Pathfinder Beginner Box and D&D Starter Set: Thoughts

After some recent situations (see: fiasco) involving Hasbro/Wizards of the Coast, I decided it would be the perfect time to check out Pathfinder 2e. This is my first experience with Pathfinder 2e, and there are some differences between that and Dungeons and Dragons. You can read my thoughts on the Pathfinder Core Rulebook and The Dungeons and Dragons Player’s Handbook here if you are so inclined.

I have played a total of four sessions in the Pathfinder Beginner Box so far (it takes a little longer when one of the party members has school the next day and needs a decent bedtime), so I’ll have to wait a while before sharing “finished” thoughts. I’m enjoying it immensely so far, though!

Today, I’m going to share my unasked-for opinions on the Pathfinder Beginner Box and the Dungeons and Dragons Starter Set. They have some similarities but there are also some things that are unique to each set. As with my other post, I’ll let you know: I am not going to bash either D&D or Pathfinder. There are things I like and dislike about both. I hope you give table-top roleplaying a try and enjoy whatever TTRPG you play!

Image Credit: Amazon

For transparency: When I used the Beginner Box, it was the more simple version and did not include the extra dice, etc. The set we used included one set of dice, the rulebook, five pre-made character sheets, and a pre-written adventure. The set pictured above has quite a bit more, but I was happy with what the simpler version had.

My group and I played the (simpler) Starter Set a few years ago. This was one of my oldest son’s first experiences with Dungeons and Dragons and we had a blast. He needed a lot of help figuring out which dice to roll and why (it can seem a little complicated at first) but enjoyed playing his pre-made character in the most chaotic of ways. His lighting the tree my rogue was hiding in on fire comes up more often in conversation than you would think. At any rate, it sparked an interest in TTRPGs and he has since played a few homebrew campaigns and is joining the group on the Pathfinder adventure.

I thought that the story in the D&D starter set flowed well (although it was pretty straightforward). My only niggle with the adventure itself was that it seemed designed to show what a campaign can look like but didn’t really teach the mechanics of the game. My oldest said that he was frustrated by his confusion over what dice to roll and why. Can you tell he’s used to grasping new concepts quickly?

What stands out to me the most with this more deluxe Starter Set (pictured above) is that it comes with six sets of dice. I find that incredibly cool! This could be a player’s first experience with TTRPGs and I feel having a dice set to send home with each person shows an encouragement to keep going on future adventures.

The deluxe Starter Set has a bunch of extra items, such as extra pre-made characters (a LOT of them, which is great!) and paper figures. However, none of that is in the box. Instead, it will be emailed and you can print what you want to use. I go back and forth on this method. On the one hand, it is good to save paper and not have a bunch of stuff that maybe you aren’t interested in. On the other hand, I’m a homeschool mom. I am very aware of the cost of printer ink and I hoard that stuff like gold. I personally would rather have things included (at least some of them), doubly so because any figures printed on normal printer paper are going to be a bit on the flimsy side. But saving paper is good, so there’s that.

Now, on to the Pathfinder Beginner Box. Please forgive any lousy pictures: photography is not a skill I possess.

Included in box

Unlike the Dungeons and Dragons Starter Set, the Pathfinder Beginner Box only has one set of dice. I LOVE THEM, though! Why? Because each one has a different color which is matched on the side of the pre-made character sheet. My oldest raved about how easy it was to know which dice was which when he was asked to roll. It also helped him quickly grasp which dice were used for what reasons. I do wish that there were a few more sets of dice, like in the D&D set, but these dice are still really stinking cool. I saw them and thought, “How smart and so simple!”

The Beginner Box also comes with figures, a map, and some other extras. I like that they are included in the box (again, I’m an unrepentant printer-ink hoarder) even though I know at least some of it probably won’t be used. Then again, maybe. The map is pretty cool, double sided and well made. It comes with four pre-made characters, but they are already printed and ready to go. The Beginner Box also includes a solo adventure (something that might be in the D&D Starter Set too, but I’m not sure).

I’m not far enough into the adventure in the Beginner Box but am enjoying it a lot so far. One thing that seems a little different is that, while the adventure is far from choppy or boring, it seems to be more aimed at teaching the mechanics of the game. This isn’t a bad thing, but it does feel a little different to the adventure in D&D’s Starter Set. I’m not finished yet, so my opinion on the adventure itself might very well change down the road.

Lastly, there are also action reminder cards for each player. As someone who is playing this after using Dungeons and Dragons for years and years, this is a handy addition. The actions are a little different and it’s so helpful to have a reminder.

The prices are comparable, so I don’t really have any thoughts on which set gets more bang for its buck. I was happy with the adventure in the Dungeons and Dragons Starter Set and I’m also very pleased with the Pathfinder Beginner Box.

As I continue playing the adventure in the Beginner Box, I’ll also share my thoughts on that. If you’ve made it thought this post, congratulations: both sets are much better than what I’ve written is.

Operation 2022: Success! (Or Favorite Books From this Year)

Well, another year has come and (mostly) gone. It was another amazing reading year, making coming up with a list of favorites a delightfully difficult task. I kept thinking that I would only write a top ten, but after agonizing over which books to leave off, I told myself, “Self, it’s your blog, dash it all! You can have a top twelve favorites list! No one can stop you!”
It was around this point that it occurred to me that I should probably stop talking to myself (although I am a very witty conversationalist) and just write the darn list. Without further ado, and in no particular order, I present my top TWELVE books of 2022.

The Shadow Glass by Josh Winning

A thrilling race against the clock to save the world from fantasy creatures from a cult 80s film. Perfect for fans of Henson Company puppet classics such as LabyrinthDark Crystal and The Never-Ending Story.

Jack Corman is failing at life.
 
Jobless, jaded and on the “wrong” side of thirty, he’s facing the threat of eviction from his London flat while reeling from the sudden death of his father, one-time film director Bob Corman. Back in the eighties, Bob poured his heart and soul into the creation of his 1986 puppet fantasy The Shadow Glass, a film Jack loved as a child, idolising its fox-like hero Dune.
 
But The Shadow Glass flopped on release, deemed too scary for kids and too weird for adults, and Bob became a laughing stock, losing himself to booze and self-pity. Now, the film represents everything Jack hated about his father, and he lives with the fear that he’ll end up a failure just like him.
 
In the wake of Bob’s death, Jack returns to his decaying home, a place creaking with movie memorabilia and painful memories. Then, during a freak thunderstorm, the puppets in the attic start talking. Tipped into a desperate real-world quest to save London from the more nefarious of his father’s creations, Jack teams up with excitable fanboy Toby and spiky studio executive Amelia to navigate the labyrinth of his father’s legacy while conjuring the hero within––and igniting a Shadow Glass resurgence that could, finally, do his father proud. (Taken from Amazon)

“This book was a love story to the wonderful, imaginative things I grew up with, and I enjoyed every moment of it.”

Review

Slaying the Dragon: A Secret History of Dungeons and Dragons by Ben Riggs

Role-playing game historian Ben Riggs unveils the secret history of TSR― the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival.

Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom―only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering.

Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard.

As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world. (Taken from Amazon)

Slaying the Dragon: A Secret History of Dungeons & Dragons was a riveting look at the rise, fall, and reincarnation of TSR, the most honest one I’ve seen to date.”

Review

Dragons of Deceit (Dragonlance Destinies book 1) by Margaret Weist and Tracy Hickman

Destina Rosethorn—as her name implies—believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved father but also the legacy he has left her: the family lands and castle. To save her father, she hatches a bold plan—to go back in time and prevent his death.

First, she has to secure the Device of Time Journeying, last known to be in the possession of the spirited kender Tasslehoff Burrfoot. But to change time, she’ll need another magical artifact—the most powerful and dangerous artifact ever created. Destina’s quest takes her from the dwarven kingdom of Thorbardin to the town of Solace and beyond, setting in motion a chain of disastrous events that threaten to divert the course of the River of Time, alter the past, and forever change the future. (Taken from Amazon)

“Unsurprisingly, Dragons of Deceit was incredible.”

Review

The Hero Interviews by Andi Ewington

Heroes… you can’t swing a cat without hitting one. You can’t even hatch a nefarious plan without some adventuring party invading your dungeon to thwart you. So, it stands to reason they’re a force for good—right?
Well—yes and no…
Elburn Barr is a Loremaster who has turned his back on his family’s tradition of adventuring and stepped out into the realm of heroes to interview a whole smörgåsbord board of fantastical characters from stoic, swear-shy Paladins through to invisible sword-carrying Mime Warriors.
Through his transcribed journal, he’ll take a cheeky peek at the truth lurking behind the hero myth—and everything associated with them. Across his many encounters, he hopes to uncover his brother’s fate—a brother who has been missing for ten summers after brazenly setting out to forge a heroic name for himself.

Will Elburn discover what really happened to his brother, or will he fail in his quest and become another casualty of the adventuring trade?
The Hero Interviews is a departure from the usual swords and sorcery yarn—it’s a sometimes gritty, sometimes amusing, but completely bonkers look at the realm of heroes.

“It is a brilliantly funny book and one that had me laughing from start to finish.”

Review

Empire of Exiles by Erin M. Evans

Empire of Exiles is spectacular, a feast for those who crave complex characters and sinister plots.”

Review

One Foot in the Fade by Luke Arnold

Welcome back to the streets of Sunder City, a darkly imagined world perfect for readers of Ben Aaronovitch and Jim Butcher.

In a city that lost its magic, an angel falls in a downtown street. His wings are feathered, whole—undeniably magical—the man clearly flew, because he left one hell of a mess when he plummeted into the sidewalk.

But what sent him up? What brought him down? And will the answers help Fetch bring the magic back for good?

Working alongside necromancers, genies, and shadowy secret societies, through the wildest forests and dingiest dive bars, this case will leave its mark on Fetch’s body, his soul, and the fate of the world. (taken from Amazon)

One Foot in the Fade has everything I want in a fantasy book. “

Review

Legends and Lattes by Travis Baldree

High Fantasy with a double-shot of self-reinvention

Worn out after decades of packing steel and raising hell, Viv the orc barbarian cashes out of the warrior’s life with one final score. A forgotten legend, a fabled artifact, and an unreasonable amount of hope lead her to the streets of Thune, where she plans to open the first coffee shop the city has ever seen.

However, her dreams of a fresh start pulling shots instead of swinging swords are hardly a sure bet. Old frenemies and Thune’s shady underbelly may just upset her plans. To finally build something that will last, Viv will need some new partners and a different kind of resolve.

A hot cup of fantasy slice-of-life with a dollop of romantic froth. (Taken from Amazon)

” The perfect book to read on a rainy day with a cup of your favorite hot beverage.”

Review

The Oleander Sword (Burning Kingdoms book 2) by Tasha Suri

The prophecy of the nameless god—the words that declared Malini the rightful empress of Parijatdvipa—has proven a blessing and curse. She is determined to claim the throne that fate offered her. But even with rage in her heart and the army of loyal men by her side, deposing her brother is going to be a brutal and bloody fight.

The power of the deathless waters flows through Priya’s blood. Now a thrice born priestess and an Elder of Ahiranya, she dreams of seeing her country rid of the rot that plagues it: both Parijatdvipa’s poisonous rule, and the blooming sickness that is spreading through all living things. But she doesn’t yet understand the truth of the magic she carries.

Their chosen paths once pulled them apart. But Malini and Priya’s souls remain as entwined as their destinies. And saving their kingdom from those who would rather see it burn will come at a terrible price. (Taken from Amazon)

The Oleander Sword is beauty with teeth. It’s a gorgeously written, breathtaking tale of manipulation, revenge, cruelty, and the things sacrificed in the quest for power. “

Review

Small Angels by Laura Owen

Lucia and her sisters grew up on the edge of Mockbeggar Woods. They knew it well—its danger, but also its beauty. As a lonely teenager, Kate was drawn to these sisters, who were unlike anyone she’d ever met. But when they brought her into the woods, something dark was awakened, and Kate has never been able to escape the terrible truth of what happened there. 

Chloe has been planning her dream wedding for months. She has the dress, the flowers, and the perfect venue: Small Angels, a charming old church set alongside dense, green woods in the village that her fiancé, Sam, and his sister, Kate, grew up in. But days before the ceremony, Chloe starts to learn of unsettling stories about Small Angels and Mockbeggar Woods. And worse, she begins to see, smell, and hear things that couldn’t possibly be real. 

Now, Kate is returning home for the first time in years—for Sam and Chloe’s wedding. But the woods are stirring again, and Kate must reconnect with Lucia, her first love, to protect Chloe, the village, and herself. An unforgettable novel about the memories that hold us back and those that show us the way forward, this is storytelling at its most magical. Enter Small Angels, if you dare. (Taken from Amazon)

Small Angels is lyrical and uncanny, a perfect spooky read.”

Review

The Hummingbird’s Tear by C.M. Kerley

In the high towers of Castle Kraner the King has chosen to hide away, leaving his kingdom undefended, open to attack from men, monsters and magic users.His loyal son Prince Orren, despairing of his father’s wilful ignorance, is doing all he can to gather the men and women he believes can help him avert the war before it starts, to save his land before it needs saving. Brennan and his young brother Calem find themselves drawn to Kraner; as their innate powers begin to manifest and they are woven into the mad schemes of rulers and invaders they must decide what to believe, who to trust, and how far they’re willing to go to fight an enemy they can’t see. (Taken from Amazon)

The Hummingbird’s Tear is a gem of a book and one that all fantasy readers should pick up.”

Review

Dragons of a Different Tail Edited by Marx Pyle

ighteen award-winning, veteran, and emerging authors bring you seventeen unique dragon tales that defy tradition. Winged serpents as large as continents, as well as those tiny enough to perch on the fingertip of a young girl. Dragons who inhabit the Wild West, Victorian London, Brooklyn, and a post-apocalyptic Earth. Scaly beasts who fight in the boxing ring, celebrate Christmas, and conquer the vast void of outer space. There are rockstars who meddle with dragon magic, clever and conniving shapeshifters, and powerfully exotic hybrids. Science fiction, urban fantasy, mystery, western, epic fantasy, YA fantasy…no matter the setting or the genre–here be dragons!

Join Asimov’s Readers Award winner Timons Esaias, science fiction author Heidi Ruby Miller, post-apocalyptic author J. Thorn, along with K.W. Taylor, Sean Gibson and more as they put their personal twist on the usual dragon tale. (taken from Amazon)

Dragons of a Different Tail was one of the most creative and entertaining anthologies I’ve had the pleasure of reading.”

Review

Strange Cargo (A Mennik Thorn Short Novel) by Patrick Samphire

What do a smuggling gang, a curse that won’t go away, and a frequently lost dog have to do with each other?

Answer: they’re all here to disrupt Mennik Thorn’s hard-earned peace and quiet.

As the sole freelance mage in the city of Agatos, Mennik is used to some odd clients and awful jobs. But this time, one of his clients isn’t giving him a choice. Mennik might have forgotten about the smugglers whose operations he disrupted, but they haven’t forgotten about him. Now he is faced with a simple ultimatum: help them smuggle in an unknown, dangerous cargo or flee the city he loves forever.

Time is running out for Mennik to find an answer, and things are about to get completely out of control. (Taken from Amazon)

Strange Cargo showcased all the things that I love about the series and made me hungry for more.”

Review

Small Press, Big Stories: Campaigns and Companions

I am so excited to join Runalong the Shelves, along with many other fantastic blogs, for Small Press, Big Stories. Runalong the Shelves has created this monthlong celebration of indie press and the plethora of great books they produce.

Today, I’m happy to talk about Campaigns and Companions by Andie Ewington and Rhianna Pratchett, illustrated by Calum Alexander Watt. Campaigns and Companions ponders the question: what would happen if your pets played Dungeons and Dragons. The results are hilarious.

I’ve shared my original rave below, but if you want to save yourself some time: just go buy the book. It’s fantastic.

If you have played Dungeons and Dragons for long, you’ll notice that there are those things that just sort of go along with it. First, there were comics. The humor found in Dork Tower or Order of the Stick totally encapsulated the funny side of D&D. Later on, the guys at Penny Arcade starting bringing D&D into their own work. Well, make room next to your D&D sourcebooks: all ttrpg fans need to own Campaigns and Companions. It’s genius.

What would happen if cats, dogs, hamsters, and other critter companions picked up some dice and decided to go on a gaming adventure? Simply put, hilarity. This book is clever and snarky. It had me laughing out loud and showing my favorite pages to everyone in my house. Authors Andi Ewington and Rhianna Pratchett perfectly captured the attitudes our animal friends show on a daily basis. From the cat who has a theologically-charged experience with a protection from evil circle, to the dog who gets…um, held up in a narrow passageway, each page offered a new laugh and more than a few knowing nods.

Of course, I have to talk about the art. The hilarious illustrations from Calum Alexander Watt elevated Campaigns and Companions to a whole new level. There’s something altogether too fitting about seeing a berserker rabbit. This book was everything I was hoping for and then some. I’m planning on buying this for some friends who I know will appreciate it as much as I did. Basically, I got a Nat 20 with Campaigns and Companions (those who know me know that I never roll 20s, so this is a momentous event).

This is perfect for pet owners as well, although the full brilliance behind the humor will be more fully appreciated by D&D players. In fact, I guarantee that by this time next year, Campaigns and Companions will be mentioned in regular conversation around many a gaming table. I can’t recommend it enough.

*This is a Rebellion title

Purchase Link:

Amazon

An Author’s Monster Manual: Table of Contents

I’m a big fan of TTRPGs. I love the imagination involved in creating a story with friends and I love the memories that are made. I often find myself thinking about how cool it would be to include a creature I’ve loved in a fantasy book in a TTRPG setting. I’ve been lucky to have some amazing authors and bloggers share hypothetical Monster Manual additions over the last two weeks.

Here is a list of the awesome guest posts, in case you missed any.

I owe a huge debt of gratitude to the writers who helped make my idea an awesome reality! The amount of talent gathered here is incredible.

Table of Contents:

An Author’s Monster Manual

An Author’s Monster Manual Featuring Andi Ewington

An Author’s Monster Featuring J.E. Hannaford

An Author’s Monster Manual Featuring Geoff Habiger

An Author’s Monster Manual Featuring Rowena at Beneath a Thousand Skies

An Author’s Monster Manual Featuring Jonathan Nevair

An Author’s Monster Manual Featuring Dan Fitzgerald

An Author’s Monster Manual Featuring Rob Edwards

An Author’s Monster Manual Featuring Ryan Howse

An Author’s Monster Manual Featuring Sean Gibson

An Author’s Monster Manual Featuring Ricardo Victoria

An Author’s Monster Manual Featuring Jeffrey Speight

An Author’s Monster Manual Featuring Joshua Gillingham

An Author’s Monster Manual Featuring Luke Winch

An Author’s Monster Manual Featuring Virgina McClain

An Author’s Monster Manual Featuring Dorian Hart

An Author’s Monster Manual Featuring Virginia McClain

No Monster’s Manual would be complete with a creature that is at least a little draconic, although once again my guest author pulled out all the stops. Virginia McClain,author of both the Gensokai series and the Victoria Marmot series, puts a new- and incredible- spin on a massive serpent, showcasing a creature from her next book,  Eredi’s Gambit!

Twisted Monsters or Twisted Tropes?

As much as I enjoy “proper monsters” (killing machines that don’t have much motivation beyond wanting to eat the hapless adventurers unfortunate enough to cross their paths) one of my all-time favorite tropes is the monster that secretly, well, isn’t

Even going back to when I first started playing D&D (around age 8—which was…a long time ago…shhh) I preferred it when our party ran afoul of creatures who had some motive for wanting us dead besides hunger/unexplained hatred of everything around them. Whether it was accidental, “You idiotic humans just got between me and my babies! Perish, foolish mortals!” Or intentional, “I may look like an average bugbear, but I am actually a minion of this super sneaky mindflayer that lives just around the next bend, so why don’t you chase me and see what happens?”

I was fortunate to have a DM (my big brother) who also liked giving motivations to his monsters, so we had some delightfully interesting campaigns even when we were at the age where cannon fodder monsters would have been perfectly standard. Perhaps that’s why I have always leaned into the fantasy books that question the existence of monsters that it’s always morally unobjectionable to kill. 

As a kid and into my teens R.A. Salvatore’s Drizzt books were some of my favorites for precisely that reason. Despite the constraining rules of writing within the Forgotten Realms, Salvatore did his level best to question how an entire group of people could be any one thing, especially if that thing was “evil.” I loved that. I loved it so much that the first novel I ever finished a complete draft of was a pretty solid Drizzt knock off, set in the Forgotten Realms, and with my own original characters, but… let’s just say it was derivative enough that I don’t have any plans to publish it. (Though if Wizards of the Coast ever comes knocking I’d be willing to dust off that old manuscript and see what’s salvageable — just sayin’.)

These days I make my own worlds, and I delight in creating characters that look like traditional monsters but who are in fact quite pleasant once you get to know them. Meanwhile, certain perfectly average looking humans (along with the systems they create/sustain) are the true monsters. I like to keep my readers guessing.

Take, for example, this big ol’ sea serpent. 

She looks intimidating. You probably would be pretty freaked out if you were on the deck of that ship she’s in front of. And, as she can’t speak any of the human languages, most of the humans she encounters take her vocalizations for the rage filled cry of a monster hellbent on destruction. 

Mostly she’s just shouting out questions to try to figure out why the pesky humans are approaching her territory. Why she bothers she isn’t sure. The humans seem far too stupid to answer her, and always attack her rather than engaging in a simple conversation. Lately though, one of those pesky spirits has been convincing her friends to attack humans that aren’t even in their territory. Horribly rude.

Needless to say, when these misunderstandings lead to humans attacking her, she’s forced to defend herself. To say it doesn’t generally go well for the humans or their ships is… a bit of an understatement.

I suppose you probably want some stats for this monster who isn’t a monster though, eh? I mean, I don’t generally roll up characters sheets for anyone in my books because as deep as my D&D roots go, I prefer the freedom of creating people and worlds outside of those rule sets. That said, if this sea serpent were going to show up in a D&D campaign, she’d have stats similar to a dragon. Sea serpents in this world are essentially water dragons anyway. So very high hit points, a water breath attack, a crushing attack, a bite attack, and a tail lash. All of those would deal massive damage, but a human would have a decent chance at saving against said damage by using evasion. Bryllth (that’s her name for the purposes of this sheet) is very large, but not so fast that you wouldn’t be able to dodge if you could see her clearly. Of course, she can hide underwater, so you won’t generally see her coming unless she wants you to. 

In other words, she’s bad news for the people who try to fight her. Still, she’s very much misunderstood by most humans, and certainly her first appearance in Sairō’s Claw doesn’t make her seem like the calm welcoming creature she *can* be. 

But I’m delighted to report that we’ll learn more about her, her motives, and the people who are actually able to communicate with her (and thus clear up a few misunderstandings) in the next book – Eredi’s Gambit. 

Here’s the character sheet I worked up for her pretending that she was a very high level dragonborn ranger. 

I went with a character sheet rather than monster stats as Bryllth is one of the protectors of her people and absolutely has a life of her own beyond sinking ships that show up uninvited and start attacking her without any explanation. That said, a lot of this character info is slightly off, because she’s much larger than any dragonborn, and she’s a natural swimmer with a water attack rather than a cold attack. But it was the best I could do with a free digital sheet from D&D Beyond.

I hope you’ve enjoyed learning a bit about Bryllth, and if you’d like to see her in action, you can find her first appearance in the very final pages of Sairō’s Claw. Bryllth is just one example of the way I enjoy twisting monster tropes; you can find more in pretty much all of my books.

About the Author:
Virginia McClain is an author who masqueraded as a language teacher for a decade or so. When she’s not reading or writing she can generally be found playing outside with her four-legged adventure buddy and the tiny human she helped to build from scratch. She enjoys climbing to the top of tall rocks, running through deserts, mountains, and woodlands, and carrying a foldable home on her back whenever she gets a chance. She’s also fond of word games and writing descriptions of herself that are needlessly vague.

To Purchase:

Chronicles of Gensokai
Sairō’s Claw: Gensokai Kaigai Book One 
Victoria Marmot and the Meddling Goddess

An Author’s Monster Manual Featuring Luke Winch

One great thing that I’ve learned is that I am not the only person who reads about a cool creature in a novel and thinks, “Wow, it would be fun to encounter that in a TTRPG”. It turns out many reviewers have similar reactions to the monsters found in fantasy and sci-fi books.

Luke Winch is a fantastic blogger and podcaster. He is also a fan of D&D and was kind enough to share his STAT Block for…The Sludge Man from The Grey Bastards!

Deep in the Lot Lands, some forty miles from the seas lies a huge swath of miry, boggy, wetlands called The Old Maiden Marsh. For miles are sickly streams, thickets, and crooked trees. There is a foe who inhabits the swamp that even make the mighty orcs think twice about travelling through. He is no man, but he treaties with half-orcs and men alike if it suits his desirous needs. He has been called djinn by outsiders, demon, or a foray of indecent slurs by the half-orc hoofs of the Lot Lands.

He is The Sludge Man. A pale humanoid with soft, fat flesh, a sizeable belly, and thinning hair. His ever-suspicious eyes see all in his domain and if you go to treat with him, words need to be chosen carefully, for to ignite his anger, is to invite a battle, that, if you are not prepared for, or have not the numbers for, you will likely lose.

A team of multiskilled warriors, druids, mages, and rogues are required to beat The Sludge Man in battle. He can control large leech like sludges that surround the party and can envelope and consume their targets. The Sludge Man can move with lightening speed in combat so sharp reactions are required.

This formidable foe also has the ability to send the strongest of elves, mages and warriors into a slumber as the large sludges encase them in their black, oily bodies. Tactics and quick thinking are needed by the party to survive any battle with The Sludge Man, but his arrogance can be his downfall.

So, tread carefully when traversing through The Old Maiden Marsh. Treat with The Sludge Man at your own risk, always read the small print on the contract and, if you go to battle with him, make sure your party is in full health and have their wits about them.

About the author:

Luke Winch is the host of multiple podcasts, including Turn of a Page and Observing the Pattern. He writes for Before We Go Blog as well as writing his own blog. Basically, he’s superhuman. Check out his blog at https://lukewinch.com/

An Author’s Monster Manual Featuring Joshua Gillingham

My Author’s Monster Manual series continues with an awesome addition from author Joshua Gillingham. His books, The Gatewatch and The Everspring, are epic fantasies inspired by Norse myth. Joshua’s addition of the Norosi Troll is hardcore!

The Norosi Troll:

Artist Credit: Antonio J. Manzenedo

About the author:

Joshua Gillingham is an author, game designer, and editor from Vancouver Island, Canada. His fantasy trilogy The Saga of Torin Ten-Trees (Crowsnest Books) is a rollicking, riddling, troll-hunting adventure inspired by the Norse myths and the Icelandic Sagas; it now available in paperback, ebook, and as an audiobook narrated by Alex C. Stewart. Joshua is also the co-author of Old Norse for Modern Times alongside Ian Stuart Sharpe (Vikingverse Books & Comics) and Dr. Arngrimur Vidalin (University of Iceland).

In partnership with Outland Entertainment, Joshua is the founding Worldsmith of the trans-media Outland ‘Althingi’ World set in Viking Age Iceland, featuring his original card game Althingi: One Will Rise and the groundbreaking anthology Althingi: The Crescent & the Northern Star, co-edited with Muhammad Aurangzeb Ahmad (A Mosque Among the Stars) which explores the under-examined historical connections between Vikings and Muslims.The latest project in the Althingi universe is Althingi: Saga Heroes, the first expansion to the base game, and it is live on Kickstarter now!

To Purchase:

The Gatewatch
The Gatewatch Audiobook
The Everspring

An Author’s Monster Manual Featuring Jeffrey Speight

Today I’m delighted to feature not one, but multiple creatures! Jeffrey Speight is the author of Paladin Unbound, a phenomenal fantasy book that features it all: amazing characters, awesome worldbuilding, and the sorts of creatures that would make any TTRPG campaign fantastic.

Living with Monsters

When I was young, my mom was absolutely obsessed with antiques. During the summer, she would often drag me to flea markets across Long Island in search of her next piece. One time, dying of boredom, I looked through a pile of dusty old books and found one called The Fiend Folio. I had heard about Dungeons & Dragons through the older siblings of friends but had yet to play the roleplaying game that would prove to become a mainstay in my life. 

The cover depicted a bejeweled, sword-wielding monster with evil red eyes and sharp teeth. I had to know more. Eagerly leafing through the pages, I admired the artwork and wondered what a world with Ettercaps, Githyanki, Hook Horrors, and Shadow Demons would be like. 

I somehow talked my mom into buying it for me, and my journey into the world of Dungeons & Dragons began. 

To be fair, my love affair with monsters started years earlier. Nearly every Halloween, as other kids ran from door-to-door dressed as Captain America and Spiderman, I would stalk my neighborhood dressed as Dracula with fake blood running from the corners of my mouth. One of my favorite toys was my Mighty Men & Monster Maker (if you didn’t have one, you really missed out), and nearly everything I read or watched was fantasy or “something spooky”. 

I’ve spent a lot of time over the years thinking about monsters and what the attraction was at that point in my life. The best I can explain it, dreaming of the monsters that lurked in the shadowy recesses of other worlds made our world less scary. Fighting them in D&D allowed me to be the hero I was incapable of being as an undersized, socially anxious kid. Monsters gave me the power I thought I lacked in real life. 

Today, things are a little different. I have come to view monsters as the physical manifestation of the evils I, as an adult, seek to understand in the hearts of mankind. Storytelling, whether that be through running a D&D campaign or writing a fantasy novel, is a way to explore the human condition, and monsters are the embodiment of the struggles we face along the way. So, when I was asked by W&S Bookclub to take part in An Author’s Monster Manual, I jumped at the opportunity. 

In Paladin Unbound, I adapted many of the monsters Umhra and his companions face from the D&D campaign from which the story grew. Early in the journey we encounter archetypical vampires, zombies, and dire wolves. There are, however, a few monsters Umhra comes across that are quite unique in their construction that I’d like to share with you. 

Outside the Stoneheart Pass, the Barrow’s Pact is attacked by a myriapede. While I don’t give much backstory on this gigantic centipede-like creature, there is more than meets the eye. Bettle, as he is known, is the Guardian of the Waystone at the mouth of the Stoneheart Pass, the last known of its kind. Bound to protect the stone by an age-old contract, Bettle relentlessly pursues and attacks anything that comes too close. For this job, I wanted a monster that could not be reasoned with, that would strike fear into the hearts of travelers. If Bettle’s enormous mandibles don’t snap you in half, the formic acid he secretes just may dissolve you on contact. His countless legs end in razor-sharp spikes and his tail has two elongated hind legs tipped with hook-shaped stingers. It’s one thing to dispatch him above ground but, in his lair, he’s got a few other surprises for his enemies. Here’s a character sheet for whoever would like to include a myriapede like Bettle in their game. 

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Next, I’d like to look at something a little more twisted. Viewed as a side quest in Paladin Unbound, the Barrow’s Pact’s short stay in the cities of Amnesty and Retribution puts them in the path of the Three, estranged members of the royal bloodline. Our adventurers are asked by the stewards of the cities to investigate reports of an infant crying in the catacombs beneath the city streets. Here, they come upon an Anathema. A pile of quivering flesh with eight eyes, Anathemas are very rare and are indigenous only to the chaotic alternate plane of Wethryn. The monstrosity lures victims toward it by mimicking the cry of an infant, renders the victim unconscious with one of many glares from its eyes, and then consumes them. Anathemas are highly intelligent despite their appearance and are capable of teleporting over short distances as they are unable to physically move. This one definitely checked a major box for me in the gross category. I like to offer readers and players a variety of monsters—some cool and calculating, others brutish and overpowering, and some just disgusting.

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Finally, I thought it would be fun to give you a little preview of Mystic Reborn, the sequel to Paladin Unbound, which will hopefully be out Spring 2023. In the book, we meet plenty of new monsters. One that I am particularly fond of, however, is the Melacrite. The inspiration for these nasty little guys was my desire for an enemy with an almost Alien-like feel to them. Something skittering in the darkness that would add a touch of horror to the story. I won’t give much away here, but these twelve-legged wolf-sized creatures are half hardened carapace and half tattered fur. Their front appendages are like curved daggers, and they spit a tar-like substance that can slow the progress of an enemy. Melacrites live in large nests coated with their sticky saliva that make entering their homes a very unwise choice. I’m personally looking forward to using Melacrites in a D&D campaign, myself. While they are individually not all that much to worry about, in numbers they can be a formidable enemy. Here are the stats if you’d like to give them a try at home.

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Whether you are a fantasy writer, dungeon master, or both, creating interesting monsters is as much a worldbuilding tool as developing a magic system or pantheon. Sure, our characters can run around fighting other humans. In fact, these adversaries are often eviler than any monster you can throw in your hero’s path. For me, it’s just more fun when the evil lurking around the corner comes with fangs.

About the author:

Jeffrey Speight’s love of fantasy goes back to an early childhood viewing of the cartoon version of The Hobbit, when he first met an unsuspecting halfling that would change Middle Earth forever. Finding his own adventuring party in middle school, Jeff became an avid Dungeons & Dragons player and found a passion for worldbuilding and character creation. While he went on to a successful career as an investor, stories grew in his mind until he could no longer keep them inside. So began his passion for writing. Today, he lives in Connecticut with his wife, three boys (his current adventuring party), three dogs, and a bearded dragon. He has a firmly held belief that elves are cool, but half-orcs are cooler. While he once preferred rangers, he nearly always plays a paladin at the gaming table.

Website: https://www.jeffreyspeight.com/

Twitter: https://twitter.com/jeffspeight

Instagram: https://www.instagram.com/jeffsp8/

Facebook: https://www.facebook.com/jeffreyspeightauthor

Goodreads: https://www.goodreads.com/author/show/21486809.Jeffrey_Speight

Where to find Paladin Unbound:

Goodreads: https://www.goodreads.com/book/show/58022890-paladin-unbound

Literary Wanderlust: https://www.literarywanderlust.com/product-page/paladin-unbound

Amazon: https://www.amazon.com/gp/product/1942856768

Barnes & Noble: https://www.barnesandnoble.com/w/paladin-unbound-jeffrey-speight/1139410896

An Author’s Monster Manual Featuring Ricardo Victoria

An Author’s Monster Manual has to include Ricardo Victoria, author of the Tempest Blades, a series that was a least partially inspired by a TTRPG. This is a fantastic series, full of action and heart.

D&D has played quite a big part in the development of Tempest Blades, even before the novels’ inception as they stand now. I started playing during college when my best friend was DM of his homebrew 3e campaign with his classroom friends and I kinda forced my way when I dropped my three core books, the Oriental Adventures expansion, and my first character sheet, with a newbie character by the name of Fionn… yeah, that Fionn, the MC of the Tempest Blades novels. And that was the start of my descent into fiddling around with the game. So when I’m writing the novels, there is always a voice in my head asking “how this would work to be played in D&D”. I guess in a way I keep writing the novels as if they were my own D&D campaign with a Final Fantasy 7-8-10-13 aesthetic.

That’s why I loved being included in this event… except that I have never played 5e, just recently bought the books, and was familiarizing myself with the system. So I hope you don’t expect balanced stat blocks just yet.

Forsaken Gate of Flesh. (Tempest Blades: The Withered King)

This monster draws inspiration from Hellraiser, The Wendigo by Algernon Blackwood, the monsters from the Shadow Skill anime, and Abomination by Gary Whitta. It’s an incursion –a form of demonic materialization into the real world- but a heinous one because it uses Arcanotech –which mixes magick and technology-, with “willing” human sacrifices, plural. Its apparition into the story unveils a larger, more dangerous plot for Fionn, the Main Character of the 1st book, allows him to meet a new ally, confirms his fears of an ancient enemy of his coming back, and also sets the reader for the reveal of why Fionn is at that point in history, a living legend, showcasing his powers as Gifted and those of his Tempest Blade, Black Fang. Forsaken Gate was made to make the reader witness the dangers of cult following.

 Artist Salvador Velazquez
https://www.artstation.com/salvadorvelazquez Twitter:@rodavlas_

Wyrm (Tempest Blades: The Cursed Titans):

This monster draws inspiration from a trip I made with my wife to Tokyo (her dream trip), just before the pandemic. Once as we walked through the streets of Asakusa, I imagined a metallic dragon flying over the streets. And that’s where the main idea came from. Add the visuals of an HR Geiger exhibition in Mexico City that we attended a few months later and the visuals were locked on. The final inspiration was King Ghidorah from Godzilla King of the Monsters. As dragons are extinct by that time in Theia, the world where my stories take place, it makes sense that the villain of the story created a sculpture that would come to life to mock the dragons’ sacrifice, that’s why it’s a wyrm. In-story, it comes when the Main Character of this book (my books have the same cast, but rotate the MC role), Alex, is undergoing a severe bout of depression, compounded by a big fight with friends and mentors, taking him into a dark place mentally, as the villain tricks Alex into entering a Gaunlet of sorts that will leave him exhausted, both mentally and physically, by doing several heroics that drain him. The wyrm in this case represents the way depression can appear out of nowhere, in the most unexpected place, and set everything on fire (yes, this book is very personal to me as it’s inspired by my own struggles with depression).

The monster design was made by my friend and cover artist Salvador Velazquez, for the Cursed Titans cover.

Tempest Blades.

As a special bonus for Witty & Sarcastic, I designed the stat blocks for two of the titular (and the most famous in-universe) Tempest Blades: Black Fang, which is Fionn’s fangsword (a fancy way to say katana), and Yaha, Alex’s longsword, which is the equivalent to Excalibur… if Excalibur was a lightsaber. Funny enough, it’s Black Fang the one that has its origins inspired by the Sword of the Lake from the Arthuric Myths. Both weapons are meant to be legendary items of incredible power, being sentient (sort of) and all, so they are not suitable for a regular campaign like the one I will start in a few months with some friends and their kids that want to play in the Tempest Blades universe. In a way, the adventures in my novels feature characters that either start above the 11th level, or reached said levels really, really fast (there is an explanation in the story, but won’t spoil that). But I wanted to see how these weapons could look in a D&D system.

Black Fang is meant to represent Justice, and its inspiration comes from the katana of Duncan MacLeod from Highlander the Series (I love that show). While Yaha is meant to represent Hope and it’s inspired by a sword I dreamt of as a kid when I was watching Thundercats on TV, so yes, the Sword of Omens might be part of the inspiration. There are more Tempest Blades in the novels, but these 2 are the main ones, story-wise.

Artist: Kike Fernandez
 https://www.deviantart.com/victor-karnage  Twitter: @Bufon_VBDO
 Artist Salvador Velazquez

About the author:

Ricardo Victoria is a Mexican writer with a Ph.D. in Design –with an emphasis in sustainability- from Loughborough University, and a love of fiction, board games, comic books, and action figures. He lives in Toluca, Mexico with his wife and pets, working works as a full-time lecturer and researcher at the local university. He writes mainly science fantasy.

His first novel, Tempest Blades: The Withered King, was released in August 2019 by Shadow Dragon Press, an imprint of Artemesia Publishing. The sequel, Tempest Blades: Cursed Titans was released in July  2021. He is currently working on the third book of the saga. He has a number of stories published by Inklings Press, and other indie outlets, and has collaborated with the horror podcast The Wicked Library.

His short story Twilight of the Mesozoic Moon, jointly written with Brent A. Harris, was nominated for a Sidewise Award for short-form alternative history. He co-authored a chapter (No elf is an island. Understanding worldbuilding through system thinking) for the book “Worlds Apart: Worldbuilding in Fantasy and Science Fiction, currently nominated for the BSFA.

You can find out more at his website, http://ricardovictoriau.com, or follow him on Twitter, @Winged_Leo

Purchase Links:

Tempest Blades 1: The Withered King
Tempest Blades 2: The Cursed Titans

An Author’s Monster Manual Featuring Sean Gibson

Minotaurs are a fantasy staple. You can find them in most TTRPGs, but I guarantee that you have NEVER seen a minotaur like this. Author Sean Gibson takes the sense of humor that makes his side-splitting book The Part About the Dragon Was (Mostly) True so much fun and throws it at the mythical beast.

MINOTAUR

Sure, the standard-issue minotaur is “born into the mortal realm by demonic rites,” a “savage conqueror that lives for the hunt,” and whose fur is “stained with the blood of fallen foes”…but holy cow those things are giant wusses compared to the Flatulent Minotaur.

The Beast Without. While all minotaurs are solitary carnivores who roam labyrinthine dungeons, the Flatulent Minotaur is the standard bearer for lonely isolation. The Flatulent Minotaur’s sense of smell is not as keen as its brethren—save for its ability to recognize its own nauseating, old-cheese, diaper-filled stench, which enables the beast to unerringly navigate any area in which he has issued forth his fetid backdoor exhalations. Its rages, however, are legendary, making those of common minotaurs look like the mewling protests of a suckling unicorn. When the Flatulent Minotaur starts getting cranky…just run. Really fast.

Cult of the Stin-King. Minotaurs are descended from humanoids transformed by cult rituals, with one exception: the Flatulent Minotaur. The Flatulent Minotaur was once a greedy human king whose gluttonous debaucheries were infamous. Never satiated, the king sought ever rarer and more scandalous delicacies to quell his voracious appetite. 

He quickly grew tired of roasted fawns, puppy kabobs, and ground meat patties made from disloyal subjects. He wanted more, something so rare that it was almost impossible to obtain: the fresh liver of a baby elf.

Though his most senior advisors tried to dissuade him, he formed a hunting party comprised of murderous scoundrels and ventured into the outskirts of an elven kingdom, intent on finding pointy-eared foie gras. An elven scouting party ambushed the group, and after a vicious fight, the king became separated from his band of marauders. 

Stumbling blindly through the woods, he came upon a cave. On a pedestal in the center of the cave lay a newborn elf child, swaddled in a blanket and crying softly. The king’s eyes widened with desire, and he rushed forward, knife drawn, to murder the child and cut out its liver. As he plunged the knife in, he realized the babe was an illusion disguising a powerful spell, one that set off a horrifically painful transformation as his legs and arms lengthened, his head distended, and hair sprouted all over his body while horns emerged from his head. 

Blinded with pain, he wandered to the back of the cave and down into an endless maze of tunnels, where he has lived ever since, cursed not only to live his life as a monstrous beast, but one beset by the worst gas in the history of malfunctioning bowels, mostly because the elf who cast the spell that caused the transformation really loved farts.

About the author:

Sean Gibson, “author” and slackonteur, is not a professional mini biography writer (if he were, this would be much more compelling). Instead, he’s a communications professional by day, hangs out with his amazing wife, son, and daughter by night, and writes somewhere in between. He holds a BA in English Literature from Ohio Wesleyan University and an MBA from the Kelley School of Business at Indiana University, though rumors persist that he also attended mime school (he is silent on the subject). Sean is a fan of sports teams from Detroit, a distressingly large number of bands that rose to prominence in the 1980s, and writing in the third person. He currently resides in Northern Virginia, and, given how much he hates moving, and given that his house has an awesome library, is likely to remain there for some time.

Sean is the author of several stories starring Heloise the Bard, including the #1 bestseller The Part About the Dragon Was (Mostly) True, the holiday novella “You Just Can’t Hide from Chriskahzaa,” and The Chronicle of Heloise & Grimple. He also wrote the Victorian-set fantasy thriller The Camelot Shadow and its prequel short, “The Strange Task Before Me.” Most recently, he contributed the short story “Chasing the Dragon” to the anthology “Dragons of a Different Tail” published by Cabbit Crossing Publishing. He has written extensively for Kirkus Reviews, and his book reviews have also appeared in Esquire.