Book banning, the Salem Witch Trials, twenty-sided die, and the Satanic Panic: what do these things all have in common? Fear and misunderstanding. While everyone knows about the Salem Witch Trials, and the attempt to ban massive amounts of books is still alive and kicking, the Satanic Panic pretty much ended in the 90’s. Right? Unfortunately, while things evolve to fit the times, the Satanic Panic is alive and well and continues to target table-top roleplaying games.
TTRPGs, or table-top role-playing games, have found themselves in the mainstream recently. From streaming shows such as Critical Role to the Netflix hit Stranger Things, suddenly TTRPGs have stepped out of basements (or den, in my case) and into the limelight. While there are many positives to its recent popularity, it seems that those old fears and overreactions have made a resurgence as well.
I play TTRPGs. I use them in my homeschool. Let me tell you, I’ve never summoned so much as the bag of Doritos from the kitchen (or would that be using the Force?), much less a demonic entity. TTRPGs, simply put, are fun. They give adults permission to do what children do all the time: use their imaginations.
My love of Dungeons and Dragons started in the mid-to-late 90s, so I only caught echoes of the panic that seemed to be everywhere in the 80s. By the time it got to me, it seemed everyone knew someone who was related to someone who played with “a guy who got sucked into the occult through D&D”. Usually, these “true stories” ended with injury or disappearance. To me, these tales felt very similar to Bloody Mary or other stories told at sleepovers.
If a teenager can see the ridiculousness of some of these fears, why couldn’t adults? And why was Dungeons and Dragons such a big target?
Margaret Weis, author of several bestselling series, including Dragonlance, was in the middle of it from a creator’s standpoint. I asked her what the Satanic Panic looked like from her perspective, as someone involved in the growing popularity of both TTRPGs and fantasy in general.
She remembers, “I was working at TSR at the time. I remember we watched the 60 Minutes show where they interviewed a mother of a young man who committed suicide and she was blaming it on D&D because she found a lot of D&D books in his bedroom. His death was tragic, but when you listen to his mother, you start to realize he was suffering from a great many problems that went unrecognized. Then there was the religious tract “Dark Dungeons”. People would place those inside D&D books at the local bookstores. We read that and honestly couldn’t believe people would think that D&D would give a person real “evil powers”. As one of the game designers said, if we really could gain such powers, why would we be working? Why weren’t we ruling the world?”
The suicide in question, that of Patricia Pulling’s son, is absolutely a tragedy. However, while he did play D&D, there has been absolutely nothing to suggest that a game of imagination caused his death. Pat Pulling was a grieving mom looking for answers and I don’t fault her for that. The problem is the answers she chose had no basis in reality and ultimately led to a spike in fears over TTRPGs and their supposed role in the occult.
Patricia would go on to form Bothered About Dungeons and Dragons (or BADD), a group that would fuel the flames that consumed reason and understanding in so many people. There was also a handy-dandy (and completely bonkers) pamphlet written by Patricia called Dungeons and Dragons: Witchcraft, Suicide, Violence. Thanks to The Escapist, I was able to get a look at this pamphlet. It’s so ridiculous, it would be funny if so many people hadn’t bought into it!
YoDanno, a Twitter friend who is incredibly knowledgeable on the history of Dungeons and Dragons, kindly sent me an article by Michael A. Stackpole, debunking her many claims in no uncertain terms (you can find that full article here). Not only did she make some choices of questionable legality, she also flat-out lied to add some semblance of credence to her accusations. Michael A. Stackpole concluded, “Her methods and tactics, at their very best, taint any evidence she might offer and, at their worst, construct a monster where none exists”.
Panic over the years often comes from a simple and even admirable trait: the desire to protect our children. Of course, we want our kids to be safe and loved. The problem arises when we have no idea of the reality of what we are condemning. How can anyone judge TTRPGs they’ve never played, or call for the banning of books they haven’t read with any sort of authority? (I’ll do my best to spare you my thoughts on book banning, but no promises because it is coming pretty dang close to the Satanic Panic in proportion).
“Experts” were quick to harshly judge what they had little to no experience in. According to Texe Marrs, author of Ravaged by the New Age: Satan’s Plan to Destroy Our Kids, “This game is nothing more than an introduction to the occult. Fantasies the players involve and indulge themselves in include murder, rape, arson, pillage, terrorism, brutal torture, etc. ” (Marrs). Um…no. Nothing in that statement is close to correct. I do my absolute best to avoid reading books with r**e in them; I definitely wouldn’t play a game that would glorify it or encourage my son to play.
I asked Ms. Weis, “Did stigma against your profession bleed over into your personal life and in what way?” Sadly, it did affect her on a personal level.
“I remember the elders in [coauthor] Tracy’s church (Mormon) wanted him to quit his job at TSR because they feared he was being corrupted. He invited them to play the game with him and if they still thought it was evil, he would quit. He ran an RPG for the elders one night. Not only did they not make him quit, they asked him if he would run a weekly game for them! My son came home from junior high one day to tell me that his teacher had asked if he tortured cats. He was astounded and asked why she would say such a thing. She said she assumed he must be a devil worshipper because his mother worked for TSR!”
All because people chose fear over an attempt to understand or learn something new.
I also asked Margaret Weis’ thoughts on why TTRPGs have been, and continue to be, such a target.
She answered, “I remember someone theorizing that the reason people latched onto D&D as being Satanic was that parents didn’t understand it and didn’t bother to take the time to learn about it. All they saw was their kids playing a strange fantasy game for hours or days, a game that didn’t have a board, used weird dice, and had its own language. The best way to deal with this is to invite these people to play! Like Tracy did!”
Of course, this article won’t stop the judgment that seems to once again be growing in volume. People are going to overreact and condemn what they really don’t understand. But here’s a thought; just ask. If you don’t know what playing a TTRPG entails (imagination and math, at its core), how on earth can you really judge it?
Marrs, Texe. Ravaged by the New Age Satan’s Plan to Destroy Our Kids. 1708 Patterson Road, Austin, Texas 78733, RiverCrest Publishers.
Since these delightful books could actually be easily combined into one volume, I’m reviewing them both in one post.
My thoughts on Lexcalibur: Useful Poetry for Adventurers Above and Below the World:
I was gifted this poetry collection. My friend described it as “Shel Silverstein poems for nerds”, and there’s really no better description. It’s all kinds of nerdy fun!
The poems are generally on the shorter side and are extremely clever. There’s never that feeling of trying too hard and I found myself chuckling as I read through the book. The poems are engaging enough for children with enough wit and little nods that adults will be just as entertained.
The book covers all things fantasy, ranging from important topics such as were-beasts, to concerns about viziers, and complaints about mimics. It’s incredibly obvious that both the author and illustrator are well versed in both the tropes and the lesser-known gems of the fantasy genre. They appreciate all things imaginative and fun.
Lexcalibur is made even better by the inclusion of whimsical and fun illustrations which are scattered throughout. They’re truly delightful and add so much to the book.
I should mention that Lexcalibur can only be found on the Penny Arcade website (link here, for your convenience). The Penny Arcade comics themselves are meant for adults to enjoy, but this book is all-ages fun.
I loved, loved, loved this collection of poems! If you’re a lover of all things fantastical, you’ll really enjoy Lexcalibur. I’ll leave you with one of the poems:
I got a ring, and it makes me invisible.
No one can see me! A marvelous thing!
As I suggested, your eyes have been bested.
Except for the ring.
Lexcalibur II: The Word in the Stone
Lexcalibur II continues in the delightful vein of book one, with fun and imaginative poems that are perfect for any fantasy or TTRPG lover. I smiled at the love of fantasy that shone through every page.
I sometimes cringe at poems that rhyme because they can feel so forced. Not so in this case, the rhymes added a fairy tale cadence that was endearing.
There were several poems that shared a common theme, which was a little different. The Eyrewood, a table-top roleplaying game, featured multiple times. I haven’t played it (yet), but as a TTRPG fan, I could still understand and appreciate the joy and nods. And that’s the thing about both Lexcalibur books: they brim with joy.
It’s wonderful to be taken to a place of unlimited potential and imagination. The playful illustrations added to the atmosphere and kept me grinning. I loved Lexcalibur II and really hope there’s a volume three coming before too long!
Here’s one of my favorite poems from this second installment. Enjoy!
This is a repost, because I loved it so much. This was originally published in February of 2021.
There used to a be a bit of a “these people are weird” attitude toward people who enjoyed roleplaying games, such as Dungeons and Dragons. It was pretty funny to hear it coming from readers of fantasy (or any genre, really: you’d be surprised at the similarities that can be found). I’m assuming some of the judgement came from a place of discomfort at older kids and adults using their imaginations. I’m honestly not sure. Fortunately, D&D, and other roleplaying games are becoming much more accepted, which is great because playing can be pretty stinking fun.
As I briefly mentioned, there are similarities between books and roleplaying games. Both require the use of imagination to fill in pictures, both allow for a suspension of disbelief, and both take us to new and unusual places, constrained only by the author (or Dungeon Master).
A ‘character class’ is a profession or set of skills that help differentiate different types of characters in roleplaying. I put a call out for bookbloggers and authors to give their thoughts on D&D classes in books and they answered in a big way! In fact, what I originally thought of as a single post has become a few, each post focusing on two or three of the main character classes. While I have each writer’s link attached to their amazing contribution, please make sure to check out a more detailed introduction to each of them at the bottom of the post. I’ve also included my own ideas here and there, as well as some loose definitions of each character class. Enjoy!
FIGHTER: This is pretty self-explanatory, but also has a lot of room for creativity. A warlord, knight, or rich person’s bodyguard are all different types of fighters. A fighter has a ton of skill with a weapon, and functions as a pretty good meat shield (can you tell I’ve used the fighter in that capacity before?).
“Atae from Kaji Warriors: Shifting Strength by Kelly A. Nix. To the Kaji warriors, being a halfbreed means being weak. Atae refuses to back down and engages in rigorous combat training to stay at the top of her warrior class. Strength and skill in battle are revered among the Kaji, and Atae will do everything in her power to become a true warrior. Trained in both hand-to-hand combat and weaponry, Atae will cut down her foes without a second thought.”
“Kate Daniels from the Kate Daniels series by Ilona Andrews: Kate was raised to be a weapon. Forced into fighting pits from a young age, it was hit the ground running or die trying. Any weapon in her hands is lethal, though she prefers her sword. When she unleashes a combination of magic and blade, she is a near unstoppable force.”
“I gave him a smile. I was aiming for sweet, but he turned a shade paler and scooted a bit farther from me. Note to self: work more on sweet and less on psycho-killer.” – Ilona Andrews, Magic Strikes
Ricardo Victoria, author of The Tempest Blades series says: “Here, there is a lot to choose from in Fantasy. I think this is the class most well represented. So I will keep this one short: Boromir [from The Lord of the Rings]. Aside from the fact that he is the character from the Fellowship that needs more love, he is a classical fighter. Knows all sort of weapons, can improvise during a fight, has the Con [constitution] of an Ent (I mean, how many arrows did he take before falling?). He even trains Merry and Pippin. Had he lived to amend for his sole mistake, he would have been Aragorn’s second hand.”
Witty and Sarcastic Bookclub shares an opinion: For me, when I think of the D&D fighter class, my mind immediately goes to Clay “Slowhand” Cooper from Kings of the Wyld by Nicholas Eames. He’s a used-to-be-impressive warrior, a member of an elite mercenary group. He has major fighting skills-or at least, he used to. He and his friends come out of retirement for one last impressive feat-one that may get them killed.
“Clay pushed his body off him and mumbled another apology – because, enemy or not, when you hit a man in the nuts with a magic hammer the least you could say was sorry.”– Nicholas Eames, Kings of the Wyld
Barbarian: the simplest way I can think of to describe a barbarian is as a fighter with anger issues. They thrive on violence and chaotic battles (although they may not always crave them). Their anger can give them a berserker state of mind: think an overdose of adrenalin allowing someone to do the nigh impossible.
Ryan Howse, author, reviewer for Grimdark Magazine and contributor for Before We Go Blog, weighs in: “For gamers, barbarians are often some of the most memorable and dynamic characters played. They tend to be chaotic (in earlier editions, being a lawful barbarian was against the rules) and their ignorance of civilized customs provides some obvious comedic fodder.
But barbarians are not fools. They just don’t care about civilization. People who are fools don’t survive the wilds—especially fantasy versions of the wilds, with all the strange new monsters and dangerous terrain that implies.
Fafhrd, from Fritz Leiber’s Fafhrd and the Grey Mouser series, is an iconic barbarian. He’s the bruiser of the duo, and the tank. He’s a massive man from an ice-covered land, and he mostly wants to spend his adventuring loot on women and ale.
The greatest part about these stories is that while they’re classics of the genre, they feel closer to a real tabletop game than even the best tie-in fiction.
In the first chronological story of Fafhrd, he straps rockets to his boots to make a jump down a hill. That feels absolutely like something out of an all-night gaming session where the barbarian has a ridiculous plan and rolls just well enough to make it work.
There’s also a story where Fafhrd and the Grey Mouser die, and end up dealing with Death Itself, which again feels like a DM trying to keep the campaign going after a TPK [total party kill]. (They get better.)”
“And even when we serve, we make the rules. We bow to no man’s ultimate command, dance to no wizard’s drumming, join no mob, hark to no wildering hate-call. When we draw sword, it’s for ourselves alone.”– Fritz Leiber, Sword in the Mist
Witty and Sarcastic Bookclub chimes in: I see Beowulf as the ultimate barbarian. He fights Grendel with near-supernatural strength (Grendel definitely meets his match), and several other feats of strength are boasted about throughout the epic poem. He feels no fear and isn’t big on laying traps or making battle plans. Any character that divests a monster of its arm without using a weapon to do it lands in the “berserker” category for me.
Meet the contributors: Behind the Pages is an excellent blog and beta reading site, run by the talented Tabitha. Her reviews are very insightful and incredibly well-written. She has excellent taste and never fails to review books that would have snuck under my radar, adding to my already way-too-long list of books to read.
Ryan Howse is a literary jack-of-all-trades. The author of several books, he also reviews for Grimdark Magazine and is a regular addition to BeforeWeGoBlog. I honestly have no idea how he found the time to contribute to my post, but I’m excited that he did!
This year has been an amazing one for reading! I was planning on doing a top 10 books that I loved in 2021, but I could only narrow it down to 20. Even that was a difficult thing to do. Eventually I managed to get down to 20 books, but it was hard! So, in no particular order, and after a ton of internal wrestling, here’s my top 20 books of 2021.
*These are books that I enjoyed this year, not necessarily books that were published in 2021.
If We Were Villains by M.L. Rio
On the day Oliver Marks is released from jail, the man who put him there is waiting at the door. Detective Colborne wants to know the truth, and after ten years, Oliver is finally ready to tell it.
A decade ago: Oliver is one of seven young Shakespearean actors at Dellecher Classical Conservatory, a place of keen ambition and fierce competition. In this secluded world of firelight and leather-bound books, Oliver and his friends play the same roles onstage and off: hero, villain, tyrant, temptress, ingénue, extras.
But in their fourth and final year, good-natured rivalries turn ugly, and on opening night real violence invades the students’ world of make-believe. In the morning, the fourth-years find themselves facing their very own tragedy, and their greatest acting challenge yet: convincing the police, each other, and themselves that they are innocent.
If We Were Villains was named one of Bustle’s Best Thriller Novels of the Year, and Mystery Scene says, “A well-written and gripping ode to the stage…A fascinating, unorthodox take on rivalry, friendship, and truth.” (taken from Amazon)
“If you’re looking for a book to suck you in and leave you floored, this one is for you.”
The Resurrectionist of Caligoby Wendy Trimboli and Alicia Zaloga
With a murderer on the loose, it’s up to an enlightened bodysnatcher and a rebellious princess to save the city, in this wonderfully inventive Victorian-tinged fantasy noir.
“Man of Science” Roger Weathersby scrapes out a risky living digging up corpses for medical schools. When he’s framed for the murder of one of his cadavers, he’s forced to trust in the superstitions he’s always rejected: his former friend, princess Sibylla, offers to commute Roger’s execution in a blood magic ritual which will bind him to her forever. With little choice, he finds himself indentured to Sibylla and propelled into an investigation. There’s a murderer loose in the city of Caligo, and the duo must navigate science and sorcery, palace intrigue and dank boneyards to catch the butcher before the killings tear their whole country apart. (taken from Amazon)
“A brilliant must-read for fans of books the include grimy, smog-filled streets, shady doings, and ridiculously fun characters.”
The last of a dying breed, a holy warrior must rise up against a growing darkness in Evelium.The most unlikely of heroes, a lowly itinerant mercenary, Umhra the Peacebreaker is shunned by society for his mongrel half-Orc blood. Desperate to find work for himself and his band of fighters, Umhra agrees to help solve a rash of mysterious disappearances, but uncovers a larger, more insidious plot to overthrow the natural order of Evelium in the process. As Umhra journeys into the depths of Telsidor’s Keep to search for the missing people, he confronts an ancient evil and, after suffering a great loss, turns to the god he disavowed for help. Compelled to save the kingdom he loves, can he defeat the enemy while protecting his true identity, or must he risk everything? (taken from Amazon)
“This book would make anyone fall in love with fantasy.“
Aram Raythe has the power to challenge the gods. He just doesn’t know it yet. Aram thinks he’s nothing but a misfit from a small fishing village in a dark corner of the world. As far as Aram knows, he has nothing, with hardly a possession to his name other than a desire to make friends and be accepted by those around him, which is something he’s never known. But Aram is more. Much, much more. Unknown to him, Aram bears within him a gift so old and rare that many people would kill him for it, and there are others who would twist him to use for their own sinister purposes. These magics are so potent that Aram earns a place at an academy for warrior mages training to earn for themselves the greatest place of honor among the armies of men: dragon riders. Aram will have to fight for respect by becoming not just a dragon rider, but a Champion, the caliber of mage that hasn’t existed in the world for hundreds of years. And the land needs a Champion. Because when a dark god out of ancient myth arises to threaten the world of magic, it is Aram the world will turn to in its hour of need.
” It isn’t too often that I call a book perfect, but that’s what Dragon Mage is. It is absolutely perfect.”
Exiled by her despotic brother, Malini spends her days dreaming of vengeance while trapped in the Hirana: an ancient cliffside temple that was once the revered source of the magical deathless waters but is now little more than a decaying ruin. The secrets of the Hirana call to Priya. But in order to keep the truth of her past safely hidden, she works as a servant in the loathed regent’s household, biting her tongue and cleaning Malini’s chambers. But when Malini witnesses Priya’s true nature, their destines become irrevocably tangled. One is a ruthless princess seeking to steal a throne. The other a powerful priestess seeking to save her family. Together, they will set an empire ablaze. (taken from Amazon)
“Savagely beautiful, The Jasmine Throne kept me riveted from the first page all the way through until the last heart-stopping moment.”
In the city of Agatos, nothing stays buried forever.
Only an idiot would ignore his debt to a high mage, and Mennik Thorn is no idiot, despite what anyone might say. He’s just been … distracted. But now he’s left it too late, and if he doesn’t obey the high mage’s commands within the day, his best friends’ lives will be forfeit. So it’s hardly the time to take on an impossible case: proving a woman who murdered a stranger in full view is innocent.
Unfortunately, Mennik can’t resist doing the right thing – and now he’s caught in a deadly rivalry between warring high mages, his witnesses are dying, and something ancient has turned its eyes upon him.
The fate of the city is once again in the hands of a second-rate mage. Mennik Thorn should have stayed in hiding. (taken from Amazon)
Review to Come
We Break Immortals by Thomas Howard Riley
The Render Tracers always say magick users deserve to burn. Aren couldn’t agree more, Keluwen would beg to differ, and Corrin couldn’t care less either way.
In a world where most people use swords for protection, Aren uses tools that let him see what no one else can see, and he takes advantage of loopholes that can undo magick in order to stop the deadliest people in the world. He is a Render Tracer, relentlessly pursuing rogue sorcerers who bend the laws of physics to steal, assault, and kill. But his next hunt will lead him to question his entire life, plunging him into a world where he can’t trust anyone, not even his own eyes.
When Keluwen finally escaped her fourthparents’ home and set out on her own to become a thief, she never thought she would one day be killing her own kind. She honed her magick on the streets, haunted by her past, hunted by Render Tracers, and feared by a society that hates what she is. Now she joins a crew of outcast magicians on a path of vengeance as they race to stop an insane sorcerer who has unlocked the source of all magick and is trying to use it to make himself a god.
Corrin is a sword fighter first, a drinker second, and a…well, there must be something else he is good at. He’ll think of it if you give him enough time. He is a rogue for hire, and he has no special powers of any kind. The most magick he has ever done is piss into the wind without getting any on himself. He is terrible at staying out of trouble, and someone always seems to be chasing him. When he gets caught up in a multi-kingdom manhunt, he finds himself having to care about other people for a change, and he’s not happy about it.
They are about to collide on the trail of a man who is impossible to catch, who is on the verge of plunging the world into ruin, and who can turn loyal people into traitors in a single conversation. They must struggle against their own obsessions, their fears, ancient prophecies, and each other. They will each have to balance the people they love against their missions, and struggle to avoid becoming the very thing they are trying to stop.
All they have to do is stop the unstoppable. Simple. (taken from Amazon)
“We Break Immortals has heart, humor, excellent characters, and violence aplenty. It’s the sort of book that plunges in and never stops to let you catch your breath. It is, in a word, badass.”
Linus Baker is a by-the-book case worker in the Department in Charge of Magical Youth. He’s tasked with determining whether six dangerous magical children are likely to bring about the end of the world.
Arthur Parnassus is the master of the orphanage. He would do anything to keep the children safe, even if it means the world will burn. And his secrets will come to light.
The House in the Cerulean Sea is an enchanting love story, masterfully told, about the profound experience of discovering an unlikely family in an unexpected place―and realizing that family is yours. (taken from Amazon)
“This book is wonderful. It’s comfort in written form. It’s a reminder that happy endings (or maybe happy beginnings) exist, often found in the most unexpected of places, if only we’re brave enough to look.”
Campaigns and Companions by Andi Ewington and Rhianna Pratchett, illustrated by Alexander Watt
Grab your dice and pencil, sit your pets down, teach them to play… and immediately regret your choices.
Hilarious collection of Dungeons & Dragons-themed pet jokes by acclaimed comics creators Andi Ewington, Rhianna Pratchett, Calum Alexander Watt and Alex de Campi
What if your pets could play D&D? And what if they were… kind of jerks about it?
If there are two things all geeks love, it’s roleplaying games, and their pets. So why not fuse the two? It’s time to grab your dice, dust off that character sheet, and let your cat or dog (or guinea pig, or iguana, or budgie) accompany you on an epic adventure! It’ll be great!
…unless your pets are jerks. (taken from Amazon)
“I got a Nat 20 with Campaigns andCompanions (those who know me know that I never roll 20s, so this is a momentous event).”
Jamie is a lonely, anxious kid when he has a run-in with a witch in a remote Somerset village. He’s almost forgotten about it thirteen years later when unpredictable storms and earthquakes hit England – and that’s the least of his worries. Suffering from anxiety, terrible flatmates and returning to his family home after his mother is diagnosed with cancer, he’s got a lot on his mind. But Melusine, the witch of flesh and blood, lures him back with the offer of cold, hard cash in exchange for his help investigating the source of the freak weather; something’s messing with the earth spirit, Gaia, and Mel means to find out who – or what – it is. As they work together, travelling to the bigoted Seelie Court and the paranoid Unseelie Court, meeting stoned fauns and beer-brewing trolls, Jamie must reconcile his feelings about the witch’s intentions and methods all while handling grief, life admin and one singularly uptight estate agent. (taken from Amazon)
“I loved the combination of ordinary and flat-out bizarre, the day-to-day grind and the unexpected.”
Goblinby Eric Grissom, illustrated by Will Perkins
A young, headstrong goblin embarks on a wild journey of danger, loss, self-discovery, and sacrifice in this new graphic novel adventure.
One fateful night a sinister human warrior raids the home of the young goblin Rikt and leaves him orphaned. Angry and alone, Rikt vows to avenge the death of his parents and seeks a way to destroy the man who did this. He finds aid from unlikely allies throughout his journey and learns of a secret power hidden in the heart of the First Tree. Will Rikt survive the trials that await him on his perilous journey to the First Tree? And is Rikt truly prepared for what he may find there? (taken from Amazon)
“Masterfully told and beautifully illustrated, Goblin is an unforgettable journey, full of both action and heart. “
Belfast, 1914. Two years after the sinking of the Titanic, high society has become obsessed with spiritualism, attending séances in the hope they might reach their departed loved ones.
William Jackson Crawford is a man of science and a sceptic, but one night with everyone sitting around the circle, voices come to him – seemingly from beyond the veil – placing doubt in his heart and a seed of obsession in his mind. Could the spirits truly be communicating with him or is this one of Kathleen’s parlour tricks gone too far?
Based on the true story of Professor William Jackson Crawford and famed medium Kathleen Goligher, and with a cast of characters including Sir Arthur Conan Doyle and Harry Houdini, The Spirit Engineer conjures a haunted, twisted tale of power, paranoia and one ultimate, inescapable truth… (taken from Amazon)
” The Spirit Engineer is an engrossing book that delves deep into the subjects of loss, paranoia, belief, and what can happen when a person’s beliefs are questioned.”
The Emperor is Dead. Long live the Emperor. Lin Sukai finally sits on the throne she won at so much cost, but her struggles are only just beginning. Her people don’t trust her. Her political alliances are weak. And in the north-east of the Empire, a rebel army of constructs is gathering, its leader determined to take the throne by force. Yet an even greater threat is on the horizon, for the Alanga–the powerful magicians of legend–have returned to the Empire. They claim they come in peace, and Lin will need their help in order to defeat the rebels and restore peace. But can she trust them? (taken from Amazon)
“… a wild ride full of action, betrayal, and heart-in-your-throat plot twists. Nothing happens as expected, and it’s fantastic.”
Charlie Hall has never found a lock she couldn’t pick, a book she couldn’t steal, or a bad decision she wouldn’t make. She’s spent half her life working for gloamists, magicians who manipulate shadows to peer into locked rooms, strangle people in their beds, or worse. Gloamists guard their secrets greedily, creating an underground economy of grimoires. And to rob their fellow magicians, they need Charlie.
Now, she’s trying to distance herself from past mistakes, but going straight isn’t easy. Bartending at a dive, she’s still entirely too close to the corrupt underbelly of the Berkshires. Not to mention that her sister Posey is desperate for magic, and that her shadowless and possibly soulless boyfriend has been keeping secrets from her. When a terrible figure from her past returns, Charlie descends back into a maelstrom of murder and lies. Determined to survive, she’s up against a cast of doppelgängers, mercurial billionaires, gloamists, and the people she loves best in the world ― all trying to steal a secret that will allow them control of the shadow world and more.
Review to Come
The Infinite Towerby Dorian Hart
Horn’s Company saved the world of Spira.
The Black Circle erased it.
Now Dranko, Morningstar, Kibi, and the rest of the team have a lot of work to do.
In order to mend their broken reality, the company must venture to distant Het Branoi — The Infinite Tower — in search of a third Eye of Moirel. Only then will they be able to travel into the past and stop the Sharshun from changing the course of history.But Het Branoi is a bizarre and deadly place, a baffling construction full of mystery and danger, of magic and chaos, with unexpected allies and terrifying monsters. Horn’s Company will need courage, perseverance, and more than a little luck if they are to find the Eye and discover the terrible secret at the heart of the Infinite Tower.
“Read this series for an escape into a fantastic new world, peopled with some of the best characters you’ll ever read.”
Kell Kressia is a legend, a celebrity, a hero. Aged just seventeen he set out on an epic quest with a band of wizened fighters to slay the Ice Lich and save the world, but only he returned victorious. The Lich was dead, the ice receded and the Five Kingdoms were safe.
Ten years have passed Kell lives a quiet farmer’s life, while stories about his heroism are told in every tavern across the length and breadth of the land. But now a new terror has arisen in the north. Beyond the frozen circle, north of the Frostrunner clans, something has taken up residence in the Lich’s abandoned castle. And the ice is beginning to creep south once more.
For the second time, Kell is called upon to take up his famous sword, Slayer, and battle the forces of darkness. But he has a terrible secret that nobody knows. He’s not a hero – he was just lucky. Everyone puts their faith in Kell the Legend, but he’s a coward who has no intention of risking his life for anyone…(taken from Amazon)
“Author Stephen Aryan crafted an incredible book in The Coward, one that provides an excellent view both of what the fantasy genre can be, and the complicated yet beautiful morass of life.”
An audacious novel of feminine rage about one of the most prolific female serial killers in American history–and the men who drove her to it.
They whisper about her in Chicago. Men come to her with their hopes, their dreams–their fortunes. But no one sees them leave. No one sees them at all after they come to call on the Widow of La Porte.
The good people of Indiana may have their suspicions, but if those fools knew what she’d given up, what was taken from her, how she’d suffered, surely they’d understand. Belle Gunness learned a long time ago that a woman has to make her own way in this world. That’s all it is. A bloody means to an end. A glorious enterprise meant to raise her from the bleak, colorless drudgery of her childhood to the life she deserves. After all, vermin always survive.
“This book combines fact, rumor, and creative license to weave a tale both unsettling and engrossing.”
Adam Binder has the Sight. It’s a power that runs in his bloodline: the ability to see beyond this world and into another, a realm of magic populated by elves, gnomes, and spirits of every kind. But for much of Adam’s life, that power has been a curse, hindering friendships, worrying his backwoods family, and fueling his abusive father’s rage.
Years after his brother, Bobby, had him committed to a psych ward, Adam is ready to come to grips with who he is, to live his life on his terms, to find love, and maybe even use his magic to do some good. Hoping to track down his missing father, Adam follows a trail of cursed artifacts to Denver, only to discover that an ancient and horrifying spirit has taken possession of Bobby’s wife.
It isn’t long before Adam becomes the spirit’s next target. To survive the confrontation, save his sister-in-law, and learn the truth about his father, Adam will have to risk bargaining with very dangerous beings … including his first love. (taken from Amazon)
” White Trash Warlock was a supernatural show-down combined with complicated real-life problems.”
On the off chance you are unaware, there are three (incredibly obvious) things you should probably know about me:
1. I adore dragons in any form.
2. I quite enjoy roleplaying games, even (especially) when I roll badly.
3. I absolutely love the Dragonlance series. It was my gateway to fantasy, and I have reread the Chronicles every year since I first fell in love with them, much longer ago than I care to admit.
So, much like a certain kender, I had to “borrow” Fizban’s Treasury of Dragons. I’m sure Fizban wouldn’t mind.
I’ll be the first to admit that I am not particularly well-versed in fifth edition, 3.5 being where I’ve hung my hat the longest. However, a good chunk of what makes books like this great has nothing to do with the edition. It’s a jump-start in creativity. Looking through Fizaban’s Treasury of Dragons gave me several great ideas and got my mind working. In fact, I think I’m ready to attempt to conquer my nerves over being the DM and lead a Dragonlance campaign myself.
The book organizes and breaks down the different types of dragons often found in D&D, organizing stats, suggestions, spells, and more into easy-to-understand pages. Apart from the usual suspects, there are some new additions and some extra details given. Gem dragons! Faerie dragons! Clever, and sometimes funny, adventure hooks! When it comes to Dungeons and Dragons campaign books, there are a few different sorts: the D&D book that stays on the shelf; the trusty manual that is always consulted; and the fun extra that helps elevate a campaign in terms of creativity and enjoyment. Fizban’s Treasury of Dragons falls firmly in the last category.
Something that I found pretty interesting is the examples and tie-ins to other lines owned by Wizards of the Coast. There are examples from Dragonlance, Forgotten Realms, Eberron, and even a mention or two from Magic the Gathering. I sometimes found it odd to see how the book tried to tie everything up into one neat little “it’s all related” bow, but the information itself was still cool. Being a huge Dragonlance fan, I was really excited when mentions of Cyan Bloodbane and Fireflash popped up.
Oh, and here’s the best part: lots and lots of Fizban! I loved the little quotes attributed to him throughout the book. They range from advice (“To portray a convincing human, one must embody greed, selfishness, and vigilance. To portray a convincing dragon, one must relax.”) to very important observations (“…When it comes to my pudding, well, you can’t fix perfect.”), and everything in-between. They added fun and charm to an already-enjoyable manual.
I did have one little niggle, which actually had to do with how Fizban was referred to in the book. If you haven’t read the Dragonlance Chronicles yet (I demand to know why!), there’s a huge spoiler! So, for the Dragonlance uninitiated, be aware of that. Or try to be unaware. Or something.
Aside from that, Fizban’s Treasury of Dragons is excellent. I’d like to apologize in advance to the poor unfortunates who will be stuck playing in my Dragonlance campaign. It’s Fizban’s fault. Truly.