The D&D Connection: Authors and TTRPGs- Jeffrey Speight

Continuing on with my series on great fantasy authors and table-top roleplaying games, I’m excited to be able to talk with Jeffrey Speight, author of the excellent Paladin Unbound. Thanks for taking the time to chat D&D!

Will you talk a little bit about your recently released fantasy book, Paladin Unbound?

I’d be happy to. Paladin Unbound is a fast-paced high fantasy adventure that follows a half-Orc mercenary, Umhra the Peacebreaker, as he uncovers an insidious plot to bring the natural order of Evelium to its knees. In the process, he suffers tremendous loss as a result of his own reluctance to show his true nature and risks his own life in coming forth about his secret to guarantee he never makes such a mistake again. It’s a tale of self-discovery, honor, and lots of action.   

How about your history with ttrpgs? Have you been playing for long?

I started playing D&D when I was in middle school in the late 80s. My first character was an elf ranger named Sage. I played rangers a lot growing up. Somewhere along the way, I shifted to preferring paladins. I’m a lawful good alignment, myself, so I think there’s a natural connection there. Several years ago, I started playing again to introduce my three sons to the game and get them off screens. Ugh. It got the creative bug going and led me to homebrewing Tyveriel (the planet where Evelium sits) and, eventually writing the book.

One of the things that I really loved about Paladin Unbound is that it has a bit of a classic D&D feel to it. Is any part of the book inspired by gaming at all?

Absolutely. As I said, the worldbuilding and some of the early character development came directly from a homebrewed D&D campaign for my kids. I way overbuilt for what they needed to learn the game and decided to keep going and really flesh it all out. I took a lot of what I had made for the campaign, elevated the worldbuilding and the characters and started writing Paladin Unbound. The book is very much a love letter to D&D. 

I’ve noticed that many great fantasy authors play D&D. Do you think there is a connection between gaming and writing?

Without a doubt. I think there is a natural connection between the world building, character creation, and fantasy backdrop of D&D and other TTRPGs and the writing process. For many, it’s a direct connection as was the case for Paladin Unbound. For others it’s looser. But let’s face it, if you are spending your time creating a conflicted Dwarvish Sorcerer with a rich backstory, you’re well on your way to writing a fantasy book.

What are some similarities and differences? 

I think the similarities are pretty straight forward. Creating a fantasy world with engaging characters and a storyline are critical to both. Where they diverge is in the craft of actually writing a book. It’s very different than designing, running, or playing a campaign. You can’t go off on silly side quests that don’t further the plot of the story (I totally endorse silly side quests that do further the plot of the story), you are seeing things from only one perspective per scene, you can provide the readers more context than the characters themselves are aware of, etc. 

Does gaming help with writing creativity or vice versa?

For me, it flows both ways. It’s like working out (I’m not an expert in the field) in that if you flex a muscle, it grows stronger over time. Creating a world and characters and stories, whether it is for D&D or writing, will make you better at doing those things in both venues. The more we create, the better we get at creating. A virtuous cycle.

What do you love about gaming?

Oh man, where do I start. I love sitting around the table with a group and experience a story built cooperatively. I love the unexpected twists and turns a game can take due to a single decision or roll of the dice. I love how real it can feel when you are in the middle of a great session. And dice…I love dice.

Yes, the surprise twists are the best! I always smile a little when I find out later that a campaign that someone was running went in a completely unexpected direction and the DM spent the last little bit pulling things out of thin air. With the best DMs, I can’t even tell. As for dice: a certain first-time paladin needed new dice. Absolutely needed them. Nowadays, do you DM more often, or are you a player?

I was so excited to hear you were going to play a paladin. You’ll be smiting evil in no time. As most of my D&D time is spent with my kids, I often find myself the DM. They will walk in the room and ask, Dad, can we play D&D? I’ll say sure. Then they’ll tell me about the new characters they built and that they want to have the campaign based in a flying city run by an evil wizard. They just expect me to have that ready to go. I’d definitely like to join up with a crew for some adult game time, though. Maybe as a player…

What first drew you to writing? 

The escape. I took up writing as a hobby and found that I really enjoyed and benefitted mentally from my time in Evelium. It’s relaxing to leave things behind for a moment and immerse yourself in another world. I had no intention of publishing a book. That came much later once the story was finished and a friend encouraged me to explore publication.

Is there a particular gaming memory that always makes you laugh or smile?

Every Halloween I do a one shot for my wife and kids. It’s usually a short, creepy storyline that involves us as the characters. We’ve built a lot of great memories around those sessions that I will always cherish. Then, there was the time my oldest son thought he could make friends with an orc guard. The party was hiding in the bushes and saw the orc guarding a keep we knew was hostile. He insisted on trying to persuade the orc to let us pass. I asked if he was sure and he said yes. He stood up and waved hello. He took a pretty bad hit from a javelin. We still laugh about that one.

That’s hilarious! Memories like that are the best. I remember the first time my husband and I gamed with my oldest. His wizard accidentally lit the tree my rogue was hiding in on fire. Surprisingly, that gets brought up a lot. Are the majority of your games homebrewed?

Yes. I’ve run a few modules for my kids. They are usually fun, but I actually prefer having more control over the world and the campaign plot. If I’m going to DM, I’d much rather build it all from the ground up.

What would you say to someone who hasn’t played before but is curious about it?

I think a lot of people don’t play TTRPGs because they seem so complicated. I’d say to go into it with an open mind, be willing to learn, and just have fun. A good DM and experienced players will help you out along the way. If you want to DM yourself, I wouldn’t get so wrapped up in all the rules. They are a guideline. Set the expectations accordingly for your table that you aren’t going strictly by the book and just go for it. You’ll have a blast and so will your friends/family. Oh. And be a Paladin…there aren’t enough of us.

About the Author:

Jeffrey Speight’s love of fantasy goes back to an early childhood viewing of the cartoon version of The Hobbit, when he first met an unsuspecting halfling that would change Middle Earth forever. Finding his own adventuring party in middle school, Jeff became an avid Dungeons & Dragons player and found a passion for worldbuilding and character creation. While he went on to a successful career as an investor, stories grew in his mind until he could no longer keep them inside. So began his passion for writing. Today, he lives in Connecticut with his wife, three boys (his current adventuring party), three dogs, and a bearded dragon. He has a firmly held belief that elves are cool, but half-orcs are cooler. While he once preferred rangers, he nearly always plays a paladin at the gaming table.

Website: https://www.jeffreyspeight.com/

Twitter: https://twitter.com/jeffspeight

Instagram: https://www.instagram.com/jeffsp8/

Facebook: https://www.facebook.com/jeffreyspeightauthor

Goodreads: https://www.goodreads.com/author/show/21486809.Jeffrey_Speight

Where to find Paladin Unbound:

Goodreads: https://www.goodreads.com/book/show/58022890-paladin-unbound

Literary Wanderlust: https://www.literarywanderlust.com/product-page/paladin-unbound

Amazon: https://www.amazon.com/gp/product/1942856768

Barnes & Noble: https://www.barnesandnoble.com/w/paladin-unbound-jeffrey-speight/1139410896

The D&D Connection: Authors and TTRPGs- Thomas Howard Riley

I’ve been exploring the connection between table top roleplaying games and great authors all week. Today I’m excited to chat a little with Thomas Howard Riley, author of We Break Immortals.

Thanks for talking with me!

Will you tell me a little bit about your book?

Of course, and thank you for having me on your site to chat. 

My upcoming book is titled WE BREAK IMMORTALS.

It is full of swordplay, terrifying magick duels, mysteries, sex, riddles, kings, prophecies, battles, quests, murderers, and, of course, superhuman serial killer cult leaders. It explores themes of obsession, longing, self-reflection, vengeance, corruption, terror, loss, the bonds of friendship, the feeling of being outcast, and how even people who have no family of their own are able to find one among the people they meet.

It is an epic fantasy adventure, but one that threads the needle between what is usually considered High Fantasy and Grimdark Fantasy, what I prefer to call Rated-R Epic Fantasy. It is an adult fantasy, which does include things like graphic violence, sex, and drug use. 

It is an expansive world, where people who are able to use magick are hated and feared, hunted and burned. Unless they are one of the select few who can buy or bargain their way into celebrity…or…the become powerful enough that no one can stop them. 

My world has an expansive magic-system, however, the thing that defines this world is the magick-undoing system. The methods of stopping magick and those who use it is as in-depth and rule-based as the magick itself. More so even. To keep magick-users in check, and hunt them down when they go rogue, kingdoms employ Render Tracers, professionals who have accumulated secrets and loopholes that can stop magick and track those who use it.

The story includes multiple points of view, each character quite different from one another. It took a lot to juggle so many large personalities.

How about your history with ttrpgs? When did you first start playing, and what drew you to it?

I was drawn to it originally by two things. Firstly, most of my earliest reading was fantasy (and also sci fi, but mostly fantasy). I read every Dragonlance or Forgotten Realms novel written through at least 1995. And the local hobby store sold gaming modules for these series, including ones specific to the very books I had been reading. I still have some of them. It allowed me to insert myself into the stories that I loved to read, and to affect the outcome. It was awesome. 

Secondly, it was a way to play knights and soldiers and wizards with your friends, but with rules to back it up. So there would be no more of the “you can’t beat my guy because he has more powers”, or “your knight didn’t kill my archer because he’s too fast,” etc. that always happened when we were little kids. 

RPGs provided a structure, so that we would know for sure whether the knight beat the archer, or the wizard’s powers were enough to stop whatever-it-was. It made everything fair. We did not have to argue; the dice decided. It was up to us to know our characters so that we could make the right choices of how to target those dice, to maximize our chances of success. It was like playing toy soldiers and craps at the same time. It felt badass. 

Eventually I played virtually everything that was around at the time: D&D of every variety, Warhammer 40k, Battletech, Space Fleet, Blood Bowl, etc.

I love that books were your gateway into gaming, so to speak! Did ttrps influence your desire to write at all?

I definitely feel its influence there. Being part of a ttrpg (back then we just called them rpgs because there was no option other than tabletop at that time) was like training wheels for storytelling. I not only had the opportunity to watch the GM weave a tale together while accommodating 10+ people with their own motives, but as a player-character I was able to participate in that storytelling, sometimes creating epic character arcs worthy of their own books. And when I did decide to pursue writing books, I was able to come to it with that experience. So it not only inspired me to storytelling, it also taught me some useful tools for it.

One of the key things I feel playing RPGs cultivated within me was the ability to wrangle multiple characters with different plans, hopes, motivations, and decisions. Seeing that different players did not always get along when on the same quests, or would get annoyed with each other, or would go on to betray each other, really helped guide me when creating my own characters, so that I pay great attention to make sure they are each their own person, with their own dreams, and their own way of doing things, and that their goals may not always align with one another. 

I also am forever blessed/cursed with a love of crews, teams, clans, squads. I do write characters by themselves if the scene absolutely demands it, but I much prefer when characters bounce dialogue and actions off one another in a group. Even though I write multiple POVs in my own books, I tend to give each individual POV their own crew to belong to.

The best RPG I was ever a part of was run by, and in a world created by, a very good old sword-fighting friend of mine. (I used to sword-fight as well by the way. And no, I do NOT mean fencing. This was a very different thing). His name is Richard Marsden, who is incidentally also the founder of the Phoenix Society of Historical Swordsmanship, a HEMA organization that teaches sword-fighting techniques for heavy rapiers, sabers, and longswords (and who writes his own SF books actually – you can check out his humorous Traveling Tyrant SF series, or his acclaimed swordsmanship books Historical European Martial Arts In Context or The Polish Saber). 

This was the longest running individual adventure I ever participated in, lasting well over a year, played on hazy afternoons in a smoke-filled alcohol-fueled garage. And from it I gained two things that jump out at me right away, one general and one very specific.

The general thing, was I learned that not everything ended neatly, and that emotions would rear their head, that things would get messy, and that adventures sometimes ended in tragedy. I learned there was a balance of humor and seriousness, of triumph and tragedy, that was real, and if I could walk that line, my story could be incredible.

This was a funny bunch of people, myself included (I have been told that I am, as they say, a real card). And we laughed a lot. But we were also serious. This game saw some of us start wars, or preside over atrocities, caused the downfall of thriving civilizations, ruined environments, and burned down religions. This game included player-characters betraying one another, and at some points even killing each other (literally taking them out of the game permanently). It included a player-character suicide in-game. This was not a G-rated dalliance. It was both heavy and light. But when it was heavy, it was very heavy.

The specific thing is one particular set battle, a siege really, of a vast city that our characters needed to get inside to stop something that powerful priests were doing. It included player-character in-fighting, murder, ingenuity, betrayal, and redemption. And the way I have plotted my own series, Advent Lumina, I have set it up so that particular part of our rpg, played decades ago around a card table in an empty two-car garage, will one day be immortalized in my books (obviously modified to fit within my own story framework, world, and characters, but you get the idea).

That feels like a lot more than you asked for. But I have never been known for my brevity.

In short, participating in rpgs gave me both inspiration and preparation for writing the kind of stories I wanted to write.

I think brevity is overrated. I love that you mention the love of teams/ squads. I myself prefer books with multiple characters that play off each other as I think it allows for a more natural way for characters to develop. But that’s just my personal preference.

I’m seeing some similarities between DMing and writing. What are some differences?

The key difference is control. Running a game as DM calls for a certain amount of control (one has to wrangle recalcitrant players generally down the path you have prepared for them after all) But the control ends where the players begin. They can make their own choices, and affect the story in their own ways. All you can hope to do is loosely shove them along in the right direction. This is part of the fun, seeing which way things will go, and what unexpected reactions will pop up as you go. 

When writing, you have total control. You are the DM and the players. You are responsible for every aspect of the story. This is at once amazing and nerve-wracking. You have sole control, but also sole responsibility if anything goes wrong, if the story doesn’t not work right, if the characters don’t mesh, and so on.

That does not mean that you cannot still be surprised by your own story. No matter how much I plan out ahead, new themes and ideas and character motives and epiphanies may leap out of the background and make the story better. But even this surprise comes from the writer’s subconscious. There is no outside input, just your own ideas bouncing around in your head.

Another difference is the kind of pressure on you. A DM must wrangle the players along the story, but must also keep them entertained, making sure they want to come back again and again. It is difficult to keep someone’s attention for weeks or months on end. That requires a certain skill. You have to be interactive, fun, accommodating, and you have to think hard on the spot, under pressure. If one of the players (or all of the players if they are just plain rude) takes the party off the carefully manicured path you have set out for them, you have to be able to think quick on your feet to come up with ways to still somehow bring them back to that path. That is a somewhat different skill set than a writer. And also the degree of perfection is a bit different. Writing a finished product requires a lot of professional polish. Being a DM is inherently a bit more relaxed, as you are usually just playing with your friends.  

Writing (mostly) takes place in private. You may find your characters wandering in your mind away from where you wan them to go. But you have time, alone, to come up with solutions. You are not the deer in headlights that a surprised DM would be. (I have seen some DMs sweat for a while, desperately trying to think of a way to get things back on track without looking like they ever went off the track in the first place.) 

It is different for a writer. For a very long time you have no one to impress but yourself. The finished product is what matters, meaning you can write the story backwards from the end, or a bit from the beginning, middle, and end. You can jump around, and skip over parts that aren’t clicking and work on others, and come back to it later, without the pressure to make sure each piece is chronologically perfect before moving on to the next. There is much more pressure to make it perfect, but writers have the benefit of being able to draft, revise, and polish their story in total before anyone really sees it. A DM only has to work on creating one piece at a time as they are played, though they must make sure each piece is ready for play on a deadline. 

It seems that more and more authors (and creatives in general) are playing or mentioning D&D. Do you think that it’s rising in popularity for any particular reason, or do you think it’s always been enjoyed, but not necessarily mentioned?

I think it has always been enjoyed. I think the stigma around it has changed. Much like comic books were looked down upon as a geek culture for much of the 70s, 80s, and 90s by the grownups and cool kids, D&D and fantasy in general was sneered at.

But then one day everyone who had spent their whole lives reading and playing got older and said, “You know what? This is fun and we like it and we don’t have to conform to anyone else’s version of cool or grown up. We have that money to spend, and we set the rules of what we want to do. And anyone who doesn’t like it? Well, bye.” 

And the bigger that collective group became that was seen publicly approving of it, the more people found courage and feel comfortable talking about it in turn, and now here we are. (This is true of human nature in regard societal change in general)

Now comics and D&D and fantasy and sci-fi are mainstream. The most popular video games are D&D based. There are tournaments where real money is made. Kids now would never know it was ever something that used to be ridiculed. 

How can you ridicule Final Fantasy? Or World of Warcraft? Or League of Legends? Or Marvel movies? Or the Walking Dead comics? That stuff is popular. You may not like one or another as a personal preference, but gone are the days when that subject matter could just be dismissed out of hand as geeky childhood dalliance. That stuff is mainstream now. It’s cool. And I’m glad for that. 

What would you say to someone who hasn’t played before but is curious about it?

I would say go for it. Definitely. It’s a fun thing to do with like minded people. It’s like having a poker night only better because you can let your creativity shine. (And you are less likely to lose a lot of money) 
But I would say make sure to go in with people you are comfortable with. Whether you go in for serious or silly or a little of both, it is best if you do it with people who you know will have a good time hanging out as well as gaming. 

About the author:

Thomas Howard Riley currently resides in a secluded grotto in the wasteland metropolis, where he reads ancient books, plays ancient games, watches ancient movies, jams on ancient guitars, and writes furiously day and night. He sometimes appears on clear nights when the moon is gibbous, and he has often been seen in the presence of cats. 

He always wanted to make up his own worlds, tell his own stories, invent his own people, honor the truths of life, and explore both the light and the darkness of human nature. With a few swords thrown in for good measure. 

And some magick. Awesome magick. 

He can be found digitally at THOMASHOWARDRILEY.COM 

On Twitter he is @ornithopteryx, where he is sometimes funny, always clever, and never mean.

https://amzn.to/3hVPA3J Amazon US link

https://amzn.to/2UYvhtT Amazon UK link

https://bit.ly/3zU8qyq    Goodreads link

http://thomashowardriley.com  Author Website

Self-published Authors Appreciation Week: The Midyear Freak Out Tag

Banner Credit: Anca Antoci

Due to some unforeseen circumstances, I was unable to post nearly as often as I wanted to during Self-published Authors Appreciation Week. I have been planning on giving this tag a go for ages, however, so I can’t let the week end without taking this opportunity to finally get it done. I don’t know who came up with the original tag, so please let me know if you do. I’d love to credit them.

These are all self-published books, which goes to show (yet again) that any stigma against self-publishing is completely without merit. I encourage you to read off the beaten path!

Best Book You Read So Far This Year

Dragon Mage by M.L. Spencer

Aram Raythe has the power to challenge the gods. He just doesn’t know it yet.

Aram thinks he’s nothing but a misfit from a small fishing village in a dark corner of the world. As far as Aram knows, he has nothing, with hardly a possession to his name other than a desire to make friends and be accepted by those around him, which is something he’s never known. But Aram is more.

Much, much more.

Unknown to him, Aram bears within him a gift so old and rare that many people would kill him for it, and there are others who would twist him to use for their own sinister purposes. These magics are so potent that Aram earns a place at an academy for warrior mages training to earn for themselves the greatest place of honor among the armies of men: dragon riders.

Aram will have to fight for respect by becoming not just a dragon rider, but a Champion, the caliber of mage that hasn’t existed in the world for hundreds of years. And the land needs a Champion. Because when a dark god out of ancient myth arises to threaten the world of magic, it is Aram the world will turn to in its hour of need.

This is actually a three-way tie at the moment (I reserve the right to add to this number at any given time), but since I think everyone and their brother should read Dragon Mage, I’m going to go with this one. Aram is one of the most wonderful main characters I’ve ever had the pleasure to read about. I’ve gushed at length about the book here, but there really isn’t a single thing that I didn’t love about Dragon Mage. Definitely read this book, if you haven’t yet.

Best Sequel You Read So Far

The Infinite Tower (Heroes of Spira Book 4) by Dorian Hart

Horn’s Company saved the world of Spira.

The Black Circle erased it.

Now Dranko, Morningstar, Kibi, and the rest of the team have a lot of work to do.

In order to mend their broken reality, the company must venture to distant Het Branoi — The Infinite Tower — in search of a third Eye of Moirel. Only then will they be able to travel into the past and stop the Sharshun from changing the course of history.But Het Branoi is a bizarre and deadly place, a baffling construction full of mystery and danger, of magic and chaos, with unexpected allies and terrifying monsters. Horn’s Company will need courage, perseverance, and more than a little luck if they are to find the Eye and discover the terrible secret at the heart of the Infinite Tower.

Both my oldest and I are loving this series. From the characters and their relationships, to the world-development and the fantastical creatures, this hits every checkmark on my list of favorite things in fantasy books. It’s quickly become one of my most given fantasy recommendations and for good reason. Not only am I looking forward to seeing what happens next, I am planning on rereading from the beginning of the series before too much longer. You can find my review here.

New Release You Haven’t Read Yet

Pawn’s Gambit by Rob J. Hayes

Yuu wants nothing more than to forget the mistakes of her past. The Gods have other plans.

Once a renowned strategist and general, five years ago Yuu made a mistake that cost her everything. Now she is on the run, royal bounty hunters snapping at her heels. But what if there was a way to get back what she lost, a way to bring back a murdered prince?

Every century, the gods hold a contest to choose who will rule from the Heavenly Jade Throne. Each god chooses a mortal champion, and the fate of all existence hangs in the balance.

On a battlefield full of heroes, warriors, assassins, and thieves can Yuu survive long enough to learn the rules of the game, let alone master it?

Why haven’t I read this yet? WHY???

Most Anticipated Release for the Second Half of the Year

Mirror in Time by D. Ellis Overttun

As the sun sets, eerie contrails appear on the dome of the firmament, ghostly streaks that have replaced the stars that should fill the night sky. These “ribbons in the sky” appeared 70 years ago. Since that time, planet Arkos has experienced increasing climatic and seismic activity.

Jo’el is the director of the Jomo Langma Mountain Observatory, a high‑altitude astronomical facility situated atop its namesake. Tasked with finding a solution to this problem, he has concluded something outside the universe is tearing apart the very fabric of space‑time. He has also discovered a gateway to another universe. Sadly, any pathway to this portal has now become compromised.

The solution?

Go back in time and engineer a planetary exodus to the safe haven before it becomes inaccessible. It is a seemingly impossible task, but desperation is the mother of invention and the stuff of storytelling. Jo’el is not alone in this quest, with him are two lifelong friends, Chief Physician Kyros and Chief Psychology Officer Auberon. While only aware of Jo’el’s need for their support, they have a camaraderie born of trust that enables them to jump into the unknown knowing they will land safely.

Space‑time mechanics are outside the realm of Jo’el’s expertise. So, he has enlisted the aid of Prefect Godvina, head of the Cosmological Data Collection and Compilation Center. His plan is to meet with her, confirm his findings and proceed on with his friends. However, their meeting arouses the interest of Prefect Tarsus, Head of Intelligence. The unwanted scrutiny disrupts Jo’el’s plans. Now, the Director must improvise, and he reluctantly includes Godvina in the fold.

Are they successful in their travel back through time? Of course! Without it, there is no story, but how do they get there, what do they find and do they make good on Jo’el’s plan?

Mirror in Time will take you on a journey beyond the galaxy then to the ancient world of Ziem as a band of intrepid time travelers struggle to save existence.

I’m not going to say too much because my review is still forthcoming. I’ll just point out that any reader of sci-fi needs to add this to their tbr right now.

Biggest Surprise

Path to Villainy: An NPC Kobold’s Tale by S.L. Rowland

Villains aren’t born, they’re made.

Witt was an ordinary NPC—a non-player character in a video game. As a kobold skald, he sang songs to empower heroes before they entered the local dungeons.

Every day was a fresh start. Every day Witt woke with no memory of his previous encounters with all those so-called heroes. And every day he forgot the countless beatings and deaths he took at the hands of the murder hobos he valiantly buffed.

But when all of those memories suddenly come flooding back, he only wants one thing:

Revenge.

I honestly expected a fun, entertaining little story. I got that and more. It was more violent than I expected, but it was also much more thought-out than I expected. Path to Villainy: An NPC Kobold’s Tale was a blast to read and I’ll be on the lookout for more from this author.

Favorite New Author

I’ve decided that M.L. Spencer could write a book about sandpaper and I’d pre-order it.

Newest Favorite Character – Merovich

Small Places by Matthew Samuels

Jamie is a lonely, anxious kid when he has a run-in with a witch in a remote Somerset village. He’s almost forgotten about it thirteen years later when unpredictable storms and earthquakes hit England – and that’s the least of his worries. Suffering from anxiety, terrible flatmates and returning to his family home after his mother is diagnosed with cancer, he’s got a lot on his mind. But Melusine, the witch of flesh and blood, lures him back with the offer of cold, hard cash in exchange for his help investigating the source of the freak weather; something’s messing with the earth spirit, Gaia, and Mel means to find out who – or what – it is. As they work together, travelling to the bigoted Seelie Court and the paranoid Unseelie Court, meeting stoned fauns and beer-brewing trolls, Jamie must reconcile his feelings about the witch’s intentions and methods all while handling grief, life admin and one singularly uptight estate agent. (taken from Amazon)

Merovich was a delight. They were so child-like and sweet, while at the same time they invented the most dangerous of things. I loved that juxtaposition. Honestly, all of the characters in Small Places are fantastic. You can find my review here.

Book that Made You Cry

The Archive by Dan Fitzgerald

In Hollow Road three companions discovered the monsters of legend were all too real…Rumors among the Maer tell of an underground library called the Archive, which houses a wealth of knowledge and terrible magics that could be used to start the biggest war seen since the Great Betrayal. A mixed group of humans and Maer set off on an historic quest to find the Archive and protect it from those who would use it to destroy everything they hold dear. As the cold of winter bears down upon them, they trek through forbidding mountains beset by dangers they could have never imagined. They follow a set of ancient clues deep into the Silver Hills, forging surprising alliances and making new enemies.The humans and Maer are linked by more than their quest to find the Archive and stop an insidious war. A mystical surrogacy may bridge the gap between two peoples, and many hearts entwine as their adventure hurtles toward its bloody conclusion. (taken from Amazon)

I don’t often cry over books or movies. This one had me tearing up, though. Author Dan Fitzgerald used it as a kind of mirror, to show the best and worst in all of us. It was beautiful. Find my review here.

Book that Made You Happy

Sherlock Holmes and the Remaining Improbable by Susanne M. Dutton

The aged and still cocaine-addicted Sherlock Holmes submits entry forms at a nearly defunct psychiatric clinic, naming a peculiar goal: “No more solutions, but true resolution,” and finds that his worst enemy has left him the key to his wish, if he can give everything in return. Can his friend Watson stop the clock that has been ticking toward Holmes’ demise, or will he be forced to sit powerless and watch as Holmes walks straight into danger? (Taken from Amazon)

Oh, how I loved this book! The mystery was great, the author nailed the characters, and the ending was absolutely perfect. This was a brilliant homage to the foremost Consulting Detective. You can find my review here.

Most Beautiful Book You Got this Year

Sairō’s Claw by Virginia McClain

Torako has done many things to protect the valley that she calls home, but she’s never looted a corpse before. So when the katana she steals off the still-cooling body of a bandit turns out to be possessed by a grumpy wolf kami, she can only assume it’s because she’s somehow angered the spirits. An impression that’s only reinforced when she returns home to find her wife abducted and her daughter in hiding. But angry spirits or no, Torako isn’t about to let bandits run off with the love of her life, even if it means taking their 3 year old on a rescue mission.
In all Kaiyo’s years as Captain of the Wind Serpent she has never once questioned her admiral’s orders. So when she receives the command to abduct a civilian scribe with the help of fifteen felons, she registers her objections, but does as she is bid. Yet, as the mission unfolds, Kaiyo finds herself questioning everything from her loyalties to her convictions. 
As Torako and Kaiyo’s fates cross like dueling blades, their persistence is matched only by their fury, until they uncover a series of truths they may never be ready to accept. (taken from Goodreads)

I mean…look at it! Gorgeous!

What Are Some Books You Need to Read By the End of the Year?

Oh, jeez! My tbr has a longer life expectancy than I do, so this is one of those questions that could be answered with many many titles. I’m looking forward to : A Troll Walks Into a Bar: A Nori Urban Fantasy Novel by Douglas Lumsden, Sacaran Nights by Rachel Shaw, and A Ritual of Bone by Lee C. Conley are a few that come to mind.

Self-published Authors Appreciation Week: Books Galore

I’ve been privileged to read some truly fantastic books over the years, from all avenues of publishing. Here’s a list of some of the great self-published books that I recommend. There is no rhyme or reason to the order, and this is far from complete. Give them a go!

Illiad: The Reboot by Keith Tokash

History cares about kings, but the gods love a buffoon.

The hapless young soldier Gelios faces execution for offending his king. Desperate, he accidentally volunteers his cousin to chronicle the coming war.

Equipped with only a sword and a stunning lack of judgment, Gelios must keep his cousin alive amid the greatest war of an era. Worse, he must survive the egos of the two most powerful kings in their army.

But his deadliest struggle is with his mouth. Can he keep it shut long enough to make it home alive?

The Iliad has long been the definitive source of knowledge surrounding the kings, gods, and heroes of the Trojan War. Now, for the first time, readers can experience the clash of two ancient superpowers through the eyes of the biggest jackass in history. (taken from Amazon)

To purchase:
Amazon

The Ventifact Colossus by Dorian Hart

A fantasy adventure begins…

Banished to an otherworldly prison for centuries, the monstrous Emperor Naradawk is about to break free and wreak havoc upon the world of Spira. The archmage Abernathy can no longer keep the monster at bay, and has summoned a collection of would-be heroes to help set things right.
Surely he made a mistake. These can’t be the right people.
Dranko is priest-turned-pickpocket, expelled from his church for his antics. Kibilhathur is a painfully shy craftsman who speaks to stones. Aravia is a wizard’s apprentice whose intellect is eclipsed only by her arrogance. Ernest is a terrified baker’s son. Morningstar is a priestess forbidden from daylight. Tor is a young nobleman with attention issues. Ysabel is an elderly farm woman. Grey Wolf is a hard-bitten mercenary.
None of them are qualified to save the world, but they’ll have to do. Even Abernathy himself seems uncertain as to why he chose them.
What starts with a simple scouting mission soon spirals into something more far-reaching and sinister. The heroes will contest with dream warriors, evil cultists, sentient gemstones, and a devious yet infuriatingly polite gentleman with a perfect mustache, on their way to a desperate encounter with the unstoppable: The Ventifact Colossus. (taken from Amazon)


Review:
The Ventifact Colossus


To Purchase:
Amazon

Hollow Road (Maer Cycle) by Dan Fitzgerald

Legends describe the Maer as savage man-beasts haunting the mountains, their bodies and faces covered with hair. Creatures of unimaginable strength, cunning, and cruelty. Bedtime stories to keep children indoors at night. Soldiers’ tales to frighten new recruits. It is said the Maer once ruled the Silver Hills, but they have long since passed into oblivion. This is the story of their return. Carl, Sinnie, and Finn, companions since childhood, are tasked with bringing a friend’s body home for burial. Along the way, they find there is more to the stories than they ever imagined, and the mountains hold threats even darker than the Maer. What they discover on their journey will change the way they see the world forever. Travel down Hollow Road to find out which legends are true, and which have been twisted. (taken from Amazon)

Review:
Hollow Road

To purchase:
Amazon

Alexis Vs. the Afterlife: An Urban Fantasy Comedy by Marcus Alexander Hart

Alexis is dead. But that won’t stop her from becoming a hair-metal superstar.

When teen metalhead Alexis McRiott is killed in a freak accident, her ghost manifests unexplained magical powers. Thinking she can use them to resurrect herself to the rock-star life of her dreams, she kinda sorta accidentally releases an ancient evil bent on raising an army of poltergeists to slaughter the world of the living. Oops. Party foul.
Racing against the clock, Alexis teams with a badass Asian cowgirl and an overzealous medieval prince to learn the truth behind her mysterious powers and prevent a full-blown paranormal apocalypse. But can this foul-mouthed burnout charm the girl, save the world, and still prove she has what it takes to rock an arena show?

She doesn’t stand a ghost of a chance. (taken from Amazon)

To Purchase:
Amazon

Vultures by Luke Tarzian

An enemy slain is not a conflict won…After decades of war the demon Te Mirkvahíl is dead. But its progeny endure, spilling from the Heart of Mirkúr, sowing death across the land of Ariath. If the people are to finally know peace, the Heart must be destroyed. Theailys An believes he can do just that with The Keepers’ Wrath, an infamous power focus wrought in Ariath’s yesteryears–but the weapon first must be reforged.War spares no one…Serece never intended to get involved in Ariath’s war. But history and demons have a way of pulling strings. When she learns Theailys An, a man whom she abhors, bears striking similarity to the first creator of The Keepers’ Wrath, Serece departs her mountain world for Ariath to ascertain the truth.From patience, hope…For millennia Behtréal has walked the world alone. Rewriting history to resurrect his people is easier said than done. But Ariath holds the key–soon The Keepers’ Wrath will be remade.Truth from madness…As paths converge and a shadow falls across Ariath, one thing becomes increasingly and horrifyingly clear–these events have played out many times before. (taken from Amazon)

Review:
Vultures

To purchase:
Amazon

Path to Villainy: An NPC Kobold’s Tale by S.L. Rowland

Villains aren’t born, they’re made. Witt was an ordinary NPC—a non-player character in a video game. As a kobold skald, he sang songs to empower heroes before they entered the local dungeons. Every day was a fresh start. Every day Witt woke with no memory of his previous encounters with all those so-called heroes. And every day he forgot the countless beatings and deaths he took at the hands of the murder hobos he valiantly buffed. But when all of those memories suddenly come flooding back, he only wants one thing: Revenge. (taken from Amazon)

To purchase:
Amazon

Small Places by Matthew Samuels

Jamie is a lonely, anxious kid when he has a run-in with a witch in a remote Somerset village. He’s almost forgotten about it thirteen years later when unpredictable storms and earthquakes hit England – and that’s the least of his worries. Suffering from anxiety, terrible flatmates and returning to his family home after his mother is diagnosed with cancer, he’s got a lot on his mind. But Melusine, the witch of flesh and blood, lures him back with the offer of cold, hard cash in exchange for his help investigating the source of the freak weather; something’s messing with the earth spirit, Gaia, and Mel means to find out who – or what – it is. As they work together, travelling to the bigoted Seelie Court and the paranoid Unseelie Court, meeting stoned fauns and beer-brewing trolls, Jamie must reconcile his feelings about the witch’s intentions and methods all while handling grief, life admin and one singularly uptight estate agent. (taken from Amazon)

Review:
Small Places

To purchase:
Amazon

Kings and Daemons by Marcus Lee

In the Ember Kingdom, a dying land riven by famine and disease, Daleth the evil Witch-King plots his conquest of the neighbouring Freestates. Gifted with eternal youth, his vampiric power is responsible for the decay that afflicts his realm, and now other kingdoms must fall to quench his never-ending thirst for life.
However, on the cusp of the invasion, Maya, a peasant huntress, is arrested, Daleth’s soldiers kill an old farmer’s wife, and a young outcast is reluctantly enlisted into the Witch-King’s army. Three seemingly innocuous events that nonetheless have the potential to alter the destiny of generations to come.
For Maya is gifted with the ability to heal and can influence the hearts and minds of men if she but finds the strength to do so. The young recruit carries a gift of reading thoughts and has no love for the king he serves. As for the vengeful farmer … he’s an ancient warrior gifted in reaping souls who now seeks to fulfil a long-forgotten oath against unbeatable odds.
The world will soon be soaked by the blood of war, but with these three individuals’ lives inescapably entwined, the faint light of hope begins to shine. Alliances will have to be forged, enemies convinced to become friends, and a flicker of love given a chance to become a flame for there to be a chance to fight the encroaching darkness of the Witch-King’s evil. (taken from Amazon)

Review:
Kings and Daemons

To purchase:
Amazon

Sherlock Holmes and the Remaining Improbable by Susanne M. Dutton

The aged and still cocaine-addicted Sherlock Holmes submits entry forms at a nearly defunct psychiatric clinic, naming a peculiar goal: “No more solutions, but true resolution,” and finds that his worst enemy has left him the key to his wish, if he can give everything in return. Can his friend Watson stop the clock that has been ticking toward Holmes’ demise, or will he be forced to sit powerless and watch as Holmes walks straight into danger? (taken from Amazon)

Review:
Sherlock Holmes and the Remaining Improbable

To purchase:
Amazon

Mirror in Time by D. Elllis Overttun

As the sun sets, eerie contrails appear on the dome of the firmament, ghostly streaks that have replaced the stars that should fill the night sky. These “ribbons in the sky” appeared 70 years ago. Since that time, planet Arkos has experienced increasing climatic and seismic activity.

Jo’el is the director of the Jomo Langma Mountain Observatory, a high‑altitude astronomical facility situated atop its namesake. Tasked with finding a solution to this problem, he has concluded something outside the universe is tearing apart the very fabric of space‑time. He has also discovered a gateway to another universe. Sadly, any pathway to this portal has now become compromised.

The solution?

Go back in time and engineer a planetary exodus to the safe haven before it becomes inaccessible. It is a seemingly impossible task, but desperation is the mother of invention and the stuff of storytelling. Jo’el is not alone in this quest, with him are two lifelong friends, Chief Physician Kyros and Chief Psychology Officer Auberon. While only aware of Jo’el’s need for their support, they have a camaraderie born of trust that enables them to jump into the unknown knowing they will land safely.

Space‑time mechanics are outside the realm of Jo’el’s expertise. So, he has enlisted the aid of Prefect Godvina, head of the Cosmological Data Collection and Compilation Center. His plan is to meet with her, confirm his findings and proceed on with his friends. However, their meeting arouses the interest of Prefect Tarsus, Head of Intelligence. The unwanted scrutiny disrupts Jo’el’s plans. Now, the Director must improvise, and he reluctantly includes Godvina in the fold.

Are they successful in their travel back through time? Of course! Without it, there is no story, but how do they get there, what do they find and do they make good on Jo’el’s plan?

Mirror in Time will take you on a journey beyond the galaxy then to the ancient world of Ziem as a band of intrepid time travelers struggle to save existence. (Taken from Amazon)

Review to come

Dragon Mage by M.L. Spencer

Aram Raythe has the power to challenge the gods. He just doesn’t know it yet.

Aram thinks he’s nothing but a misfit from a small fishing village in a dark corner of the world. As far as Aram knows, he has nothing, with hardly a possession to his name other than a desire to make friends and be accepted by those around him, which is something he’s never known. But Aram is more.

Much, much more.

Unknown to him, Aram bears within him a gift so old and rare that many people would kill him for it, and there are others who would twist him to use for their own sinister purposes. These magics are so potent that Aram earns a place at an academy for warrior mages training to earn for themselves the greatest place of honor among the armies of men: dragon riders.

Aram will have to fight for respect by becoming not just a dragon rider, but a Champion, the caliber of mage that hasn’t existed in the world for hundreds of years. And the land needs a Champion. Because when a dark god out of ancient myth arises to threaten the world of magic, it is Aram the world will turn to in its hour of need. (taken from Amazon)

Review:
Dragon Mage

To purchase:
Amazon

The Part About the Dragon was (Mostly) True by Sean Gibson

Sure, you think you know the story of the fearsome red dragon, Dragonia. How it terrorized the village of Skendrick until a brave band of heroes answered the noble villagers’ call for aid. How nothing could stop those courageous souls from facing down the beast. How they emerged victorious and laden with treasure.



But, even in a world filled with epic adventures and tales of derring-do, where dragons, goblins, and unlicensed prestidigitators run amok, legendary heroes don’t always know what they’re doing. Sometimes, they’re clueless. Sometimes, beleaguered townsfolk are more hapless than helpless. And orcs? They’re not always assholes, and sometimes, they don’t actually want to eat your children.



Heloise the Bard, Erithea’s most renowned storyteller, is here to set the record straight.



See, it turns out adventuring isn’t easy, and true heroism is as rare as an articulate villager. Having spent decades propagating this particular myth (which, incidentally, she wrote), she’s finally able to tell the real story…for which she just so happened to have a front-row seat.



Welcome to Erithea. I hope you brought a change of undergarments; things are going to get messy. (taken from Amazon)

Review:
The Part About the Dragon was (Mostly) True

To purchase:
Amazon

Shadowless by Randall McNally

What if the gods themselves wanted you dead? A young boy lies on a beach on a warm summer’s day. While trying to block the sun from his eyes Arpherius makes a shocking discovery; he has no shadow. Confused and bewildered he asks his uncle why he is shadowless. What he learns is a terrifying secret that will change his life forever. Set in the Northern Realms, Shadowless is a fantasy novel about individuals born without a shadow. Spawned by the malevolent deities of this world these children of the gods are persecuted at every turn. Hunted by the high priests who carry out the wishes of their gods, hunted by the Shadow Watchers; armed soldiers who are assigned to each temple, and hunted by the gods themselves. Part-mortal and part-god, the Shadowless live for centuries and face a battle for survival, constantly on the run or hiding in far-flung corners of the Northern Realms. Soon their lives and fates become intertwined, expedited by the mysterious monk Amrodan. Driven by a series of visions Amrodan travels through the Northern Realms, seeking out the Shadowless and trying to enlist their help to take a stand and fight back against the gods. (taken from Amazon)

Review:
Shadowless

To purchase:
Amazon

Shadow of a Dead God by Patrick Samphire

It was only supposed to be one little job – a simple curse-breaking for Mennik Thorn to pay back a favour to his oldest friend. But then it all blew up in his face. Now he’s been framed for a murder he didn’t commit.
So how is a second-rate mage, broke, traumatized, and with a habit of annoying the wrong people, supposed to prove his innocence when everyone believes he’s guilty?
Mennik has no choice if he wants to get out of this: he is going to have to throw himself into the corrupt world of the city’s high mages, a world he fled years ago. Faced by supernatural beasts, the mage-killing Ash Guard, and a ruthless, unknown adversary, it’s going to take every trick Mennik can summon just to keep him and his friend alive.
But a new, dark power is rising in Agatos, and all that stands in its way is one damaged mage… (taken from Amazon)

Review:
Shadow of a Dead God

To purchase:
Amazon

The Dragon’s Banker by Scott Warren

The Dragon’s Banker. A standalone novel of epic fantasy & adventure capitalism from the author of Vick’s Vultures Finance: The lifeblood of any country’s beating heart and the life’s work of Sailor Kelstern — Merchant Banker. While wizards brood in their towers and great warriors charge into battle Sailor is more interested in the price of ore, herbs, and alchemicals carried by the trade ships. But when a spell of bad fortune and bitter rivalry leaves him scrambling to turn a profit on little more than winds and whispers, one such whisper catches Sailor’s ear— a dragon has been seen in the west. Sailor soon finds that the dragons are very real, and not at all what he expected. And they practice a very different sort of economy — one of subterfuge and fire. With bonus novelette: Forego Quest. What if you were the hero of every song, story, and legend? What if you didn’t want to be? Find out in this hilarious fantasy short.

Review:
The Dragon’s Banker

To purchase:
Amazon

The Light of the Midnight Stars by Rena Rossner

Deep in the Hungarian woods, the sacred magic of King Solomon lives on in his descendants. Gathering under the midnight stars, they perform small miracles and none are more gifted than the great Rabbi Isaac and his three daughters. 

Hannah, bookish and calm, can coax plants to grow even when the weather is bitterly cold. Sarah, defiant and strong, can control the impulsive nature of fire. And Levana, the fey one, can read the path of the stars to decipher their secrets. 

But darkness is creeping across Europe, threatening the lives of every Jewish person in every village. Each sister will have to make an impossible choice in an effort to survive – and change the fate of their family forever. (taken from Amazon)

Thank you to Angela Man at Orbit Books for sending me this book in exchange for my honest opinion. The Light of the Midnight Stars is available now.

Before going on with my review, I have to ooh and aah over the cover. It is absolutely gorgeous! I know I’m not supposed to judge a book by its cover, but with a cover like this, I was dying to jump right into the story.

Beautifully written and ambitiously told, The Light of the Midnight Stars is an intricate tale of love, loss, and family. It has a darker fairy tale feel to it, that stayed with me long after the final page. It takes elements of Jewish history and folklore and weaves together a tale that manages to be fantastical, while feeling utterly true. I think truth can often be found in the pages of a fantasy book, and this is one example of that.

This book starts with a Rabbi who lives with his family in a small and peaceful place. There is a sense tradition and that everyone knows their place. However, things are not as peaceful as it seems. When tragedy strikes the family’s village, they have to run, changing their names and hiding their past.

The Light of the Midnight Stars is told from the points of view of three sisters with magical powers, each different in both temperament and skill. While I enjoyed each point of view, it was wild and rebellious Sarah that stood out to me. She wasn’t always likable, and actually came across as rather selfish from time to time, but that made her all the more believable. Her complexity made her a fascinating character.

The story itself is complicated, and seems to have many levels. There are examples of antisemitism throughout, and there were instances of the nature that I normally avoid (such as sexual assault), which made it a difficult read. However, while at times it was incredibly harsh, The Light of the Midnight Stars never descended into complete hopelessness. This was a delicate balance that author Rena Rossner kept very well.

This is a slower read. There is a lot of history that is told and the subject matter made it a heavier book for me, emotionally. It took longer to read than my usual books because of it, but it was worth it. I was taken by surprise with some of the things that happened, although in retrospect I probably shouldn’t have been. Please be aware that this will be a difficult read for many (it was tough for me) so please go into it with caution, especially if there are things that trigger you. That being said, The Light of the Midnight Stars is an engrossing and creative book, one that I recommend for readers who like a mesh of old and new, and fantasy with a hint of history in it.

Picture Book Picks: What Caught My Youngster’s Eye in May

My littlest, who loves history books and biographies more than anything else, has finally started reading picture books every now and again as well. I’m so relieved, simply because it’s hard to work on reading skills with a little kid when the print from the very adult history book he’s picked is miniscule. While books about people such as Confucius or President Taft are still his go-to, here are a few picture books from May that he picked out, as well as what we thought of them.

Great, Now We‘ve Got Barbarians! by Jason Carter Eaton, Illustrated by Mark Fearing

I bet you thought that leaving dirty dishes out could attract ants. And never picking clothes up off the floor causes mold and bugs. Nope! Being slobby attracts…barbarians! Barbarians who eat the food, destroy the room and basically become a hilarious nuisance. This kid learns the importance of cleaning up after himself after dealing with a barbaric infestation.

This book was a hit! My youngest giggled his way through it, and objected to returning it to the library. I enjoyed it too. The pictures are so much fun. There’s a lot going on that can be enjoyed and talked about. The language was simple enough the my little guy could read it, but not so simple that it read like an early reader. I give this cautionary tale points for creativity and would happily read it with my youngest again.

The Yawns are Coming! by Christopher Eliopoulos

This book is about a sleepover that is interrupted by the YAWNS (insert gasp here). These two children have a list of fun things they want to do and they aren’t going to let a little thing like sleep get in the way. They try to find ways to avoid those pesky yawns, but the next thing they know, they’re also being bothered by DOZES.

My youngest loved this one. I was a little less enthusiastic, but I didn’t hate reading it with him. The pictures are cute and so is the concept, I just would have like to see a little more happening. As far as reading level, I’d suggest this one to children who are learning their very first sight words, as it was a little simpler than some of the others on the list.

My Symphony by William Henry Channing, Illustrated by Mary Engelbreit

My Symphony happens to be one of my favorite poems and I thought the colorful illustrations would delight my youngest. Boy, was I wrong! He didn’t like this book at all. I’ll forgive him for his lack of taste (ha!) just this once: I’m pretty sure he’s not the intended age group for this particular book.

The Composer is Dead by Lemony Snickett, Illustrated by Carson Ellis, Contributed to by Nathaniel Stookey

A dastardly deed has been discovered: the composer is dead! I realize this sounds absolutely awful, and not the sort of book a five year old should read, but it’s actually great fun. A detective must figure out what has happened to the composer and who is responsible, introducing kids to different parts of the symphony as he investigates. With just a tiny touch of the macabre, and an enormous helping of creativity and fun, this was a favorite of my oldest when he was young and my youngest loved it too. In fact, you can find narrations of it on YouTube to go along with the book, if you’d like the sound of each instrument to accompany the pictures in the book.

I would love to eventually own this one.

The Traveler’s Gift: A Story of Loss and Hope by Danielle Davison, Illustrated by Anne Lambelet

I fell in love with this book. Yes, it’s a picture book and I’m an adult, but so what? It was beautiful. Liam is told magical stories of faraway lands by his father, who is a sailor. One day, his father’s ship sinks and he doesn’t return. Liam feels like the magic has been drained from the world, which is brilliantly shown by shades of gray. Eventually, he meets the Traveler, a man with a wondrous, multicolored beard filled with bits of amazing stories of the magical places he’s been. Liam travels with him and begins to see the magic in the world again. He learns that even the sad things in our life make us who we are and that our experiences shape our perspectives and give us stories that only we can tell.

My youngest was fascinated by the gorgeous illustrations and I was floored by the beautiful story and how it was told gently, but never in a condescending way. This is another one that I want to add to our large collection of picture books.

There were several rereads throughout the month, of course, and the usual deluge of historical books, but these were some of the new ones that we read together. Have you read any of these with your little one? What did you think?

From Merlin to Mistborn: A Discussion on Magic in Fantasy- Magic ex Libris

Over the last week, I’ve been focusing on magic in fantasy. I am in no way an expert, just an appreciative fantasy fan. I have been fortunate in that many amazing authors and bloggers have been generous with their time and have talked about some great examples of magic in fantasy.

Today, Beth from Before We Go Blog makes a compelling case for moving Jim C. Hine’s Magic ex Libris series to the top of the never ending to be read pile.

Before We Go Blog:

As a huge lover of fantasy novels, I have read about a magic system or two. There are some that stick out that have been extraordinary in one way or another. 

One often mentioned is the magic of Mistborn by Brandon Sanderson. He created the magic called allomancy, where the ingestion of certain metals gives the user certain powers. How much metal is consumed, and who consumed them, and whether they can be digested is where things get interesting. Not everyone can walk up to an ingot of silver, chow down, and hope to digest it. The powers are all different with different combinations of things. It gets fascinating, and the possibilities are endless. It is an excellent example of the creativity that magic systems can have. However, it is not as cool as Jim C. Hines’s series, Magic ex Libris. 

“…bookstores, libraries… they’re the closest thing I have to a church.” 


It is essential to call out again; I am a big reader. I love escaping into books, literally escaping into new worlds. But what if, instead of escaping into a world, I can pull something from stories into reality? It seems like the ultimate expression of power. For example, I am battling a foe. We are sizing each other up as foes are want to do. This person has really pissed me off by eating my favorite silver necklace. Grabbed it right off my neck and started swallowing it. “You wanna battle do you? I liked that necklace.” We happen to be battling in a library. Don’t laugh; lots of rough people go to libraries. I reach into Harry Potter and grab harry’s wand from inside of the book. I use that to whip up a wind vortex, then I grab Peter Bentley’s Jaws off of the shelf, and pull the entire great white shark out of the book and drop it on their head. I am sorry for the whale. Sacrifices need to be made. Don’t worry, I know my foe is still chewing a piece of silver and wouldn’t notice the giant shark that I lofted them. 

Two libriomancers had been disciplined for trying to get an early copy of the last Harry Potter book.”

Or maybe I am feeling sassy and grab Moby Dick instead of Jaws, and I drop a whale on them. Oops, darn it. I grabbed the wrong book. This whale said, “Oh no, not again.” Before falling from a great height, followed by a very confused flower pot. Same effect. I have the power and the entirety of literature to pull from, and right now, I am just working with aquatic animals. Maybe, they would like a kracken instead? There are plenty of those in literature. 

All I am saying is they can go ahead and eat their piece of metal. I’ll throw a shark at them, followed by a whale, then another whale, and a flowerpot. Don’t get me started on movie adaptions, Sharknado anyone? Then I will pull the tea and the Mad Hatter from Alice in Wonderland and have a nice lunch. 

Obviously, there is some plotting that Hines does around this brilliant magic system. It isn’t all fun. Pulling whales from books does take some work. But I love that at its core, this magic system speaks to lovers of reading. It feels like being a well-read person is rewarded with the ability to do magic, and that is amazing. That is pretty much living the dream, reading a book, taking knowledge from the book, and becoming a badass. This is why Magic ex Libris is my favorite system, and I recommend it to anyone who is a big reader. Where else would trivial knowledge of JawsMoby Dick, and Hitchhikers Guide to the Galaxy come into use all at once?!  

About the blogger:

Elizabeth Tabler runs Beforewegoblog and is constantly immersed in fantasy stories. She was at one time an architect but divides her time now between her family in Portland, Oregon, and as many book worlds as she can get her hands on. She is also a huge fan of Self Published fantasy and is on Team Qwillery as a judge for SPFBO5. You will find her with a coffee in one hand and her iPad in the other. Find her on: instagram.com/elizabethtabler https://beforewegoblog.com/ https://www.pinterest.com/scottveg3/ https://www.goodreads.com/Scottveg3 https://twitter.com/BethTabler

More From this series:
From Merlin to Mistborn: A Discussion on Magic
From Merlin to Mistborn: A Discussion on Magic- Wheel of Time
From Merlin to Mistborn: A Discussion on Magic- The Coldfire Trilogy
From Merlin to Mistborn: A Discussion on Magic- Magic for Mercenary Kings
From Merlin to Mistborn: A Discussion on Magic- The Weather Warden
From Merlin to Mistborn: A Discussion on Magic- And Now This
From Merlin to Mistborn: A Discussion on Magic- Blood, Fire, and Death
From Merlin to Mistborn: A Discussion on Magic- Teaching Physics to Barbarians
From Merlin to Mistborn: A Discussion on Magic- Discworld
From Merlin to Mistborn: A Discussion on Magic-Let’s Talk Mistborn
From Merlin to Mistborn: A Discussion on Magic- Fae Magic

From Merlin to Mistborn: A Discussion on Magic- The Kate Daniels series

It’s been a magical week on Witty and Sarcastic Bookclub! Magic is often a staple in a good fantasy world. One of the many things I love about magic in urban fantasy is the dichotomy between magic and machine. Can they coexist? And if so, how would one interact with the other?

Tabitha from Behind the Pages weighs in on magic in the Kate Daniels series by Ilona Andrews.

Tabitha:

When I found out Jodie over at Witty and Sarcastic Bookclub was doing a project based on magic systems I had to join in! Unique magic systems are a key element to the fantasy books I truly enjoy. While characters certainly play a large part in what I love, I need the magic system to be a worthy component as well. Today we’ll take a look at the magic in the urban fantasy Kate Daniels Series by Ilona Andrews.

The series takes place in Atlanta, Georgia after a magical apocalypse has accosted the world. People tried to advance technology and did not take the proper precautions. Now waves of magic are tearing the world apart. When a wave of magic hits, all technology dies. Cars, phones, guns, electricity you name it. When the magic is up, the tech is down. And the skyscrapers that cities were known for? Those have been turned to rubble unless enough people shell out the money and magic to protect them. People have developed magical vehicles (noisy as hell), that can clunk around and run when the magic is high. But when the magic wave ends, you’ll still be stranded. 

The main rule of magic in the world of Kate Daniels is that technology and magic cannot coexist. Anyone with the slightest bit of power can use magic, and sometimes that means those who are a bit foolhardy may summon nasty creatures from another world. You might even wake up a God who starts destroying the city. My advice is to not dabble in magic unless you know what you are doing.

And while there aren’t exactly spells, wards can be drawn for protection and certain individuals can use their magic in specialized ways. Take for instance the vampires. They are undead mindless killers. However, if you can use your magic to pilot them, they are weapons and tools. The Masters of the Dead are a group of magic users who keep hoards of vampires locked up for their uses. While piloting a vampire they can see and hear everything their chosen vessel can see, and they can even use its vocal cords to talk. But sending a vampire into battle can be tricky. If it is destroyed and the magic user piloting it does not remove their mind from the vampire in time, it could have devastating results for the magic user.

Then you have Kate Daniels, whose magic is in her blood. As part of the mercenary guild, she is called in to clean up the magical messes the police can’t handle. She can manipulate a vast amount of magic due to her heritage, and she has an affinity for the undead she is loath to use. As the series progresses, you’ll find that her blood can be used in a variety of ways. For the sake of keeping this a spoiler-free post, you’ll just have to read the series to find out. 😉 But it’s never a good idea to only rely on magic, so Kate is a skilled swordswoman for when the magic is down.

The magic system of the Kate Daniels series increases in intensity with each book. Ilona Andrews has paced the series to gradually show the increased strength and chaos of the magic that has been unleashed. As readers progress, they will find all manner of supernatural creatures and magical mayhem cropping up from the magic waves. And Kate Daniels is right there in the thick of it trying to keep her city together as best she can.

About the blogger:

Hello everyone! My name is Tabitha and I run a review blog called Behind the Pages. It’s my little corner of the internet where I geek out about books. I’m an avid fantasy reader, but dabble in other genres from time to time. Book blogging has allowed me to connect with so many other people who love reading as much as I do. I hope you enjoy this snippet of my bookish thoughts!

Check out my review blog at www.behindthepages.org
You can also follow my random bookish thoughts on my Twitter: @behindthepages1
And if you prefer to follow along with reviews on Goodreads: https://www.goodreads.com/user/show/5863594-tabitha

For more from this series:
From Merlin to Mistborn: A Discussion on Magic
From Merlin to Mistborn: A Discussion on Magic- Wheel of Time
From Merlin to Mistborn: A Discussion on Magic- The Coldfire Trilogy
From Merlin to Mistborn: A Discussion on Magic- Magic for Mercenary Kings
From Merlin to Mistborn: A Discussion on Magic- The Weather Warden
From Merlin to Mistborn: A Discussion on Magic- And Now This
From Merlin to Mistborn: A Discussion on Magic- Blood, Fire, and Death
From Merlin to Mistborn: A Discussion on Magic- Teaching Physics to Barbarians
From Merlin to Mistborn: A Discussion on Magic- Discworld
From Merlin to Mistborn: A Discussion on Magic-Let’s Talk Mistborn

From Merlin to Mistborn: A Discussion on Magic- The Invisible Library

Witty and Sarcastic Bookclub is focusing on magic in fantasy novels all week. I have been fortunate to have guest authors and bookbloggers discussing the magic systems in books. It’s a broad subject and one that I find fascinating.

As all readers know, words have power. They can teach, evoke emotion, or even change a person’s perspective. Well, words have power in Genevieve Cogman’s Invisible Library in a more literal way. Today the Book Pyramid has joined the conversation to talk about magic in her excellent fantasy series.

The Book Pyramid:

Thank you Jodie for having me on your wonderful blog! There are so many intriguing and fascinating magic systems out there. When I start a new series, I am always hopeful that I will discover a new, interesting one, as it is one of the main elements of the Fantasy genre that really hooks me in for the ride. One of the most unique one I have discovered recently comes from the Invisible Library series, by Genevieve Cogman. In it, we are introduced to this inter-dimensional library that collects rare texts and books for parallel dimension versions of our world by sending their Librarians (really more like field agents) to retrieve their targets. These agents have been trained in many disciplines to survive the always different environments and threats of the many worlds they must travel to, but perhaps their most valuable skill is the power to use The Language.

The Language is the main magic system we are introduced to in The Invisible Library. I say “main” here as there are other forms of magic in the worlds our main character travels to, but the one at the centre of it all, the one being used by our protagonist, is The Language. Now what I thought was super interesting about The Language is that it has a set of very specific rules and boundaries. It cannot be used to summon elemental creatures or cast a fireball at your enemies, but instead it lets its users manipulate the world around them by talking to it, by issuing it commands. So while in some fantasy novels, magic users can be all-powerful gods who can wreck havoc on entire armies and lay waste to kingdoms with a flick of the wrist and an uttered word, our Librarian has to use her powers within the limits of what they can accomplish and that makes for some very compelling situations. 

That is not to say that The Language is not a versatile tool to have in your toolbox. Quite the contrary actually, as there are millions of ways you can interact with your environment and to make it do what you need to do. For example, you might speak The Language and say “Door, close and Lock!” If you are being pursued, but be careful, as every door that can “hear” your command will obey it. You might command Water to boil, museum figures to Come alive to help you out, or tell a gun to Jam and explode, but one who commands The Language always must be careful of using it in the exact way they need it to avoid what could be catastrophic consequences. 

While I am not one to look down on a good old fashion lightning bolt or healing spell, I found the intricacies of The Language to be very compelling. The fact that it allows its user to manipulate almost everything around them gives them an almost infinite array of tools to use in the right situation, while keeping the power level in check to maintain the sense that anything could go wrong at any time. An all powerful mage might be a very cool character, but they also might remove the sense of threat and danger that keep me invested in our character’s well being. I have read the first two book of this series and in each one the author finds new, unique ways for her heroine to use The Language to get herself out of all kinds of crazy predicaments. Magic systems are such an important part of the Fantasy genre and it always feels special when you find one you enjoy so much that you wish you were able to use it yourself. That is why I choose Genevieve Cogman’s The Language for this article. 

Maybe if I try…

Reader, Follow Witty and Sacrastic Bookclub’s blog.

… did it work? 

About the blogger:

Max is a career book seller and long time book reader and collector. His passion for books is only rivaled by his unease at writing about himself in the third person. 
When he is not out camping or playing board games with his family, he can usually be found sitting near a window, wrapped up in a blanket and reading a Fantasy or Mystery novel, with a glass of his latest single malt found and his three-legged cat Peggy nearby.
You can read more of his stuff here:https://thebookpyramid.wordpress.com

Follow him on Twitter at: @BookPyramid

For more from this series:
From Merlin to Mistborn: A Discussion on Magic
From Merlin to Mistborn: A Discussion on Magic- Wheel of Time
From Merlin to Mistborn: A Discussion on Magic- The Coldfire Trilogy
From Merlin to Mistborn: A Discussion on Magic- Magic for Mercenary Kings
From Merlin to Mistborn: A Discussion on Magic- The Weather Warden
From Merlin to Mistborn: A Discussion on Magic- And Now This
From Merlin to Mistborn: A Discussion on Magic- Blood, Fire, and Death
From Merlin to Mistborn: A Discussion on Magic- Teaching Physics to Barbarians
From Merlin to Mistborn: A Discussion on Magic- Discworld
From Merlin to Mistborn: A Discussion on Magic-Let’s Talk Mistborn

From Merlin to Mistborn: A Discussion on Magic – Fae Magic

I’ve loved tales of the wilder side of faerie legend since I was young. Books such as Good Faeries/Bad Faeries by Brian Froud (who also did the concept art for the amazing movie, The Labyrinth) caught my imagination. Not much has changed in the respect. Give me a mysterious, wild force, and I’m good to go.

E.G. Radcliffe, author of the The Coming of Áed trilogy, has a fae-like magic source in her world. It makes me think of all things wild and mysterious. She’s been kind enough to give a breakdown on magic in her fantasy books.


E.G. Radcliffe:

The Fae magic at work in The Coming of Áed trilogy–and most fully expressed in The Wild Court–is a naturally occurring phenomenon inherent in certain types of life on the non-human side of the veil. Much of it is understated: some mushrooms develop healing potential under the light of a full moon, some minerals possess connective magic that enables all of the rocks in a deposit to glow in unison, etc. Some of this naturally occurring magic occurs at a larger scale, with creatures like the water horse wielding power over certain lakes or rivers, enough to control the water itself and any vessels on the lake’s surface. However, the most powerful magic belongs to the fae.

The fae are inhuman creatures who live across the veil from the inhabitants of the Gut (the home region of the MC). Fae culture is complex and ancient, but from a purely physical standpoint, they are divided into two groups. The Low Fae and High Fae live separately, like mostly staying with like, and there are a number of differences between their magics.

Fae, as a whole, have two very important forms of innate magic. The first is the one most commonly portrayed in the folklore of the world: every faerie is born with the ability to summon fire. The fire of the Low Fae manifests in oranges and reds, reminiscent of a natural woodfire. It is either confined to the faerie’s body, or it can be sent out in a billow. This fire, like any ordinary blaze, causes no harm to other fae. The fire of the High Fae, on the other hand, is uniformly white, more akin to the color of daylight at high noon. High Fae fire has two distinct peculiarities, aside from its hue: firstly, it can burn Low Fae the way ordinary fire burns a human. Secondly, it can be cast into shapes so long as it maintains contact with the wielder–popular uses are as fiery spears or shields.

The second of the fae magics is much less flashy, and much more unnerving: their power over the mind. In most faeries, this power presents itself as the capability to read emotion very accurately. However, some fae have the capacity to cultivate this ability to a higher level. In its most terrifying form, it can be trained into the ability to induce emotion. This can be as straightforward as pulling up painful memories, or as twisted as inciting madness so targeted as to induce specific hallucinations. The latter is often perceived as illusion magic, and it is the extraordinarily rare faerie who is capable of using it. Magic surrounds the fae, generated like body heat; faintly, it permeates even the human realm.

For humans, magic is never inborn. Practicing it requires a concentrated mind and a certain ability to tune into the residues of fae magic, and is therefore highly difficult, mastered only by a few.  Human magic, however, is far more flexible than fae magic. While the fae are extremely powerful in two arenas, humans are limited only by their own concentration; wherever they are able to channel the magic, they can use it. After all, it isn’t theirs–a river cannot change its course, but the one who fills a bucket from it can put it to any number of uses.

To channel magic, there are a number of techniques. The most common is by learning a verbal ‘spell.’ The spell itself holds no inherent meaning: it is usually a series of nonsense syllables which, by their sound and shape, help the concentration of the user to flow along certain mental channels. Those channels of concentration are the same channels through which magic will be directed, producing a result. It is not dissimilar to meditation. In fact, a truly powerful magic-user will be able to achieve results without the guidelines of a spell, if their concentration and vision of the spell’s execution are adequately strong. Other techniques include motions (which fulfill a similar purpose to a verbal spell) and drawings (which are most useful when attempting to use magic to build something, like following a blueprint).

Usually, to master magic one must begin as a child. The reason for this is that children tend to be able to channel less magic, and therefore are less likely to hurt themselves in the stage of learning when errors are common. An adult attempting to learn magic for the first time would find that they could call upon too much–they would likely not be able to channel it, and it would slip out of their control, usually with destructive results. Culturally, magic use is seen as something occasionally necessary, but its practitioners are widely regarded with a degree of distrust.

Each character in the series is either a wielder of magic, a victim of it, or a student of it–for better or for worse. They are warriors; they are kings; they are sarcastic teenagers; they are queens, and consorts, and healers, and family.

About the author:

E.G. Radcliff is a part-time pooka and native of the Unseelie Court. She collects acorns, glass beads, and pretty rocks, and the crows outside her house know her as She Who Has Bread. Her fantasy novels are crafted in the dead of night after offering sacrifices of almonds and red wine to the writing-block deities. 

You can reach her by scrying bowl, carrier pigeon, or @egradcliff on all major social media platforms. 

Links
Twitter
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Facebook
Reddit
Goodreads 

Books:The Hidden Kinghttps://getbook.at/thehiddenking
The Last Princehttps://getbook.at/thelastprince
The Wild Courthttps://getbook.at/thewildcourt

Where to Buy:
Amazon
Barnes & Noble
Waterstones
Bookshop.org

For more from this series:
From Merlin to Mistborn: A Discussion on Magic
From Merlin to Mistborn: A Discussion on Magic- Wheel of Time
From Merlin to Mistborn: A Discussion on Magic- The Coldfire Trilogy
From Merlin to Mistborn: A Discussion on Magic- Magic for Mercenary Kings
From Merlin to Mistborn: A Discussion on Magic- The Weather Warden
From Merlin to Mistborn: A Discussion on Magic- And Now This
From Merlin to Mistborn: A Discussion on Magic- Blood, Fire, and Death
From Merlin to Mistborn: A Discussion on Magic- Teaching Physics to Barbarians
From Merlin to Mistborn: A Discussion on Magic- Discworld
From Merlin to Mistborn: A Discussion on Magic-Let’s Talk Mistborn