Self-published Authors Appreciation Week- Burn Red Skies by Kerstin Espinosa Rosero

Banner credit: Fantasy Book Nerd

Welcome to the second annual Self-published Authors Appreciation Week (#SPAAW), a weeklong event celebrating self-published authors. Please feel free to join in the fun by shouting about your favorite self-published authors on your various platforms. Twitter hashtags: #SPAAW, #SuperSP, #IndiesAreAwesome.

Burn Red Skies as well as its sequel, Rise Red Kingdom, are available for purchase now.

It starts with a rift that burns a thousand scars into the sky. It makes the winds stop. It makes the stars go dark. It awakens an ancient beast. And with it, a new reign of blood. It is the Summoning. And at the heart of it is fire.

When the Summoner’s army blasts through her village, Dove is forced into hiding. Torn from everything she knows, she begins training in the elements with only one goal in mind: to find her brother. She just needs to get past the Summoner’s army—but how can she slay a dragon that is already dead?

What happens when you mix dragons, politics, airships, fascinating characters, and high stakes? You get the well written adventure, Burn Red Skies!

The first thing I noticed about Burn Red Skies is the regard it has for its readers. The author doesn’t condescend to the reader and give long, over-the-top explanations for everything. Instead, it is assumed that the reader will pick things up as the story moves along. I loathe info dumps, so this approach worked well for me. It might cause some readers a bit of confusion at first, but I liked the way the information was given organically as the story progressed.

The main character is Dove who is separated from her brother and whose only goal is to find him. The magic in this world is elemental (more on that later) and she begins training in it as a means to an end. Dove is mute, which is something I don’t usually encounter in main characters. It was so wonderful to see fantasy being more inclusive as far as different abilities. I enjoyed her determination and her strength.

While there are many characters, and the book is told from several points of view, I have to say that I looked forward to reading about Dicker and Merc the most (sky pirates! How cool!). They were just so much fun! Generally, in a book with multiple viewpoints, there’s a character that just doesn’t interest me, but that didn’t happen in Burn Red Skies. Each character brought something to the story. Another thing to note is that I never found it difficult to keep the characters straight. The author gave each one such an original personality and voice that switching back and forth worked just fine. The characters’ story arcs start out completely separate, with characters in separate areas which of course left me curious to know if and how they would finally meet. It’s an ambitious way to tackle storytelling and the author manages it beautifully.

Burn Red Skies features elemental magic, which gave me pause at first because I (incorrectly) thought there was nothing to be done with it that hasn’t been done before. I really love that I was wrong! The magic did more than just give a person a “point your finger and lightning pops out” sort of skill set. Instead, it was nuanced and affected everything from what a person can do to how they heal, or how they handle the sun.

I only have one small quibble which is that the pacing was choppy in parts. Some things that could have used a little more time or focus seemed sped up, and other parts seemed oddly stretched out. This didn’t happen too often and only in a few places throughout the book.

I enjoyed this highly imaginative fantasy and am excited to see the story continue in Rise Red Kingdom.  

SPAAW- Small Places by Matthew Samuels

This week marks the second annual Self-published Authors Appreciation Week (#SPAAW), a weeklong event celebrating self-published authors. Please feel free to join in the fun by shouting about your favorite self-published authors on your various platforms.

Jamie is a lonely, anxious kid when he has a run-in with a witch in a remote Somerset village. He’s almost forgotten about it thirteen years later when unpredictable storms and earthquakes hit England – and that’s the least of his worries. Suffering from anxiety, terrible flatmates and returning to his family home after his mother is diagnosed with cancer, he’s got a lot on his mind. But Melusine, the witch of flesh and blood, lures him back with the offer of cold, hard cash in exchange for his help investigating the source of the freak weather; something’s messing with the earth spirit, Gaia, and Mel means to find out who – or what – it is. As they work together, travelling to the bigoted Seelie Court and the paranoid Unseelie Court, meeting stoned fauns and beer-brewing trolls, Jamie must reconcile his feelings about the witch’s intentions and methods all while handling grief, life admin and one singularly uptight estate agent. (Taken from Amazon)

Smart and funny, Small Places is a wonderful addition to the fantasy genre. The book follows Jamie, a man who has just found out that his mom has cancer. He goes back to their little village to see how he can help, and falls into an unexpected adventure. As he tries to juggle the ordinary stress with the “what on earth is happening” stress, Jamie is thrown into one logic-defying situation after another. Buckle up, everyone. This is going to be a rave.

I loved everything about Small Places! From the story arc to the characters, everything was fantastic. Author Matthew Samuels has crafted a genius story, one that immediately drew me in. His cast of characters were quirky and creative. There were some of the more common fantasy creatures, but every single one subverted stereotypes and became creative twists on the norm, unique and different. Some were definitely creepy, and others made me laugh way too hard. I ended up reading snippets out loud to explain the snort-laughing. There’s a particular conversation involving vaping that had me rolling on the floor…

Jamie is one of the most likeable main characters I’ve read who also happens to be believable. A little lost, and inundated with some of the harder things in life, Jamie is just trying to make it through, taking each day one situation at a time. He gets drawn into a problem of the fae variety when he agrees to help a witch in exchange for a potion that might help his mom’s health.

The witch in question, Melusine, is cantankerous and snarky. She also kept the story moving smoothly, giving information in a way that made sense but felt natural. There was no dreaded info-dump; instead, knowledge is given throughout the book as needed, which is how I prefer it. I loved her slippery view of morality. I never knew where she would land on any given issue, or how far she was willing to go to achieve her goals.

My favorite character, though, is Merovech. A tinkerer with a child-like sense of wonder, and a penchant for inventing dangerous gizmos; they packed an emotional wallop. I loved every single scene they were in. They also caused what might be my favorite quote in the book (which I will not spoil by sharing here, don’t worry).

I loved the combination of ordinary and flat-out bizarre, the day-to-day grind and the unexpected. In fact, it probably would just be easier to say that I loved everything about Small Places. I am desperate to read book two, and I’m rather peeved that I have to wait (patience is not a virtue that I have in abundance). Matthew Samuels is a talented writer and Small Places is an excellent book.

Self-published Authors Appreciation Week- The Hand of Fire by Roland O’Leary

Banner credit: Fantasy Book Nerd

Welcome to the second annual Self-published Authors Appreciation Week (#SPAAW), a weeklong event celebrating self-published authors. Please feel free to join in the fun by shouting about your favorite self-published authors on your various platforms. Twitter hashtags: #SPAAW, #SuperSP, #IndiesAreAwesome.

I was fortunate to read The Hand of Fire by Roland O’Leary as a member of team Before We Go Blog during SPFBO8.

Dangerous magic. A realm under siege. Can a mother and son defeat a rising evil?
Danalar Halyas isn’t ready to grow up. Torn between boyhood desire and adult responsibility, the sixteen-year-old heir is devastated after his father goes missing in battle. And when a powerful ally suspected of treachery closes in on their lands, the untried youth worries he won’t be able to protect his territory from war.
Charymylle Halyas stands strong within a storm of chaos and grief. As the fate of her beloved husband remains unknown, she directs the clan while shaping her teenage sons into men mighty enough to lead. But with demonic forces disrupting crucial spells and an emissary arriving with an unwelcome invitation, the troubled regent is terrified she’ll lose all that she loves.
Defying his mother’s commands, Danalar sneaks out with friends to warn a nearby village… only to run into sinister threats. And with the consequences of her decisions raining fire on her people, Charymylle fears she may have led her nation to its doom.
Will the Halyas family fall to darkness, or can they beat back a formidable foe?
The Hand of Fire is the gripping first book in The Essence of Tyranny epic fantasy series. If you like complex characters, vivid imagery, and visionary world-building, then you’ll adore Roland J O’Leary’s soulful adventure.

The Hand of Fire is an ambitious book, with a complex storyline and a vast world. The very beginning of the book started with a lone rider escaping a doomed battle. Based on that, I expected a fast-moving story. Such is not the case. The Hand of Fire is a book that takes its time, getting each detail correct and crafting a well-executed story. While it does pick up toward the end, I struggled to concentrate at the beginning. I think that stemmed in part from the memories that were described. They were there to explain Lady Charymylle’s relationship with her husband, and to highlight her involvement with how things were run. However, they did interrupt the pacing a bit. The last half of the book definitely moved faster, setting up the rest of the series wonderfully.

Danalar’s father, lord of the Halyas, is either dead or taken captive, a casualty of battle. His storyline is a bit of a coming-of-age tale, as he learns to cope with this loss and become a leader. He was very a very believable character and managed to never bore or annoy me. I really enjoyed watching his character grow. My very favorite character, though, was Lady Charymylle. While dealing with her own emotions regarding the disappearance of her husband, she was also the competent and clever leader the people needed. She was never on the sidelines and was a strong character, something I very much appreciated.

The Hand of Fire reminded me a bit of the Memory, Sorrow, and Thorn series by Tad Williams. Willliams’ first book, The Dragonbone Chair, also has a slower pace. In fact, I would argue that the entire book is just setup for the rest of the series. Because the series is so amazing, The Dragonbone Chair is great. But it has to be taken with the rest of the series. On its own, it doesn’t feel like a full story. The Hand of Fire seemed like that to me. If the rest of the series is as well written as the first book is (and I have no reason to think it won’t be), the payoff will be huge, and the series will be a must-read for fans of sweeping fantasy.

I truly hope that I made sense with my wandering explanation there. Roland O’Leary is crafting something with massive potential that I think is going to pay off in a big way. I look forward to reading the rest of the series.

Self-Published Authors Appreciation Week:Windward by S. Kaeth

This week is Self-published Authors Appreciation Week! I’m happy to have the opportunity to focus solely on some of the awesome self-published books that I’ve read. Feel free to join in the fun by shouting about self-published books on your various platforms. Twitter hashtags: #SPAAW, #SuperSP, #AwesomeIndies.

When dragons fight, mountains weep. In nests high in the mountains, dragons and dragonbonded share their lives, thoughts, feelings, and ambitions.Palon and her partner, the dragon Windward, are renowned among their nest for their flying skill. Their days are filled with everything she loves, especially riding the wind. Even being tasked with teaching their way of life to Tebah, a rebellious newly bonded teenager, can’t bring her down too much.But when treasures from the dragons’ hoards are found in Palon’s collection, her idyllic life comes crashing down. She battles to prove her innocence, while her every move is cast as further evidence against her. Tebah’s suspicion, homesickness, and defiance would be frustrating even in easy times. With Palon in the spotlight while her rivals smear her name at every turn and stir up plots of revenge, her teenage charge’s behavior proves dangerous.Dragon tempers shorten, and challenges and disputes shake the ground. Palon will have to trust more than just herself if she hopes to once more own the sky. (Taken from Amazon)

Dragons!!!! Books are always better with dragons, in my opinion, and I absolutely loved how they were portrayed in this book. They didn’t take a back seat to the human characters; instead adding an extra layer of awesome. They were very tribal, and had a fully developed hierarchy, which was incredibly creative.

Another win for me with this book is how, instead of the dragons taking on human characteristics, their bonded humans instead became distinctly draconic. The humans each had their own hoards that they were very protective of, and they showed anger and submission just like their draconish counterparts.

The story-line was interesting, the main characters being Palon and her bondmate, the dragon Windward. Palon was impulsive and emotional, which made for an interesting read. She is accused of stealing from dragons in order to grow her own cache of treasures, and she needs to figure out who is framing her- and why. At the same time, she is tasked with training a new dragon-bonded pair.

The dragon Silver Spine, and the new bondmate were my favorite characters. They often gave a bit of a break from focusing just on Palon, just when she was in danger of becoming obnoxious. The differences in their personalities played off each other quite well.

If you like your fantasies distinctly draconic, read this book. It’s a fast read, and highly enjoyable.

SPAAW Book Spotlight- N.C. Koussis

Banner credit: Fantasy Book Nerd

Welcome to the second annual Self-published Authors Appreciation Week (#SPAAW), a weeklong event celebrating self-published authors. Please feel free to join in the fun by shouting about your favorite self-published authors on your various platforms.

I’m excited to be talking about The Sword of Mercy and Wrath, by authors N.C. Koussis. This releases on September 16th, and there will be a preorder link at the bottom of this post.

First of all, check out this awesome cover!

Wow!

So, what is The Sword of Mercy and Wrath about? Here’s the book blurb:

Selene wants revenge on the wolf-men that destroyed her family and her body. When the secretive Order of the Golden Sword offers her the chance, she lets go of her past to become a fully-fledged Sword of the Order. Her pain drives her to excel at hunting and killing the werebeasts, drawing the attention of the leaders of the Order.

Renowned hunter and Order Inquisitor, Soren, takes her under his wing. Tempers flare during his extreme training, and as they grow closer, their tempers aren’t the only thing that ignites.

When she discovers that her childhood flame Tristain is one of the creatures she hunts, she must put her feelings aside. She is painfully forced to accept he has become a monster like his father before him. But when she sees him for the first time in years, old feelings come rushing back, and she uncovers the dark secret about the monsters that the Order has kept hidden for centuries.

To preorder:

Amazon

Let’s Talk: Self-Published Authors Appreciation Week

Banner Credit: Fantasy Book Nerd

If you’ve followed my blog for a while, you’ll know that I have been lucky enough to read many indie/self-published. I love the creativity and uniqueness often found in self-published books. Last year was the first ever Self-Published Authors Appreciation Week, during which I was joined by many amazing bloggers, podcasters, and Youtubers, all sharing their appreciation for great self-published authors. Well, guess what? We’re doing it again this year!

This year Self-Published Authors Appreciation Week will run from July 24th-30th. How can you get involved? Read self-published books, review self-published books, shout about great self-published authors. You’re welcome to use the above banner (created by the awesome Fantasy Book Nerd) and if you tag my Twitter @WS_BOOKCLUB, I will add your posts to a blog hub and share those posts on my Twitter. On Twitter, you can use the hashtags #SPAAW, #SuperSP, and #AwesomeIndies.

By the way, the Self-Published Fantasy Blog Off contest is a great place to go for self-published book suggestions. Follow along with this year’s contest here. Here are a few self-published books that I recommend. I stopped myself at twenty, but there are so many amazing sp books out there! What’s the best self-published book you’ve read this year?

Jason and Rose Bishop- The Call (Storm’s Rising #1)

Lee C. Conley- A Ritual of Bone

Susanne M. Dutton- Sherlock Holmes and the Remaining Improbable

Jami Fairleigh- Oil and Dust

Jonathan French-The Grey Bastards

Sean Gibson- The Part About the Dragon Was (Mostly) True

 Bjørn Larssen- Why Odin Drinks

Randall McNally- Shadowless

Marcus Lee- Kings and Daemons

G.M. Nair- Duckett and Dyer: Dicks for Hire

Roland O’Leary- The Hand of Fire

Thomas Howard Riley- We Break Immortals

Kirstin Espinosa Rosero- Burn Red Skies

Patrick Samphire- Shadow of a Dead God

Matthew Samuels- Small Places

Emma Shaw- Sacaran Nights

M.L. Spencer- Dragon Mage

Luke Tarzian- The World Breaker Requiem

Keith Tokash- Iliad: The Reboot

M.L. Wang- The Sword of Kaigen

Self-published Authors Appreciation Week: Shadowless by Randall Mcnally

Banner Credit: Anca Antoci

For Self-published Authors Appreciation Week, it is only fitting that I repost a review of one of the most uniquely-written fantasy books I’ve had the pleasure to read. My review was originally published in Grimdark Magazine. You can find it here.

Grim and fascinating, Shadowless is a masterpiece told in shades of gray. It is a fantasy of the epic variety, one with incredible world building.

Every now and then, in the Northern Realms, a child will be born without a shadow. These children are half-human/half-gods, a concept that is very reminiscent of Greek mythology. They each have a bit of their godly father’s power. Where the book goes from here, though, is completely unique. See, a god’s offspring can be used as a vessel to gather more power, which the gods harvest in the most brutal of ways. These Shadowless are hunted. Their killers are soldiers, priests, even the gods themselves. How do you survive when even the gods want you dead?

Shadowless unfolds in a very unusual way: each chapter follows a different character and is almost a short story. Eventually these individual threads form a tapestry, rich in detail and creativity. The Shadowless are gathered together by a mysterious figure, with a common goal: ensure their safety by any means necessary.

Each character is fully formed and developed, adding their own one-of-a-kind perspective. In fact, every character’s story could easily be made into a separate novel, complete and incredibly interesting. Rarely is there that much detail in a book with multiple points of view. It was impressive, to say the least.

Another point in the book’s favor is that the reader doesn’t have to wait long to understand what being Shadowless means: an explanation is given in the very first part. It helped to know a little bit more early on, as there were so many characters that trying to figure things out without much detail would have detracted from the story.

I loved each character (oh-and did I mention that here there be dragons?). However, where author Randall McNally truly shines is in his ability to paint vivid pictures of a grim world, one filled with darkness, but not quite hopeless. That tiny shred of hope–call it a refusal to lay down and give up–lends extra layers to a book that is already extremely nuanced.

This is a longer book, but I flew through it, sucked into both the story and the world. Shadowless is a perfect book for fans of large, sweeping fantasies. Any book that contains complex histories, secrets to be discovered, and meddling gods is one that I’ll happily disappear into.

Path to Villainy: An NPC Kobold’s Tale by S.L. Roland- Self-published Authors Appreciation Week

Surprise! It’s Self-published Authors Appreciation Week! I’m starting off with a review of Path to Villainy: An NPC Kobold’s Tale by S.L. Rowland.

Villains aren’t born, they’re made.

Witt was an ordinary NPC—a non-player character in a video game. As a kobold skald, he sang songs to empower heroes before they entered the local dungeons.

Every day was a fresh start. Every day Witt woke with no memory of his previous encounters with all those so-called heroes. And every day he forgot the countless beatings and deaths he took at the hands of the murder hobos he valiantly buffed.

But when all of those memories suddenly come flooding back, he only wants one thing:

Revenge. (taken from Amazon)

This book was a delight. At the beginning, it seemed a little like Groundhog Day, showing the loop that our kobold friend is stuck in. Witt, our main character (and the kobold in question), spends his day singing his songs to buff the adventurers that come his way, making them stronger in battle. He goes home, goes to sleep, then repeats the day again. One day something happens that jogs his memory: often these adventurers kill NPCs such as himself just for giggles. He respawns the next day and repeats the same situation, over and over. With this revelation, Witt decides to get revenge. Thus, the path to villainy begins, as the once NPC becomes a full-blown character, and master of his own destiny.

Path to Villainy could have been simply a goofy little tale, good for a laugh and not much else. There’s nothing wrong with that, but this book took the concept of a revenge-hungry character and turned it into something new and different. I have to say, the fact that the main character is a kobold added a little something to the tale. Witt is a wonderful character, and watching him slowly turn from helpful little plot device to an angry, violent little soon-to-be master villain was so much fun!

This is LitRPG at its finest. The length was perfect: short enough that the concept didn’t get old, but long enough to make it a complete story. Path to Villainy was immensely entertaining, and a great book for both fans of LitRPG and online games such as WoW.

Self-published fantasy authors: an interview with Dorian Hart

Wrapping up a month full of interviews with some incredible authors of self-published fantasy, I’m excited to be able to interview Dorian Hart, author of The Heroes of Spira. Before diving in, I want to encourage you, Reader, to check out some self-published authors (be they writers of fantasy or another genre). Okay, now on to the interview!

First, why don’t you tell me a little bit about The Heroes of Spira?

The Heroes of Spira is hopeful epic fantasy with an ensemble cast and loads of magic. By “hopeful” I mean whatever the opposite of Grimdark is; while bad things happen to my protagonists, and they don’t always get along, they are fundamentally good people I want readers to cheer for. The tone is (mostly) light-hearted, and though the series isn’t comedic fantasy, there’s plenty of humor in it.

Who are the Heroes of Spira? They are:

Dranko Blackhope, a priest-turned-pickpocket, kicked out of his church for excessive pranksterism and his irreverent mouth. Being part goblin does not help his reputation.

Ysabel Horn, an elderly farmer’s widow with a practical streak. She’s understandably confused about being chosen to help save the world.

Ernest Roundhill, a baker’s son sorely lacking in self-confidence. He’s wondering why there’s a hundreds-of-years-old statue of himself buried under his neighbor’s tavern.

Aravia Telmir, a brilliant but arrogant wizard’s apprentice who really misses her cat.

Grey Wolf, a hard-bitten mercenary who’s not very happy about his new role as Chosen Hero.

Morningstar of Ell, a priestess of the goddess of night. She’s not allowed to walk outdoors in daylight, which could complicate her inclusion in this motley group.

Tor Bladebearer, a young nobleman’s son and talented swordsman who thinks being picked to help save Spira is the greatest thing that’s ever happened to him.

Kibilhathur Bimson, a shy craftsman who insists his ability to speak with stones isn’t real magic. It’s just something he does.

The five books (three published, the fourth currently in edits, and I’ve begun the first draft of the fifth and final) are in essence one single story. While I think each volume stands on its own just fine, the primary ongoing narrative arc spans all five books, and there are plenty of mysteries, plot threads, and character arcs that stretch across multiple volumes.

In the broadest sense, the stories are about a group of in-over-their-heads would-be heroes saving the world from an ever-escalating and ultimately interconnected series of threats. They explore strange magical locales and contest with all sorts of enemies, human and otherwise, while engaging in plenty of entertaining banter and generally making themselves into a Found Family That Quests Together. It’s classic fantasy, full of wizards, magical artifacts, strange creatures, exploration and quests, gods and prophecies, as well as a villain with a perfect moustache and an unflappable butler with an unexpected secret. If that sounds like something you’d enjoy, you can start with The Ventifact Colossus.

Your description of your book as the opposite of Grimdark makes perfect sense to me. There is a pervading sense of optimism throughout. Was it difficult to keep that feel while also maintaining a sense of urgency in the characters’ quest? How did you go about doing that so well?

Well, first, it’s kind of you to imply that I’m succeeding in at least some of what I set out to do! 😊

My natural preference is for optimistic characters, and my writing style lends itself to lighter, humor-laced storytelling. In that sense, I’m sure I’d find it more difficult to write grim and fatalistic heroes in a dark setting. But also, I don’t think there’s a natural separation between optimism and urgency. Quite the opposite, at least for me; pessimistic characters might be inclined to give up or not care about the problems besetting themselves and the world they inhabit. In large part, the characters’ hopefulness lets me steadily raise the stakes without worrying about keeping them motivated!

What first inspired you to write? What drew you to writing fantasy?

I’ve been writing fiction since I was a wee lad. (The first story I recall writing I scribed when I was 8. It was about two men getting into a series of perilous situations, and who were constantly saved by lucky accidents precipitated by the one who was always drunk. My teacher wrote a note to my parents which (paraphrased) said: “This story is remarkably advanced for a child Dorian’s age, and also we need to have a parent-teacher conference RIGHT NOW about his home life.”)

I’ve been absorbing fantasy books since I was very young, and was inspired most by The Hobbit, Narnia, and the Chronicles of Prydain. If you had asked me what I wanted to be when I grew up any time before my 10th birthday, I would have said “A baseball player for the Philadelphia Phillies.” But around that time, when my lack of athletic prowess was becoming too obvious to ignore, my answer changed to “A fantasy novelist.” That answer hasn’t changed in 40 years.

When working on a book, what comes first for you–the characters or the plot?

Characters first. Always characters. If I can’t make my readers care about my heroes, how can I expect them to become invested in the story?


I’m not saying that plot isn’t important. Even the most vivid characters will have trouble carrying a boring plot. But it’s not enough to make readers think: “I want to know what happens next.” They have to think: “I want to know what happens next to these people.

Did you base any of your characters on yourself in any way?

As though I would be so cruel to my poor characters!

But, seriously, the answer is mostly no – I’m not that interesting a person! – but I do think my personal desire to solve problems diplomatically probably bleeds over into some of my characters and how they interact with one another.

Also, don’t tell anyone, but I have plans to have a character in a future book who makes puns and dad-jokes. I cannot deny that such behavior would have a solid grounding in the author’s psyche.

I’m going to use this as a non-sequitur-ish segue into a small vignette from my family life. I told my wife about my plans for the dad-joking character recently. I also went on to describe a foil character who would HATE the puns and corny jokes at the beginning, but slowly, slowly come around on them, until by the end of the book they’d be making dad-jokes of their own.

My wife’s reaction to that second character: “That’s why they call it ‘fantasy.’”

Several of your characters have unique traits. Poor Ernest has zero self-confidence. Morningstar has a physical trait that makes it difficult for her to be a part of the group at first. Dranko has goblin ancestry, which I don’t think I’ve ever seen in a main character. What are some of the challenges of writing characters that have interior obstacles, as well as those that they face together?

I’ve always imagined my band of heroes (who style themselves “Horn’s Company” part way through the first book) going on three parallel journeys.

The most obvious one is the surface plot; they travel, quest, suffer, and triumph as they peel back layers of the Plot Onion™ and fight to save everything they hold dear.

The second journey is the evolution of the group as a whole. They start out disorganized and a bit hapless, as well as mostly doing what they’re told. By the end they’re making decisions with little guidance or assistance, devising plans, and working as a much more cohesive team. It’s by no means a smooth progression—there are plenty of setbacks and bumps on the road—but Horn’s Company has come a long way by the final book.

Finally, each character is on journey of their own, as they’re shaped and pushed by forces external and internal. Morningstar has to deal with her history of ostracism and feelings of isolation in addition to the physical challenge of walking in daylight. Ernest needs to find his confidence and overcome what we think of today as Imposter Syndrome. Dranko has his goblinoid physical appearance to deal with, as well as the constant consequences of his irreverent attitude. Each of the other heroes has some similar arc of growth and change, though that change isn’t always clearly for the better.

When guiding my characters past (or in some cases smashing them into) their interior obstacles, the biggest challenge for me is pacing their arcs across five books and bringing out their nuances in a natural way. Ernest’s journey, for instance, isn’t a matter of him performing a single brave deed and WHAM! he’s Mr. Confident. Different people change in different ways, at different speeds, and in reaction to different pressures.

You have a background in video game designing. Does your background influence your writing? 

I get asked this a lot, and the disappointing answer is “No, not really.”  My career in video games had me working alongside some fantastic writers – Austin Grossman, and later Ken Levine — who were already doing the vast majority of the storytelling. I found my niche as the “numbers guy” who focused on game balance, resource economies, and progression curves. (I was almost a math major in college before I came to my senses and pursued creative writing.)

Far more relevant to my writing is my history with tabletop RPG’s. I learned the craft of GM-ing from Kevin Kulp, an extraordinarily talented writer and TTRPG designer. Inspired by his skill, I designed and ran a 15-year-long D&D campaign, the bones of which form the skeleton of The Heroes of Spira.

I’m sure some of your readers have just had blaring alarms go off in their heads. “Oh, this is just some dude retelling his D&D campaign! I hate that!” To those people, I can offer this balm: While I used my 15 years of world-building as a foundation, I’ve always centered the characters at the heart of these books. I’ve also put a lot of effort into thinking about why RPG campaigns are typically not well suited for novelization, and what it would take to make that transition work. Before I started the first chapter of the first book, I spent months pondering issues of pacing, characters and their motivations, foreshadowing, the artificial feeling of “leveling up” and “character classes,” and the fact that games and books, at a fundamental level, are aimed at different audiences.

I’d like to think that The Heroes of Spira will evoke the feel of spying on a table where a truly epic D&D campaign is playing out, but without the burden and awkwardness of all the surface trappings of TTRPGs.

One of my favorite review quotes thus far has been this: “While some D&D-inspired novels struggle to be anything but a D&D campaign transcript, The Ventifact Colossus rises above the inspiration and proves to be an entertaining, relatively lighthearted, and satisfying story with a whole lot of heart.”

What was the hardest character or part to write?

I hope it’s not too spoilery to say that there’s a death scene in a later book that got me a bit choked up to write. One side-effect of writing lovable heroes is that I grow quite attached to them. On top of wanting to make sure I gave them a suitably emotional send-off, I was extremely sad to see them go.


Is it easier for you to write a villainous character or a hero? Which is more fun?

I love writing villains! Maybe it’s because I’m such a harmless, dopey, middle-aged*, dad-joking fellow, but I adore the chapters when I get to write the bad guys, be they cackling moustache-twirlers or urbane banter-maesters. The main villain of the fourth book (“The Infinite Tower”) is a person named Axamand who pursues the heroes through a [SPOILER REDACTED]. He’s confident, talented, outwardly likable, enjoys nature, values his relationship with his partner, likes a good challenge, and can’t stop reminding the reader that he’s also a horrific sadist. He’s been the most fun character to write in the series to date. 

*
Can I still say I’m middle-aged at 51? Even though the AARP is flooding my house with mail like Hogwarts trying to make sure Harry gets his invitation?

Do you have any writing quirks, or a routine that you stick to?

I’m not sure this is a quirk per se, but I do a thing that most authors will say loudly NOT to do, which is edit as I go. I can’t help myself. Even knowing I may later delete whole section or chapters, I still smooth out my sentences. Yes, it results in some wasted effort, but it also means my first drafts are remarkably clean. (Not that I don’t still go back and hack them to pieces!)

As for routine, when I’m in drafting mode, I take great pains to write at least 500 words every day, no matter what else is happening or how late it is when I start. I keep a spreadsheet of progress and word counts, and when I miss a day due to emergency or wilderness vacations, I know exactly how much I need to write to maintain a 500 WPD average.


Are you a “pantser” or a “plotter”?

According to my meticulous calculations and overly complicated spreadsheets, I am 83% plotter and 17% pantser.

Before I wrote a single word of the Heroes of Spira, I had outlined all the major plot events and most of the connecting threads for all five books. That has given me a big advantage when it comes to foreshadowing and setting up big scenes in satisfying ways.

I also had character arcs broadly sketched, but I’ve often found my protagonists doing and saying things I hadn’t mapped out. That can lead to some surprising threads that I’ve then had to figure out how to weave into the larger tapestry of the series.

I will say that despite my preference for thorough outlining, sometimes my pants take over. For example (and please excuse the vagueness in the interest of non-spoilage) in one of the books, a character finds himself unexpectedly imprisoned by his enemies. My outline called for a series of conversations between the hero and his captor, along with some thwarted escape attempts, on the way to a pivotal final confrontation. But when I started to write the first scene in that arc, the very first person he encountered was a spy who’d infiltrated the enemy organization, and who promised to help him escape. That person was nowhere in my notes, and literally came into being as I was writing her. It felt perfectly right and proper at the time. I rejiggered that entire sub-arc to accommodate her. And since then, I’ve written that new character into the outline for the final book, where they’ll serve a small but vital role in the story.


I love that your book has that “classic fantasy feel” to it. Do you have any inspirations in the genre, or authors you look up to?

The full list of authors I admire and from whom I derive inspiration would be prohibitively long for this format, but I’m happy to share a few.

Michael J. Sullivan, author of the “Riyria Revelations” and its many prequels, is probably my closest “comp” among writers. Not that I can match his skill, of course, but he writes character-centered adventure stories with a similar “planned arc” feel to Heroes of Spira. (I’ve had two separate reviewers make that connection, so it’s not entirely my imagination!)

Mike Shel is a fellow self-published author who I think is absolutely brilliant. His Iconoclasts series is a great take on D&D-ish storytelling, though his books are much darker and more atmospheric than mine.

Josiah Bancroft inspires me not only with his amazing prose, but also because he’s such a genuine, kind, and helpful person on social media. (I assume he’s that way in real life, too!) I hope if I ever achieve half his success, I can comport myself with such humility and grace.

Lastly, I’m always curious? What is your favorite book (and you can absolutely say your own!)

Oh, goodness. My answer to this question depends on my mood and changes often enough that I’ll give you a half-dozen of my favorites.

Pale Fire, by Vladimir Nabokov is a playful puzzle box of a novel that showcases Nabokov’s gorgeous prose without the subject-matter discomfort of Lolita.

Lord of the Rings, by J.R.R.Tolkien is beautiful and atmospheric, a seminal work in the genre, and my sentimental favorite. Who else can get away with starting so many sentences with “And lo!” and have it not seem corny?!

The Hod King, by Josiah Bancroft is a masterpiece, and its author a true maestro of the perfect simile. (Note that this is the third book in his Books of Babel series, and the author is currently working on the fourth and final volume.) I don’t think I’ve ever been more eager for a book release!

West with the Night is the memoir of Beryl Markham, the first aviator to cross the Atlantic east to west. Utterly gripping, with prose so crackling it’s probably dangerous to read in the bathtub. (The author is one of the few that the famously cantankerous Ernest Hemingway is on record as heaping praise upon.)

The Ten Thousand Doors of January, by Alix E. Harrow. I’m a sucker for elegant prose, and this book delivers the wordsmithing goods in a lovely tale about magic doors and the power of stories.

The Scar, by China Mieville. If you’re ever in the mood for something mind-bendingly weird, often terrifying, and fantastically written, first read Perdido Street Station, and then read this.


Author Bio:

Dorian Hart is the author of the Heroes of Spira epic fantasy series, which currently includes The Ventifact Colossus, The Crosser’s Maze, and The Greatwood Portal. He also wrote the interactive science fiction novella Choice of the Star Captain for Choice of Games.

In a bygone century, Dorian graduated from Wesleyan University with a degree in creative writing. This led circuitously to a 20-year career as a video game designer, where he contributed to many award-winning titles including Thief, System Shock, System Shock 2, and BioShock.

Now he writes books in his Boston-area study, serves as the stay-at-home dad for his two teenage daughters, and happily allows his wife to drag him off on various wilderness adventures.

Self-published Fantasy Authors: an Interview with D.H. Willison

Amazon.com: Harpyness is Only Skin Deep eBook: Willison, D. H.: Kindle Store

I’m excited to be interviewing author D.H. Willison today. Thank you for taking the time to answer my questions. Let’s dive right in!

First, why don’t you tell me a little bit about Harpyness is Only Skin Deep, and Finding Your Harpy Place.

In a word: fun. The novels take place on Arvia, a beautiful, dangerous, crazy world filled with colorful, larger-than-life characters and mythical monsters more colorful and larger still. The world is seen through the eyes of two very different characters. Rinloh, the harpy main character, is one of the mythical monsters, and at a mere three stories tall, one of the smaller ones at that. Yet somehow she remains cheerful, empathetic, and insatiably curious.

And on a world brimming with danger, crawling with giant mythical monsters, a world where only the strongest, boldest warriors would dare set foot, what is the main human character like? Let me introduce Darin: a weak, nerdy, introspective adventurer wannabe, who’d love to whip out the blistering broadsword of badassary and charge in, but whose equipment is more along the lines of a rusty dagger, three novelty stink-bombs, and half a flask of cheap brandy.

I could tell you about the nefarious plot behind the disappearances in the city of Xin in Harpyness is Only Skin Deep. Or the mysterious artifact casting a long shadow of tragedy in Finding your Harpy Place. But that’s not what the books are about. They are about Darin and Rinloh, two incredibly different characters who find friendship in the most unexpected places. And fun.

What? You want me to actually describe the books? OK, fine.

Harpyness is Only Skin Deep is a portal fantasy. Darin is shocked at the dangers of this strange world he finds himself stranded on. Rinloh may be native to Arvia, but she and her flock are anything but “birds of a feather.” The two meet under difficult circumstances indeed: a human hunt. Yet as they get to know each other, they learn that they can be stronger together because of their differences, not in spite of them.

Finding your Harpy Place is a quest story. Our characters face long journeys, discovering new cities, new cultures and new monsters as they struggle to complete their quests. Using novelty stink-bombs. Or not. Release date, November 14, 2020.

Harpyness is Only Skin Deep is the first story chronologically, but they are independent and can be read in either order. Both are written for the adult reader.

What first inspired you to write? What drew you to writing fantasy?

I’ve written stories since I was a child, usually of some crazy adventure I had playing through my mind. And although I’ve written in a variety of genres, I like extremes, and the fantasy genre is most accepting of extremes. You can break the laws of physics, biology, economics, and occasionally even good taste, and still make it work. The heartfelt story of a friendship between a giant harpy with talons that would shame a t-rex, and a human that should, by all rights, not have survived the first ten minutes of his trip to Arvia? Why not? It all makes perfect sense!

When working on a book, what comes first for you–the characters or the plot?

Characters are most important, but the plot is frequently hardest to write. Once a character is fully developed in my head it’s usually clear what they will do or say in certain situations. But then the fun begins: how do I actually get them into those situations? To me the plot is a frame, it has to show off the characters at their best and their worst, and that can be damn tricky.

Did you base any of your characters on yourself in any way?

I wish! Darin is way cooler than I am. And he doesn’t freeze when he’s put on the spot! Seriously though, it’s hard not to put parts of yourself into characters – subconsciously at least, though I do it consciously as well. I find it especially helpful when writing how a character feels in certain intense situations: is there something from my own life I can relate to? While I’ve regrettably only lived on contemporary earth, for many situations in my novels, there is something I can relate to from my life. I’ll remember a situation where I was genuinely afraid for my life. Or elated, or furious, or jealous. I try to remember the details of how I felt. What did I say? And was there a gap between how I felt and what I said?

So while I’ve never encountered a harpy or a mermaid, I can relate to that time I nearly stepped on that huge timber rattlesnake that was crossing the path. Or that time at work where I got thrown under the bus in the middle of a big meeting. Or the party where I felt awkward and embarrassed. Or any number of others.

And Darin’s ability to think and talk coherently even in the most dangerous situations is like a superpower for me.

What was the hardest character or part to write?

My writing mantra: if it’s funny, go for it. And since I prefer making people laugh, tragic scenes are usually difficult for me to write. I really don’t like torturing my characters, even the ones that kinda deserve it. But even though the tone is generally light, it is a dangerous world, and bad things do happen.

You have a large amount of the fantastical in your world. How do you come up with so many unique creatures?

Most of the creatures on Arvia have roots in either mythology or real animals. Harpies in mythology are generally portrayed as ferocious and ruthless. On Arvia they are taken to the extreme: giant-sized, with an appetite for human flesh. But the real fun comes from taking their characteristics and thinking through what it would mean if you were that creature. I treat all my creatures as if they could be POV characters. They are not monsters to be conquered, but a part of the world, and they have their own day-to-day problems. Can you put yourself into the shoes of a harpy?

That was a trick question. Harpies don’t wear shoes. And they also find it totally bizarre that humans have feet so weak as to require them–and can’t even properly grasp a branch. To me, what makes a creature interesting and unique is not just how they look, but how they think.

Is it easier for you to write a villainous character or a hero? Which is more fun?

I tend not to use the classic heroic character archetype, but my version of a hero is easier and more fun. I try to put myself in the shoes of all my characters (even those that can’t wear shoes) to make them feel authentic, to give them realistic-feeling motivations. And I find it downright painful putting myself in the shoes of a truly evil character. But, we must suffer for our art, right?

What do you do to “get in the zone”?

I used to put on a suit of harpy feathers and walk around the neighborhood saying things like “tremble in terror, puny humans.” But then the neighbors started giving me strange looks, rumors started spreading, and feathers kept getting stuck in my keyboard. Honestly, I tend to work non-sequentially, so if I’m drawing a blank for the next scene, I’ll skip ahead a ways and work on a different type of scene. Or if that doesn’t work I can do research. Or work through background stories for characters, or the history of cities. It’s really just a matter of making the time, sitting down and writing. Regardless of my mood, there’s always something I can do.

Lastly, I’m always curious? What is your favorite book (and you can absolutely say your own!)

I absolutely love my own, but have a soft spot for the first fantasy humor I ever read, Another Fine Myth. I still love the dialog (especially Aahz) and outlandish situations. Puts a smile on my face every time.

About the author:

D.H. Willison is a reader, writer, game enthusiast and developer, engineer, and history enthusiast. He’s lived around the world, absorbing history, culture, and food. Actually he’s eaten the food. It has been verified that he is a complex, multicellular life form. Fascinated by nature, technology, and history, and especially anything that can put all three of these together, he has an annoying habit of dragging his wife to the most unromantic destinations imaginable, including outdoor museums, authentic castle dungeons, the holds of tall ships, and even the tunnels of the Maginot Line.

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