traits of the disciple of pain. When a character makes a successful Religion skill check, the following lore is revealed, including information from lower DCs. (Followers of Dreen automatically know all lore about the disciple of pain, though they would not share this information so their companions could feel Dreen’s blessing for themselves.)

DC 10: This creature is a disciple of pain. It is an undead creature devoted to Dreen, the Lord of Pain. Though they resemble zombies, they are very dangerous and constantly mumble prayers to the Lord of Pain. They have some resistance to being turned.

DC 15: The disciple of pain seeks out other creatures to ‘convert’ them to Dreen’s teachings. A person hit with one of their clawed hands will have some of their lifeforce drained from their body. A creature that loses all their lifeforce to a disciple will become a disciple of pain in short order.

DC 20: The disciple of pain blesses other creatures with Dreen’s teachings of pain. Nearly all physical and magical attacks directed at the disciple will instead deal their damage to the attacker, allowing him or her to rejoice in the pain. Only radiant damage or silvered weapons are effective in damaging a disciple of pain.

For Player Characters

A player character can create a disciple of pain by using the spell create undead. In addition to the normal components, the caster must also either be a follower of Dreen or have a holy symbol of Dreen. A follower of Dreen that creates a disciple of pain in this manner can automatically control the disciple. 

—–

A huge THANK YOU to Jodie for letting me ramble on about RPGs, writing, and monsters. Sorry if this was a bit long, but get an author and a gamer going and we just won’t stop. 

About the author:

Geoff Habiger is the co-author of five books with Coy Kissee, 3 about Prohibition, Gangsters, and Vampires (the Saul Imbierowicz Vampire trilogy) and 2 Constable Inspector Lunaria Adventures. Our 3rd Reva adventure – Fear of the Minister’s Justice – will be out in October. No Disciples of Pain in that one (thank the gods) but there is a very determined wizard assassin who’s made Ansee his next target. Geoff lives and writes in the Land of Enchantment (kinda appropriate for writing fantasy don’t you think). You can learn more about him, our writing, and other cool stuff at our website: habigerkissee.com. Or follow Geoff on the blue bird app @TangentGeoff.

An Author’s Monster Manual Featuring J.E. Hannaford

There are always books that have amazing creatures in them that I would love to see featured in TTRPs. This month, some awesome authors have kindly joined me to give their creatures the TTRPG treatment. I’m excited to have J.E. Hannaford, author of the Black Hind’s Wake series, share more about her Leathergill Siren, found in The Skin (Black Hind’s Wake book 1).

About the author:

J E Hannaford is powered by coffee, dragons and whisky. She teaches Biology in the real world and invents fantasy beasts to populate her own. She lives in Suffolk, UK, and pines for the coast and mountains of Wales. A love of nature and the ocean washes through the pages of J E Hannaford’s stories and pours out of the characters who live in it. Her debut series is The Black Hind’s Wake Duology.

You can find her here: https://linktr.ee/jehannaford

To purchase The Skin:
Amazon

Fantasy Focus: Historical Fantasy Featuring Marian L. Thorpe

Thank you for joining me to talk about your writing and about historical fantasy!

First, will you tell the readers a little bit about yourself?

The quick potted history – I’m 64, dual British/Canadian citizenship, have a bunch of degrees that have nothing to do with writing, been a research scientist, a high school teacher, a regional special education /assistive technology specialist; I’m a birder and an amateur landscape historian; married, no kids, one cat (at this point), and I’ve been retired from salaried work for 7 years, which means I can write full time, a huge privilege.

Will you talk a little about the Empire’s Legacy series?


The books fall into two distinct sets: the first trilogy, narrated by Lena (all the books are
written in first person) is a heroine’s journey, beginning with a choice to learn to fight to
defend her land and climaxing in a last, desperate battle. These three books have the most
traditional action (fighting) but it’s not a lot – none of the books are focused on battles,
but on personal growth and choice in the face of war, kidnap, and exile. The next two are
narrated by the musician Sorley, and the challenges are political and personal, focused in
both counts on betrayal and forgiveness. Empire’s Heir, the most recent, narrated by
Lena’s daughter Gwenna and Gwenna’s father, is a political thriller at one level, but also a
story about choices and sacrifices. But all of them are also (or maybe primarily) about
love, in many forms and for many things, both people and places, and its power in our
lives. Together the seven current books and the planned last two (Empress & Soldier will
be out later this year; Empire’s Passing 2023 or early 2024) make up a saga of choices,
betrayals, intrigue, and love, where some battles of power and politics are won with
swords – and some with words.

Your writing is considered historical fantasy. How would you define that subgenre?


Well, let’s start out by saying that not everyone considers my books historical fantasy,
because they are free of magic or magical beings in any form. The ‘fantasy’ in my books is
the societal structures, but they’re not alternate history either because the geography is
different and there is no deviation from real history. Think of Guy Gavriel Kay’s books but
without the ‘quarter turn to the fantastic’ of his, and you have my world.
Broadly, though, I would define historical fantasy as any book that uses history to form its
world, but either includes magic or a society so different that it is clearly not this world,
but a parallel, mirrored version of it.

What first drew you to writing historical fantasy?


I wanted to explore questions of society, sexuality and the choices people make about
personal happiness vs. the public good in a setting that wasn’t our world, but wasn’t so far
distant from it. But I wanted everything, good and bad, to be within the realm of human
choice and action, so I didn’t include magic. (I probably wouldn’t have the ability to create
a magic system.) But don’t get me wrong: I love well-conceived and well-written magical
fantasy, it just wasn’t what I wanted to write.

How did you decide which era (or civilization) you wanted to draw from when writing?
There was never any question. I’ve been interested in pre-Conquest British history for a
very long time, as well as Britanno-Roman history. When I started to write Empire’s
Daughter, the first of my series, the setting came automatically.

Does writing historical fantasy require a lot of research?


For me, yes. My world is loosely based on northern Europe/Rome/Byzantium between
about the 4th and 10th centuries of the common era. I want it to feel familiar but not quite
historical, so that my deviations from both history and social constructs aren’t going to
make people say, ‘but it didn’t/couldn’t happen that way’. So, I do a lot of research,
including travel to Hadrian’s Wall and Rome specifically for the books. When I deviate
from real history – for example in how my palace/city guard works in the Rome-analogue
city Casil – I want to know what it is I’m deviating from, and which pieces of reality I
should keep to make it seem real (or at least realer.)
I also am hopeless at writing battles, so to date all the battles in the books are based on
real ones: the final battle in Empire’s Exile is entirely the Battle of Maldon (until it isn’t, at
the very end) so I read multiple translations of the poem, looked at Google Earth images
of the site as it looks today and scholarly recreations of how it would have looked in the
10 th century, before I wrote the scene.

What are some obstacles to writing in this subgenre?


I actually haven’t found any, except that because my books aren’t fantasy in a lot of
people’s minds, they are hard to market using the genres Amazon and other platforms
subdivide books into. But that’s a problem specific to my books, not the subgenre overall.

What are some of its strengths?


I love the fact that I’m not bound by historical fact or timelines, which I would be if I wrote
pure historical fiction. I borrow from a number of cultures and events that fall into early-
medieval/late classical history, but they’re not in the ‘right’ order. Plus, with the genre’s
long history, I can include echoes of older stories which create resonance in some readers
but are very subtle. There are a lot of Arthurian themes in my books, but they are not
blatant, or direct, but reflections.

I love that you have Arthurian influences in your books because there can be so much to
draw from. Do any modern ideas and beliefs find their way into your historical fantasy?


Oh, that’s a tough question. Many people might say my approach to sexuality and
women’s rights in the books are modern ideas and beliefs, but I’m not convinced they are:
much expression of sexuality and the rights and contributions of women were suppressed
by religions and historians writing from male viewpoints and entrenched beliefs. (The
inclusion of a reliable birth control method is modern: ancient peoples had their methods,
and the herb anash, the birth control herb in my series, is inspired by silphium, a plant of
antiquity with multiple uses, including birth control, that is now extinct. But it probably
wasn’t as reliable.) Otherwise, other than that we all write from our own experiences,
which are inevitably shaped by the time we live in; I try to avoid obviously modern
concepts.

How do you get in “the writing zone”, so to speak?


I’m a morning writer, so generally I start the day (after and with coffee) by re-reading
what I wrote in the last session, making a few changes, and then going on from there. I
aim for about 800 words a day – I’m a slow writer, so that takes me about two hours.
In good weather I bike or walk for about 90 minutes most days, which is thinking time, and
I also go for long country drives alone, which is even more thinking time. If I’m stuck, I
read – going back into the research books often triggers something, and sometimes fiction
does too. If I’m really stuck, that’s telling me something’s wrong with the story, so I have
to take some thinking time to figure out what.

Who are some of your go-to authors?


Guy Gavriel Kay, first and foremost. Then Neil Gaiman. Ian McEwan, Kazuo Ishiguro,
Jonathan Nevair, Bjorn Larssen, and Karen Heenan – they’re about the only living authors
whose books I will automatically buy. I read a lot of non-fiction, so there it would be Guy
de la Bédoyère and Mary Beard on Roman history; Robert MacFarlane, John Lewis-
Stempel and Tim Dee on landscape and nature; Annie Whitehead on Anglo Saxon history,
Cat Jarman for Viking history.

Who do I re-read for the sheer pleasure of the books? Tolkien, Susan Cooper, Elizabeth A
Lynn, Mary Stewart, Rosamund Pilcher, Annie Dillard (and Kay, always.) The books that
shaped me as a writer, the writers who taught me how to write.

About the author:

Taught to read at the age of three, words have been central to Marian’s life for as long as
she can remember. A novelist, poet, and essayist, Marian has several degrees, none of
which are related to writing. After two careers as a research scientist and an educator, she
retired from salaried work and returned to writing things that weren’t research papers or
reports.
Her first published work was poetry, in small journals; her first novel was released in
2015. Empire’s Daughter is the first in the Empire’s Legacy series: second-world historical
fiction, devoid of magic or other-worldly creatures and based to some extent on northern
Europe after the decline of Rome.  In addition to her novels, Marian has read poetry, short
stories, and non-fiction work at writers’ festivals and other juried venues.
Marian’s other two passions in life are birding and landscape history, both of which are
reflected in her books. Birding has taken her and her husband to all seven continents. Prior
to the pandemic, she and her husband spent several months each year in the UK, for both
research and birding, and she is desperately hoping to return.

Purchase link: https://books2read.com/marianlthorpe

Fantasy Focus: Historical Fantasy Featuring G.M. White

This year I’m doing a new series on my blog: Fantasy Focus. Each month, I’m focusing on a different fantasy subgenre. Fantasy is such a broad genre with so many different things to offer. So far, there have been focuses on Comedic FantasyRomantic FantasyGrimdark,  Epic/High Fantasy and Urban Fantasy.

I’m excited to have the opportunity to interview G.M. White, author of The Swordsman’s Lament and The Swordman’s Descent, which releases tomorrow (The preorder link is below).

Thank you for joining me to talk about your writing and about historical fantasy!

Thank you so much for having me!

First, will you tell the readers a little bit about yourself?

Yes, of course. I’m G.M. White, an indie fantasy author. I live on St Martin’s in the Isles of Scilly, a tiny island with a population of around 130 which is off the south west coast of the UK.  Like many people on the islands I wear a few different hats. Now a full time stay at home dad, I also work several part time jobs, am on the local Coastguard rescue team, sit on the committee for St Martin’s Island Hall and Reading Room, play cricket (poorly) for St Martin’s Cricket Club, and somehow find time to write.

I’ve always loved stories, and storytelling, having been an avid reader from an early age. My mum and dad instilled a love of reading in me, perhaps because the only time I was quiet was when I had my head in a book!

I’ve been an actor, played drums in bands on and off for many years, and dabbled in playwriting, but it was only in 2015 that I started to work on writing fantasy fiction. The Swordsman’s Lament, my first novel, was published in 2019.

Will you talk a little about The Swordsman’s Lament series?

Happily! The series follows the character of Belasko, a war hero, legendary swordsman, and undefeated duelist. When we meet him in The Swordsman’s Lament, he’s the Royal Champion to the King of Villan. A post he’s held for fifteen years, the first commoner to do so. But a lifetime of pushing his body hard has started to have an effect, and it is beginning to let him down.

When tragedy strikes the royal household and a prince is murdered, Belasko discovers he is expendable. The grief-stricken king demands blood, and Belasko’s options are clear: find the real killer, or die for a crime he didn’t commit.

It’s a swashbuckling fantasy adventure, as Belasko fights to clear his name with help from unexpected sources. The Swordsman’s Lament is book one in the Royal Champion series. I published The Swordsman’s Intent in 2020. That is a prequel novella set fifteen years earlier and tells the tale of how Belasko became champion, the trials and training he underwent, and the friends and enemies he made along the way. It also introduces characters that appear in the other books in the series, as well as setting in motion the events of The Swordsman’s Lament.Book two, The Swordsman’s Descent, is out very soon and in that Belasko’s adventures continue as he and his companions find themselves thrown headlong into danger in a foreign city. I don’t want to give away too much, but when blades are drawn, and all seems lost, can Belasko save the lives of those he loves the most? You’ll have to read to find out… 😉

The Swordsman’s Lament is considered historical fantasy. How would you define that subgenre?

For me it means stories that are very much rooted in our own real-world history. Sometimes this can be in the form of alternate histories, fantasy set around real-world events, or alternate earths where magic is real. Or, like my series, a secondary world fantasy where magic isn’t a huge factor, but the setting is inspired by real world historical periods and locations. In my case, this is renaissance Europe.

What drew you to that particular time period?

That’s a good question. One of my earliest influences, before I got into fantasy, was things like The Three Musketeers, stories of King Arthur, Robin Hood, these kind of semi-historical tales, myths, and legends. When I was younger we lived in the North East of England, where there are a great many castles and ruins to explore. Something we often did on weekend family walks. My brother and I were always sword fighting with sticks and pretending to be knights and these heroes of legend. So when it came time to write my own fantasy series, it makes sense that an amalgamation of these things came out. The swashbuckling adventure of D’Artagnan, the legendary warriors of Arthur’s court, the common man fighting for what is right from Robin Hood.

When I was in secondary school I was obsessed with the historical basis of King Arthur and post-Roman early Medieval Britain for a while. Can you guess what my next project might be? Hint, hint… 😉

What first drew you to writing historical fantasy?

Funnily enough, it wasn’t that I necessarily set out to write a historical fantasy. It was the story that came to me and needed to be told, and as I worked on it it became apparent that it was a historical fantasy, rather than epic or high fantasy. Or even grimdark.

I have lots of different ideas (I sometimes wonder how I’ll find time to write them all), including an epic fantasy series with dragon riders, a historical Arthurian novel, a historical thriller/mystery series, a contemporary fantasy series… But Belasko was the character that took up residence in my head and refused to leave, and this was the setting that he fit into. I can’t really explain it more than that.

Does writing historical fantasy require a lot of research?

Yes and no. I try to have quite a light touch with my world building, dropping in small but significant details that help shape the reader’s view of the world without resorting to info dumps.

For me the first draft is for getting the story down, however roughly. As I believe Sir Terry Pratchett once said, the first draft is just you telling the story to yourself. So I tell that story, then dissect and reassemble it in the second draft. I may do some research here, but very often it’s more important in the third and final drafts when I’m doing a pass looking at world building and start hitting the research to get the detail right.

For example, I have spent many hours looking up details of renaissance/medieval clothing, or kitchens, architecture, weaponry… There are many research rabbit holes to disappear down!

What are some obstacles to writing in this subgenre?

I suppose it is in a way quite niche, which can make finding your readers difficult. But when you have them, they’re yours forever! Also, I think it’s possible to get bogged down in the historical aspect and lose the fantasy. Just because a setting is inspired by a historical time period doesn’t mean you have to take every aspect of that into your story. I try to make sure that my fantasy worlds reflect something of my values and the world I’d like to live in, rather than adhering to strict historical accuracy. This may mean greater equality between the genders, featuring a broader spectrum of sexuality than was deemed acceptable in the historical time period etc.

I think it’s interesting that you write fantasy that reflects your values a little bit. Do you see fantasy writing as a way to unpack or “work through” real life concerns, questions, or emotions?

Absolutely. I see fantasy and science fiction as ways of viewing life through a different lens. A safe space in which to examine difficult ideas. I always hold up Terry Pratchett as an example. People that haven’t read his work may dismiss it as “funny fantasy.” While it is funny and most of it (particularly his Discworld books) is fantasy, it’s also excoriating social satire.

I often have a theme I’m thinking about when I work on something. In the upcoming The Swordsman’s Descent that is that we’re stronger together than we are apart. This was partially in reaction to the first book, where Belasko is cast out and has to take it upon himself to save the day. Whereas the second book is about people coming together to try and make the world a better place, while a few selfish groups try to derail that progress for their own ends. And it was written against the backdrop of a global pandemic where it really was important that people act in the common good.

With The Swordsman’s Lament I didn’t particularly have a theme in mind, but just set out to tell a story. What emerged was a tale of people who are willing to almost any lengths to do what they see as the right thing. One of those is the hero, Belasko, and one is the villain of the piece. Who, of course, doesn’t see themselves as the villain. And it was written while the UK was tearing itself apart over Brexit and feeling more divided than at any time I can remember in my lifetime, with people acting at cross purposes while being entirely convinced that they were completely right and the other side was completely wrong.

Of course, they’re fun adventure stories and someone may read them and not be aware of all this. But those issues and questions are in there.

What are some of its strengths?

I think that grounding in at least some level of real-world detail can give historical fantasy a very realistic feel. It’s also a great opportunity to ask “what if” questions. What if the Napoleonic wars, but with dragons? As in Naomi Novik’s Temeraire series. Or, what if our world’s geography had developed differently, and never known the Roman empire, but with magic? As in Miles Cameron’s Masters and Mages series. 

How do you get in “the writing zone”, so to speak?

My writing time is pretty limited, so I have to make the most of it. Plotting helps, as it means when I sit down to write I know what I’m working on next. If I really need to focus and block out other distractions I’ll listen to ambient music, and I’ve recently started using brain.fm to help me focus.

Mostly, I just grab that free time and get my butt in the chair!

Who are some of your go-to authors?

Ooh, good question. I love Tad Williams, his classic Memory, Sorrow and Thorn series is what got me into fantasy back in the early 90s. So anything he writes is an automatic purchase for me! I feel the same way about RJ Barker, who is doing astonishing things in the fantasy genre at the moment. (If you haven’t read his Tide Child trilogy yet you really must.) Other authors that are old favourites are Robin Hobb, David Gemmell, Terry Pratchett… Newer authors (at least to me) that I’m enjoying include Ed McDonald, Miles Cameron, Jen Williams, Mark Stay… It always seems like there’s so many books and so little time!

About the author:


G.M. White is an indie fantasy author. He lives on St Martin’s, in the Isles of Scilly, with his wife and son. Like many people on the islands he wears a few different hats. Now a full time stay at home dad, he also works several part time jobs, is on the local Coastguard rescue team, sits on the committee for St Martin’s Island Hall and Reading Room, plays cricket (poorly) for St Martin’s Cricket Club, and somehow finds time to write.

Author site: https://gmwhite.co.uk/
Twitter: https://twitter.com/GMWhiteWrites
Facebook: https://www.facebook.com/gmwhitewrites
Instagram: https://www.instagram.com/gmwhitewrites/

Purchase links:

The Swordsman’s Lament
The Swordsman’s Descent

Fantasy Focus: Historical Fantasy Featuring N.C. Koussis

This year I’m doing a new series on my blog: Fantasy Focus. Each month, I’m focusing on a different fantasy subgenre. Fantasy is such a broad genre with so many different things to offer. So far, there have been focuses on Comedic FantasyRomantic FantasyGrimdark, Urban Fantasy, and Epic/High Fantasy.

This month I’m focusing on Historical Fantasy, that fascinating subgenre that adds the fantastical to real places and times.

I’m privileged to talk to N.C. Koussis, author of The Kiln of Empire.

Thank you for joining me to talk about your writing and about historical fantasy!

Thank you for having me!

First, will you tell the readers a little bit about yourself?

I’ve been writing full-time since March 2019 after a series of injuries and family bereavements left me a nervous, anxious wreck. After being inspired by my incredible wife to start a creative project, I took up writing, because I’d always loved it. I had written stories when I was a kid but got discouraged by wanting it to be perfect. I loved Star Wars and Lord of the Rings and, more recently, Game of Thrones, so fantasy was the natural choice of genre for me to write in. I still have a day job, of course, and I run a local writers’ club. I’m also currently studying a PhD in neuroscience.

Will you talk a little about The Kiln of Empire?

I’d love to! The novel is set in a fantasy Constantinople, but imagine instead of Christianity, they worship their ancestors. From the afterlife, the Ancestors (as they’re known) bestow on their lineage powers—imagine a baker, who blessed by his forefathers, bakes bread that never goes stale. A potter whose glazes never chip. And of course, there’s the power structure baked in (pun intended): the ruling class are basically superheroes. The Ischyroi that rule the northern province have the strength of ten men. There’s the other side to that, as well: if you’re not blessed, if you’ve done something to majorly piss off your ancestors, they curse you. Now instead of baking bread that never goes stale, now your bread never rises, no matter how much yeast you put in. So, there’s a whole dynamic around that. You can never truly know what your forefathers think of you, either, though the clerics in the novel claim to know through auguries.

The novel opens in the middle of a revolt against the ruling family, due to a series of blunders by the emperor and a Senate who has whipped up fervor in the people, because they want to see him topped off. I won’t spoil it, but the main character, the emperor’s granddaughter, is forced to make a series of decisions to stop things from going from bad to worse.

Your writing is considered historical fantasy. How would you define that subgenre?

That’s a difficult question! If I was to take a stab, I would say that it’s fantasy that is far more grounded in reality. Generally, the world has followed a similar path to our own, with maybe a little creative license for magic flavor or some other exploit. Game of Thrones would probably be a step too far into high fantasy, but you can see the obvious elements of historical inspiration. I think it actually started as a much more grounded series without the magic, dragons, and the Others, though I’ll probably get a bunch of angry fans in the comments telling me that’s wrong! I think a good rule of thumb is if you can see the historical inspiration very clearly, and it’s not too different from our world (it could be set on Earth), then that’s historical fantasy.

What first drew you to writing historical fantasy?

It sort-of fell into my lap, really. I’ve always been fascinated by the Eastern Romans; by their heroes who were not only incredible fighters and generals but cultured men and women, who loved poetry and read and wrote voraciously, and were incredible orators, too. Some of our most famous speeches come from the Greeks, Syriacs, Illyrians, and the Romans, etc. who came from all over to live in Constantinople, the greatest city of the age. If it wasn’t for the Eastern Romans coming west and taking all their knowledge with them (and also having it plundered by the Venetians and Franks in the Fourth Crusade, look it up) then the renaissance wouldn’t have happened, and Europe might’ve looked very different to today.

I want to tell their stories, because until recently, historians have largely ignored them. And I say ignored, not forgotten. As though Rome fell and Europe plunged into a Dark Age, and there wasn’t a second Rome just a few thousand miles east that lasted another thousand years. I have my own theories as to why, but I’ll leave the historiography to actual historians. As to why fantasy—historical fiction didn’t inspire me because I still love fantasy and magic, so I wanted to bring those elements in as well.

How do you balance the historical with the fantastical?

Another tough question! If I was to describe my process, I suppose I start with a basis of history, then bring fantastical elements in and thoroughly think about all the different facets of how society would change if that magic/exploit was real. Like a what if scenario. Throughout the process, I try to keep it grounded as much as I can.

I think it’s interesting that you start with the historical aspects! I read somewhere that George R.R. Martin did something similar (with his basis being the War of the Roses), although whether that is accurate, I can’t say with authority. Would you say that there are some similarities between historical fiction and urban fiction in the real-world basis?

For sure. Keeping things grounded keeps the suspension of disbelief strong, which is very important to maintaining reader immersion.

Does writing historical fantasy require a lot of research?

Hell yes! At least a couple hundred hours in total over the past couple of years went into researching The Kiln of Empire. In that novel, I’ve had to do so much research into how people lived in the Eastern Roman Empire, especially across the class spectrum, because ordinary people lived very differently to the patrician class. I think people like to see that genuine care for history and realism, even in this subgenre of fantasy. Just because it’s fantasy doesn’t mean you can make things up wholesale!

What are some obstacles to writing in this subgenre?

The time it takes to research, I suppose. It’s not quite as much as historical fiction, but it’s close. The size of the market, as well! Speculative fiction is a pretty small market, at least when compared to evergreen genres like crime or romance, so a subgenre of that is going to be even smaller.

What are some of its strengths?

Yeah, on the flip side, I think if you find your people, you can find the most loyal following that a writer could ask for.

How do you get in “the writing zone”, so to speak?

It’s difficult, I won’t lie. I have ADHD, so I can’t speak to neurotypical brains, but personally I’ve got two modes: hyperfocus; or so anxious I can’t focus on anything and get overwhelmed. I guess I’m glad for the moments of hyperfocus, where I’m able to write for hours and find that I’ve written thousands of words. But on the other edge of that sword is that I forget to go to the toilet and eat and drink. That’s probably not the healthiest thing! I make sure I have a goal, too, however small (say, let’s write 100 words today). I find that more often than not I end up writing way more than 100 words. One of the biggest things I can recommend that has helped me is to just sit down and start writing something, even if it’s crap. You can always go back and edit later.

Who are some of your go-to authors?

Guy Gavriel Kay, Robert Harris, Emily St. John Mandel, and Nnedi Okorafor. They all have very different styles, but I feel like I become a better writer and a better human after reading them, and they’ve all inspired me in different ways.

Do you have any projects in the works that you’d like to talk about?

I’m working on the prequel to The Kiln of Empire which should be drafted later this year (it currently stands at 38k/110k, but I’m giving all my focus to BITP). I’m also putting together a novella set in the same world that I should be able to give out to people for free. I’ve also thought about making all my e-books free like I’ve seen some authors do, when I release them. I can’t give the specifics, but I’m working with some people at the moment for BITP, so if you want to keep updated, make sure you follow my blog!


About the author:

NC is a Greek, Anglo, and Kamilaroi man who swam with a great white (once) and nearly drowned in the Zambezi (twice). Between ill-advised water adventures and checking heads as a neuroscientist, he writes fiction that reimagines the past with a splash (or a deluge) of magic. He runs his local university’s writers’ club, which provides advice and workshops for emerging student writers. Yell at him on Twitter at @NCKoussis. His blog at nckoussis.substack.com is about his writing journey and historical inspiration for characters, places, and cultures in his novels. His latest novel The Kiln of Empire will hopefully be coming soon.